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Old 25-12-2018, 05:16
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Code:
SREP 3.92 beta: huge-dictionary LZ77 preprocessor   (c) Bulat.Ziganshin********com
July 23, 2013    homepage: http://freearc.org/research/SREP.aspx

Usage: SREP [options] infile [outfile]
   infile/outfile can be specified as "-" for stdin/stdout
   "SREP [options] somefile" compresses data from somefile to somefile.srep
   "SREP [options] somefile.srep" decompresses data back to somefile
   "SREP [options]" compresses and "SREP -d [options]" decompresses data from stdin to stdout

Options are:
   -m1: fixed-window content-defined chunking with matches checked by VMAC
   -m2: order-1 content-defined chunking with matches checked by VMAC
   -m3: check matches by VMAC digest (compression memory = 7-8% of filesize)
   -m4: check matches by rereading old data (compression memory = 3-4% of filesize)
   -m5/-mx: rereading with byte-accurate matches (compression memory = 7-9% of filesize)
   -l: minimum LZ match length, default 512
   -c: size of hash chunk, by default as small as required to find all these LZ matches
   -aX/Y: alloc X bytes of those Y bits are set per L input bytes for compression
          accelerator. Y=0/1/2/4/8/16/32/64, -a0 is slowest but requires least memory
   -ia-: disable I/O acceleration to reduce memory usage (-m5* only)
   -tN: use N compression threads (only for -m1/-m2)

   -m1..-m5: index-LZ - list of matches saved at the end of compressed file
   -m1f..-m5f: future-LZ - decompression dictionary will hold only future matches
   -m1o..-m5o: I/O LZ - output file used as decompression dictionary
   -memBYTES: amount of RAM used by future-LZ/index-LZ decompression (extra goes into VM file)
      -mem75% AKA -mem75p means "use no more than 75% of RAM" - that's by default
      -mem600mb means itself
      -mem75%-600mb means "use no more than 75% of RAM minus 600 mb"
   -mBYTES: don't store matches larger than BYTES on future-LZ/index-LZ decompression

   -d: decompression (for -m1o..m5o requires only 24 mb of memory besides of OS I/O buffers)
   -delete: delete source file after successful (de)compression
   -sBYTES: explicitly specify filesize (for compression from stdin), default 25gb
   -bBYTES: change compression block size, default 8mb
   -index=FILENAME: read/write index of compressed data into separate file
   -temp=[FILENAME]: keep uncompressed data in the file in stdin-to-stdout mode, default srep-data.tmp
   -vmfile=FILENAME: temporary file used by Virtual Memory manager, default srep-virtual-memory.tmp
   -vmblock=BYTES: size of one block in VM temporary file, default 8mb

   -hash=vmac(default)/siphash/md5/sha1/sha512: store hash checksums in every block
   -hash-: don't store/check block checksums
   -mmap: use memory-mapped files for match checking
   -slp[+/-/]: force/disable/try(default) large pages support
   -pc[max_offset]: display performance counters [for matches closer than max_offset]
   -s: save printed stats from overwriting; -s+/-s-/-sX.Y: update stats every X.Y seconds
   -v[0..2]: verbosity level
   -rem...: command-line remark
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  #2  
Old 25-12-2018, 05:41
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Quote:
Originally Posted by Simorq View Post
Code:
SREP 3.92 beta: huge-dictionary LZ77 preprocessor   (c) Bulat.Ziganshin********com
July 23, 2013    homepage: http://freearc.org/research/SREP.aspx

Usage: SREP [options] infile [outfile]
   infile/outfile can be specified as "-" for stdin/stdout
   "SREP [options] somefile" compresses data from somefile to somefile.srep
   "SREP [options] somefile.srep" decompresses data back to somefile
   "SREP [options]" compresses and "SREP -d [options]" decompresses data from stdin to stdout

Options are:
   -m1: fixed-window content-defined chunking with matches checked by VMAC
   -m2: order-1 content-defined chunking with matches checked by VMAC
   -m3: check matches by VMAC digest (compression memory = 7-8% of filesize)
   -m4: check matches by rereading old data (compression memory = 3-4% of filesize)
   -m5/-mx: rereading with byte-accurate matches (compression memory = 7-9% of filesize)
   -l: minimum LZ match length, default 512
   -c: size of hash chunk, by default as small as required to find all these LZ matches
   -aX/Y: alloc X bytes of those Y bits are set per L input bytes for compression
          accelerator. Y=0/1/2/4/8/16/32/64, -a0 is slowest but requires least memory
   -ia-: disable I/O acceleration to reduce memory usage (-m5* only)
   -tN: use N compression threads (only for -m1/-m2)

