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  #1  
Old 19-04-2019, 18:36
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panker1992 panker1992 is offline
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Precomp 048 Review

It's Been a while Since i made an update to precomp let alone praise it.

precomp 048 isn't available to public, unless you download the source from github and compile yourself. It's current state is early Beta i think.


Here is a sample Photo of Syberia 1 pack with jpg streams mp3 streams and zlib streams.

precomp047 Alpha took an astonishing 1 and half hours to complete the task while precomp048 took 2 minutes.

precomp 048 posted here is compiled by me with speed options all maxed out

you can also find CLS-precomp and precomp048 to my Mask Additions.
Attached Images
File Type: png precomp047.png (52.5 KB, 245 views)
File Type: png precomp048.png (44.9 KB, 246 views)
Attached Files
File Type: 7z Precomp048.7z (766.5 KB, 205 views)
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  #2  
Old 20-04-2019, 03:31
dixen dixen is offline
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Decompression Speed Test

XTool v0.11
Quote:
Extracted 34 files, 900,304,156 => 456,807,225 bytes. Ratio 197.09%
Extraction time: cpu 1.44 sec/real 14.05 sec = 10%. Speed 32.51 mB/s
All OK
Precomp v0.48
Quote:
Extracted 34 files, 911,373,072 => 456,807,225 bytes. Ratio 199.51%
Extraction time: cpu 1.34 sec/real 51.84 sec = 3%. Speed 8.81 mB/s
All OK
What about CLS?

Last edited by dixen; 20-04-2019 at 03:43.
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Old 21-04-2019, 10:02
doofoo24 doofoo24 is offline
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cls in Masks_Additions_v1.7z
https://www.fileforums.com/showthread.php?t=102689
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  #4  
Old 21-04-2019, 14:22
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panker1992 panker1992 is offline
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Don't get me wrong, i won't replace Xtool and Ztool with precomp.

it's an addition because precomp is preprocessing jpg and mp3.

South Park works better with precomp try it
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Old 21-04-2019, 18:01
doofoo24 doofoo24 is offline
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@panker1992 is it possible to use ooz with freearc
https://github.com/powzix/ooz/releases
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Old 21-04-2019, 18:21
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it is possible to use ooz in repack however, let me say why it's a BAD idea though,

even if:
1) make it work with stdio via patch or
2) make it work with chunks and cls
3) ooz is slower than lolz, and gives worse ratio too.

ooz is based on oodle, oodle is a gaming compression API therefore games release compressed with it already

Games like FIFA and Sekiro use it out of the box.

we have made a precompressor for it, xtool uses oodle and a separete tool called poodle.

why would someone want to use xtool + srep + ooz? I have seen people go as far as to use xtool + srep + zstd, zstd is even worse than ooz.

I will try to pop cls for it here if you want for benchmarks
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Old 21-04-2019, 18:54
doofoo24 doofoo24 is offline
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Quote:
Originally Posted by panker1992 View Post
I will try to pop cls for it here if you want for benchmarks
thanks, but no need...
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