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#1
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compr:
Code:
afr:v0+srep:m5f:l512:d512m:hash-+lolz:d64m - 37,6 MB (39 463 094 bytes) xtool+srep:m5f:l512:d512m:hash-+lolz:d64m - 37,8 MB (39 671 049 bytes) Code:
cls-afr, v019 (x86) t1 - 199.28 sec; ~ 5.37 mB/s t7 - 44.07 sec; ~ 24.29 mB/s t8 - 42.89 sec; ~ 24.96 mB/s xtool_x86, v07 t1 - 237.07 sec; ~ 4.52 mB/s t7 - 53.84 sec; ~ 19.88 mB/s t8 - 51.19 sec; ~ 20.91 mB/s xtool_x64, v07 t1 - 210.85 sec; ~ 5.08 mB/s t7 - 49.35 sec; ~ 21.69 mB/s t8 - 46.91 sec; ~ 22.82 mB/s Code:
1'070'530'560 -> afr: 1'767'925'585 bytes
-> xtool: 1'768,021'857 bytes
i7-4700MQ, 8gb ram, ram-disk, win7x64.
Last edited by Edison007; 31-05-2018 at 04:19. |
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#2
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Quote:
Input: 278 MB (291,605,504 bytes) DataPC_Map_Menu.forge (ACI) DataPC_LoadingRoom2.forge (ACI) DataPC.forge (ACII) DataPC.forge (ACIV) Quote:
As for final output after compression, I'd be taking a gamble when I say it's headers since they include stuff like what codec was used since xtool is not just made for one game engine but I'll check in terms of the number of streams found by xtool vs afr Last edited by pakrat2k2; 31-05-2018 at 10:08. |
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ShivShubh (24-11-2019), ZakirAhmad (31-05-2018) | ||
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