   -m1..-m5: index-LZ - list of matches saved at the end of compressed file
   -m1f..-m5f: future-LZ - decompression dictionary will hold only future matches
   -m1o..-m5o: I/O LZ - output file used as decompression dictionary
   -memBYTES: amount of RAM used by future-LZ/index-LZ decompression (extra goes into VM file)
      -mem75% AKA -mem75p means "use no more than 75% of RAM" - that's by default
      -mem600mb means itself
      -mem75%-600mb means "use no more than 75% of RAM minus 600 mb"
   -mBYTES: don't store matches larger than BYTES on future-LZ/index-LZ decompression

   -d: decompression (for -m1o..m5o requires only 24 mb of memory besides of OS I/O buffers)
   -delete: delete source file after successful (de)compression
   -sBYTES: explicitly specify filesize (for compression from stdin), default 25gb
   -bBYTES: change compression block size, default 8mb
   -index=FILENAME: read/write index of compressed data into separate file
   -temp=[FILENAME]: keep uncompressed data in the file in stdin-to-stdout mode, default srep-data.tmp
   -vmfile=FILENAME: temporary file used by Virtual Memory manager, default srep-virtual-memory.tmp
   -vmblock=BYTES: size of one block in VM temporary file, default 8mb

   -hash=vmac(default)/siphash/md5/sha1/sha512: store hash checksums in every block
   -hash-: don't store/check block checksums
   -mmap: use memory-mapped files for match checking
   -slp[+/-/]: force/disable/try(default) large pages support
   -pc[max_offset]: display performance counters [for matches closer than max_offset]
   -s: save printed stats from overwriting; -s+/-s-/-sX.Y: update stats every X.Y seconds
   -v[0..2]: verbosity level
   -rem...: command-line remark
Thanks a lot. 🤗

can you help me with something?

I know how to find Oodle games,
Oodle games have dll file inside the game and Oodle scan tells us which method that game used,
Kraken, Mermaid, Selkie. Jc4 used K&M ACO use Mermaid only. Please Correct me if I'm wrong 🤗

also i need to know, On none Oodle games
How can i find what kind of Compression,
used for the game?

It's very important to me to make best compression method for every game 🎮
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  #3  
Old 25-12-2018, 09:43
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Quote:
Originally Posted by doofoo24 View Post
time and speed vs ratio it's not worth it for 1~2% improvement, just use default setting
What do you mean by default settings?
Please explain..

Thanks for Reply🙂
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  #4  
Old 25-12-2018, 10:12
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Quote:
Originally Posted by doofoo24 View Post
since the name of the thread "SuperREP (SREP) Full Info!" i'm talking about srep and to some extent lolz.
it will take forever for me to explain but in short it depend on the game and pc confg such as ram/num of core...
just use srep64 with setting m3f:a2...
Yes your Right, i have use m5f:l512:a16 and it took 6 Hours for Srep to complete.

So your saying if i use
srep:m5f:l128:1a VS srep:m3f
Between them it's just a 2% different like 500Mb lower then other..?

can you,
Recommend Best SREP Settings for all games.

What that a2 does?
i have seen the info about Srep,
it's only says
*a0 is slowest but requires least memory..
Please explain.
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Last edited by yasitha; 25-12-2018 at 10:22.
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  #5  
Old 25-12-2018, 10:39
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Quote:
Originally Posted by doofoo24 View Post
instead of going in circles what your pc confg cpu ram ?
I7 8700K.
Corsair Vengeance 3200MHz 8GB x 4 (32GB) DDR4.

i can use all 32GB Ram for compressing,
but i want low ram using for decompressing.

I don't want to limit ram usage for decompressing.
i want to know if i use lot of ram for compressing it will require the same amount of ram for decompressing..
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Old 25-12-2018, 10:44
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Quote:
Originally Posted by doofoo24 View Post
no
so how much it will require for decompressing?
it will auto detect ram amount,
then it use as much as ram for decompressing?
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  #7  
Old 25-12-2018, 10:47
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Quote:
Originally Posted by doofoo24 View Post
no...
it depend on the game this topic has been discussed before you can find it on the forums...
Link please!

so what your recommendation?
what method should i use?
Please provide me the best Srep configuration for
high compression and faster.
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  #8  
Old 25-12-2018, 11:07
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Quote:
Originally Posted by doofoo24 View Post
you have https://fileforums.com/showthread.php?t=101639
it depend on the game
Oky thnaks for your help.. I appreciate it.
Have a great day
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