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#1006
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Mafia II
Code:
Title: Mafia II Director’s Cut Version: GOG (Update5) PC: 6 Cores 3.2GHz + 16GB Ram + HDD Original Size: 7.73 GB Compressed Size: 3.79 GB Method: SDS Files: XT+srep:m3f:l128+lolz:dtb1:d192m:mtt1:mt4:mc1023 BIK Files: bpk+srep:m5f:l512 Other Files: srep:m3f:l128+7z Compress Time: 1 Hours Install Time: 6 Min |
| The Following 12 Users Say Thank You to Simorq For This Useful Post: | ||
78372 (29-11-2018), COPyCAT (06-12-2018), felice2011 (28-11-2018), Harsh ojha (01-02-2020), JustFun (29-11-2018), K4miKaZe (28-11-2018), oltjon (28-11-2018), Perykles (28-11-2018), sanekbest1 (08-01-2020), st0rm (01-12-2018), ZAZA4EVER (28-11-2018), zirkhaki (02-12-2018) | ||
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#1007
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Need for Speed Most Wanted 2012(English Only)
Initial Size : 5.36GB Final Size: 2.27GB Method: pzlibv32017:c256m:t2+srep64:m3f+4x4:lzma:16mb:norm al:32:lc8 |
| The Following 5 Users Say Thank You to 78372 For This Useful Post: | ||
BLACKFIRE69 (14-08-2019), JustFun (29-11-2018), K4miKaZe (01-12-2018), oltjon (29-11-2018), Simorq (29-11-2018) | ||
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#1008
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Darksiders III steam
game size 18.6 Gb compressed game size 13.2 Gb NOTHING ripped NOTHING re-encoded ALL languages xtool 0.9 library By Razor12911 Srep v3.92 library By Bulat Ziganshin Lolz v2.1.a.7 library By ProFrager compression time 25 hours + - decompression time 25 min + - all files---- xtool zlib+ srep + lolz ----data1.cab intel core i7 2 cores 2.9Mhz 16GB ram
__________________
....................always rains in the wet..................... |
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#1009
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Wreckfest
Code:
Title: Wreckfest Version: Update 5 (v20180821) Original Size: 13.3 GB Compressed Size: 8.54 GB + 232 MB DLC Soundtrack, DLC Wallpapers = 8.77 GB Method: srep:m3f:l128+4x4:lzma:a1:mfbt4:64m:fb273:mc1000000000:lc8+diskspan:4430mb:4481mb Compress Time: 25 Mins Install Time: 4 Mins |
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#1010
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Darksiders III ver. 1.1 Codex + The Summoning Intro
text Ru/En voice Only En replaced intro on Darksiders 3 - The Summoning Trailer by Dark Corsair game size 32 Gb (used for pack u4pak and QuickBMS for unpack) Code:
# Unreal Engine 4 - Unreal Tournament 4 (script 0.4.2)
# script for QuickBMS http://quickbms.aluigi.org
# set your AES_KEY here as text or C string ("\x11\x22...")
set AES_KEY binary ""
putarray 10 -1 "KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI" # first beta of Street Fighter V
putarray 10 -1 "_aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl" # current version of Street Fighter V
putarray 10 -1 "bR!@nbR0wnc@rychR!$d@nd@v3d3R3kj!mj0$hk3v!nm!ch@3lm!k3s3@nst3v3t!m" # Victory: The Culling
putarray 10 -1 "casd#55@#$%323!$^#b%05sa5W|hhaf4365s52ss51|55m!|{55s^@@36f233|-|0w@%3g8hssDk35/!Nm|_|%ds23%a32d5&23as3%12p|-|y$t3ds562d23fav3c@dyw38#49" # Victory: The Culling
putarray 10 -1 ""
math AES_KEY_IS_SET = 0
# 1 = HIT
math WORKAROUND = 0
goto -0x2c
get MAGIC long #idstring "\xe1\x12\x6f\x5a" # 0x5a6f12e1
if MAGIC == 0x5a6f12e1
# ok
elif MAGIC == 0xe1126f5a
endian big
else
# HIT game 0x1233a
math WORKAROUND = 1
endif
get VERSION long
get OFFSET longlong
get SIZE longlong
getdstring HASH 20
if WORKAROUND == 1
math VERSION = 3
endif
goto OFFSET
callfunction GET_NAME 1
get FILES long
for i = 0 < FILES
callfunction GET_NAME 1
savepos TMP_OFF
get OFFSET longlong
get ZSIZE longlong
get SIZE longlong
get ZIP long
if WORKAROUND == 1
getdstring HASH 20
elif VERSION <= 1
get TSTAMP longlong
endif
getdstring HASH 20
math CHUNKS = 0
math ENCRYPTED = 0
if VERSION >= 3
if ZIP != 0
get CHUNKS long
for x = 0 < CHUNKS
get CHUNK_OFFSET longlong
get CHUNK_END_OFFSET longlong
putarray 0 x CHUNK_OFFSET
putarray 1 x CHUNK_END_OFFSET
next x
endif
get ENCRYPTED byte
get CHUNK_SIZE long
endif
if WORKAROUND == 1
math ENCRYPTED = 0
endif
comtype copy # for AES
if ZIP & 1
comtype zlib
elif ZIP & 2
comtype gzip
endif
if CHUNKS > 0
putvarchr MEMORY_FILE SIZE 0
log MEMORY_FILE 0 0
append
for x = 0 < CHUNKS
getarray CHUNK_OFFSET 0 x
getarray CHUNK_END_OFFSET 1 x
math CHUNK_ZSIZE = CHUNK_END_OFFSET
math CHUNK_ZSIZE - CHUNK_OFFSET
if ENCRYPTED != 0
