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#121
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Which Anvil engine?
Scimitar? Anvil? AnvilNext? AnvilNext 2?
__________________
Haters gonna hate
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#123
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Here are samples from Origins, which is AnvilNext2. The only Anvil files i have atm on hard drive. Have fun
https://www96.zippyshare.com/v/klkEQZ94/file.html
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Razor12911 (26-05-2018) | ||
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#124
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Quote:
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) | ||
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#125
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Quote:
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) | ||
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#126
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i deleted the link's to aviod problem...
i assume you downloaded the samples |
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#127
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Divinity Original Sin 2 - Samples:
GDrive folder
__________________
"There are three things that sages fear... The tormented sea, a moonless night and the wrath of a gentleness man." - The fear of the Sages. |
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#128
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Quote:
FG repack has this to report: Code:
Repack uses ZTool library by Razor12911 |
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#129
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Here's a test for a possible addition to xtool operation option
Try testing the xpreproc method on the entire game, edit the batch file to specify game location. The game must have zlib streams, best examples would be Forza Horizon 3, GTA and so forth. Report something like this Code:
Compressed 1 file, 429,620,439 => 294,418,241 bytes. Ratio 68.53% Compression time: cpu 0.47 sec/real 10.40 sec = 5%. Speed 41.32 mB/s You can apply xprecomp if you want to perform further tests then srep afterwards basically something like this: xprecomp+srep vs xpreproc+xprecomp+srep I'm interested srep's decompression memory so post the usage of memory for when xpreproc was applied and when it wasn't Last edited by Razor12911; 16-06-2018 at 18:18. |
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#130
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Code:
LINKDATA_ENG_LANG.BIN 83 MB Code:
-mxpreproc Compressed 1 file, 87,191,552 => 77,684,585 bytes. Ratio 89.10% Compression time: cpu 0.14 sec/real 1.35 sec = 10%. Speed 64.47 mB/s All OK -mxprecomp Compressed 1 file, 87,191,552 => 454,736,069 bytes. Ratio 521.54% Compression time: cpu 0.14 sec/real 10.47 sec = 1%. Speed 8.33 mB/s All OK -mxpreproc+xprecomp Compressed 1 file, 87,191,552 => 236,598,374 bytes. Ratio 271.35% Compression time: cpu 0.09 sec/real 9.82 sec = 1%. Speed 8.88 mB/s All OK |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
Razor12911 (17-06-2018) | ||
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#131
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Code:
Mafia3 > fmv_dlc1_0090_goobye_roxy.sds 25.1 MB Code:
-mxpreproc Compressed 1 file, 26,332,840 => 26,332,840 bytes. Ratio 100.00% Compression time: cpu 0.02 sec/real 0.46 sec = 3%. Speed 56.86 mB/s All OK -mxprecomp Compressed 1 file, 26,332,840 => 52,460,472 bytes. Ratio 199.22% Compression time: cpu 0.02 sec/real 2.10 sec = 1%. Speed 12.51 mB/s All OK -mxpreproc+xprecomp Compressed 1 file, 26,332,840 => 52,460,472 bytes. Ratio 199.22% Compression time: cpu 0.05 sec/real 2.53 sec = 2%. Speed 10.42 mB/s All OK |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
Razor12911 (17-06-2018) | ||
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#132
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Code:
770000620.zip 76.7 MB Code:
-mxpreproc Compressed 1 file, 80,478,498 => 79,861,084 bytes. Ratio 99.23% Compression time: cpu 0.11 sec/real 1.72 sec = 6%. Speed 46.77 mB/s All OK -mxprecomp Compressed 1 file, 80,478,498 => 80,478,546 bytes. Ratio 100.00% Compression time: cpu 0.13 sec/real 24.25 sec = 1%. Speed 3.32 mB/s All OK -mxpreproc+xprecomp Compressed 1 file, 80,478,498 => 79,861,132 bytes. Ratio 99.23% Compression time: cpu 0.08 sec/real 23.58 sec = 0%. Speed 3.41 mB/s All OK
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| The Following User Says Thank You to Simorq For This Useful Post: | ||
Razor12911 (17-06-2018) | ||
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#133
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The idea here guys is for xpreproc to give xprecomp a smaller input which speeds up the process while giving roughly the same output as when it wasn't used.
-mxprecomp: Code:
Compressed 225 files, 3,253,110,016 => 5,314,555,404 bytes. Ratio 163.37% Compression time: cpu 5.31 sec/real 250.34 sec = 2%. Speed 12.99 mB/s Code:
Compressed 225 files, 3,253,110,016 => 1,441,325,440 bytes. Ratio 44.31% Compression time: cpu 5.92 sec/real 132.72 sec = 4%. Speed 24.51 mB/s |
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#134
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| The Following User Says Thank You to Mini For This Useful Post: | ||
Razor12911 (21-06-2018) | ||
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#135
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Quote:
Try testing this program I made, it only detects streams currently, I tried to make a quick update for xtool to add support for this but I'm under a lot of work right now. Perhaps to help, you could try figuring out what method of oodle was used from the extracted streams because I really don't have time currently. scenaric.dat Code:
Position: 00000000, Size: 2549827 >> 4194304 Position: 0026E843, Size: 124764 >> 624087 Position: 0028CF9F, Size: 222826 >> 1241117 Position: 002C365F, Size: 2022 >> 7909 ... Position: 00481892, Size: 4014 >> 121496 Position: 00482840, Size: 335 >> 1006 Position: 00482AF2, Size: 313 >> 1006 Overall size: 4724247 >> 15863935 Last edited by Razor12911; 21-06-2018 at 20:44. |
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