callfunction SET_AES_KEY 1
math CHUNK_ZSIZE x 16
endif
clog MEMORY_FILE CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE
next x
append
encryption "" ""
log NAME 0 SIZE MEMORY_FILE
else
# the file offset points to an entry containing
# the "same" OFFSET ZSIZE SIZE ZIP HASH ZERO fields,
# just an additional backup... so let's skip them
savepos BASE_OFF
math BASE_OFF - TMP_OFF
math OFFSET += BASE_OFF
if ENCRYPTED != 0
callfunction SET_AES_KEY 1
math ZSIZE x 16
endif
clog NAME OFFSET ZSIZE SIZE
encryption "" ""
endif
next i
startfunction SET_AES_KEY_ASK
math AES_KEY_IS_SET = 1
print "The archive is encrypted, select the number of the key to use or type yours:"
for z = 0
getarray KEY 10 z
if KEY == ""
break
endif
print "%z%: %KEY%"
next z
set KEY unknown "???"
strlen TMP KEY
if TMP <= 2
getarray AES_KEY 10 KEY
else
set AES_KEY binary KEY
endif
print "KEY: %AES_KEY%"
endfunction
startfunction SET_AES_KEY
if AES_KEY_IS_SET == 0
callfunction SET_AES_KEY_ASK 1
endif
encryption aes AES_KEY "" 0 32
endfunction
startfunction GET_NAME
get NAMESZ signed_long
if NAMESZ >= 0
getdstring NAME NAMESZ
else
math NAMESZ n NAMESZ
math NAMESZ * 2
getdstring NAME NAMESZ
set NAME unicode NAME
endif
endfunction
pakchunk0-WindowsNoEditor.pak (31,5 Gb) arc.exe a -ep1 -dses --dirs -s; -lc- -di -i2 -r -s64g -wE:\Temp -msrep:m3f:l1024:c64+lolz:tt4:mtb32:d512m: oh14:fba256:mc128:dtm1:dto0:dtd1:dtw1:gm10 "data.arc" "pack\*" (compression time 21 hours) movies -mlolz:tt4:mtb32:d512m: oh14:fba256:mc128 other -mexe2+delta+lzma:a1:mfbt4:d128mb:lc8:fb273:mc512 Last edited by Sergey3695; 06-12-2018 at 01:39. |
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#1011
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X4 Foundations
v1.00 XTool:t75p,c128m:zlib+srep:m3f+4x4:lzma Code:
21:52:32 - Starting Data1.bin.001 creation 23:40:20 - Finished Data1.bin.001 creation Original size: 11.178g Compressed size: 7.664g
__________________
Haters gonna hate
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#1012
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Euro Truck Simulator 2 Beyond the Baltic Sea
game size 5.85 Gb compressed game size 2.56 Gb NOTHING ripped NOTHING re-encoded ALL languages xtool 0.9 library By Razor12911 Srep v3.92 library By Bulat Ziganshin Lolz v2.1.a.7 library By ProFrager compression time 15 hours + - decompression time 18 min + - all files---- xtool zlib+ srep + lolz ----data1.cab intel core i7 2 cores 2.9Mhz 16GB ram
__________________
....................always rains in the wet..................... |
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#1013
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Can someone help me for Star Wars Battlefront II(2016)? Can't be compressing. I will test 1048MB with "XLZ4+srep+lzma2" but 1020MB. Next I'm try with "XZSTD+Srep+lzma2" but again 1010MB. What's this problem?
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#1014
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Do you have a test file for us?
__________________
Haters gonna hate
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#1015
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Star Wars Battlefront II Test File
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#1016
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200kb/s, could take a while
__________________
Haters gonna hate
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#1017
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did you try with precomp too?
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#1018
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Quote:
Code:
packcmd = xtool.exe e:precomp:t75p,c128m:zstd - - <stdin> <stdout> Compressed 1 file, 1,074,909,220 => 1,639,405,038 bytes. Ratio 152.52% Code:
Compressed 1 file, 1,074,909,220 => 898,770,185 bytes. Ratio 83.61%
lzma2: 913.603.429 bytes
__________________
Haters gonna hate
Last edited by KaktoR; 01-12-2018 at 11:19. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
E-Key (01-12-2018) | ||
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#1019
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Quote:
![]() . Frostbite usually uses "lz4". But this is a different method
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#1020
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ME:A used zstd too. So with this BF2 it's the third game I saw that use zstd compression.
__________________
Haters gonna hate
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