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  #136  
Old 10-05-2018, 19:13
doofoo24 doofoo24 is offline
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Quote:
Originally Posted by Razor12911 View Post
Cool, keep going. compare both precompressed and compressed size between ztool and xtool because if all is good, I no longer touch the codec but will move to the next.
ok it will take while to compress both game...

test xtool v3
battlefield hardline 36.8gb to 49gb to size 22.8 GB (24,436,696,587 bytes)
mirror edge catalyst 23gb to 29gb to 16.5 GB (17,814,184,692 bytes)

test ztool 0.19.8
battlefield hardline 36.8gb to 51.3gb with srep:m3f:a2+lolz:d64m size 22.7 GB (24,436,517,587 bytes)
mirror edge catalyst 23gb to 29.5gb with srep:m3f:a2+lolz:d64m size 16.5 GB (17,796,182,115 bytes)

*i used the same liblz4 from xtool v3 with ztool...
seems that the ratio with ztool better with about couple of mb...
decompression no crc error...

the arc.ini setting

[External compressor:xprecomp]
header = 0
packcmd = XTool e:precomp:c32mb,t100p:lz4 - - <stdin> <stdout>

[External compressor:plz4]
header = 0
packcmd = ztool e:plz4:t100p - <stdin> $$arcpackedfile$$.tmp

Last edited by doofoo24; 11-05-2018 at 07:47.
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  #137  
Old 10-05-2018, 20:27
ZakirAhmad ZakirAhmad is offline
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Great work Bro

Tried it on a file from Mass effect andromida.

ztools pzstd expanded it to 174.85%
xtools expanded it to 177.14%
ztool with v parameter 177.27%(since this produces result without varification, hence can b used for comparison. jusk like we use DS4Zlib before precompression.)

extraction is also successifully

After treating the output with srep + lzma

ztool 20.38%
xtool 20.21%

is it possible to provide v parameter with xtool, it might come handy for comparison.
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  #138  
Old 10-05-2018, 22:13
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@Razor12911
i will repack need for speed payback with it the lz4 on ztool froze on a certain file i am hoping this does not if it does i will give you the sample
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  #139  
Old 11-05-2018, 00:10
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apon using the x86 version it had an error that
libgcc_s_dw2-1.dll
was missing
so i found it and put it in the same folder no problem since
file included below for anyone who has had the same problem
Attached Files
File Type: zip libgcc_s_dw2-1.zip (48.4 KB, 25 views)
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  #140  
Old 11-05-2018, 00:33
ZakirAhmad ZakirAhmad is offline
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Sometimes xtool give arc.exe has stopped working...
But after two to 3 tries, it works on the file.
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  #141  
Old 11-05-2018, 00:42
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Quote:
Originally Posted by ZakirAhmad View Post
Sometimes xtool give arc.exe has stopped working...
But after two to 3 tries, it works on the file.
well it is still a work in progress afterall
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  #142  
Old 11-05-2018, 00:56
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by darkwolves View Post
well it is still a work in progress afterall
well it happens, if the data to be processed contains a mixture of files say dlls, exes, txt etc.
it was alse problem of ztool.
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  #143  
Old 11-05-2018, 02:32
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Quote:
Originally Posted by ZakirAhmad View Post
well it happens, if the data to be processed contains a mixture of files say dlls, exes, txt etc.
it was alse problem of ztool.
That's why i don't mix them alltogether.
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  #144  
Old 11-05-2018, 02:45
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by KaktoR View Post
That's why i don't mix them alltogether.
Everytime u cant separate files in different graops. suppose u separated files containing zlib streams in a folder. suppose some file is included in that folder which doesnt contain zlib streams. the precompression might fail because of that single file. theoritically, a file without streams should not crash ztool. There is something wrong somewhere which is causing the error.
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  #145  
Old 11-05-2018, 02:46
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Hm, i can always seperate them in groups.
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  #146  
Old 11-05-2018, 03:49
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i always use 3 data files i'd rather fix one fine than an entire game
for example if there is only something wrong with file 2 then i do not have to worry about 1 and 3
for example
batman arkham asylum
only lzo files in folder 1
folder 2 the bink videos
folder 3 the game executables redists etc the small stuff
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Last edited by darkwolves; 11-05-2018 at 03:53.
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  #147  
Old 11-05-2018, 04:29
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by doofoo24 View Post
crash with pzlib/ztool/xtool with <stdin> <stdout> happened a lot even with zlib file only...
i used - <stdin> $$arcpackedfile$$.tmp always work without crash...
Great i will try. Thanks

@KaktoR: if their is a tool for grouping files in folders, can u post it.

Last edited by ZakirAhmad; 11-05-2018 at 04:34.
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  #148  
Old 11-05-2018, 05:18
Andu21 Andu21 is offline
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Quote:
Originally Posted by ZakirAhmad View Post
Sometimes xtool give arc.exe has stopped working...
But after two to 3 tries, it works on the file.
FA bug with stdio, not related to xtool.

Razor12911 will you give support to Unity engine as well?

Last edited by Andu21; 11-05-2018 at 05:22.
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  #149  
Old 11-05-2018, 09:13
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Quote:
Originally Posted by doofoo24 View Post
crash with pzlib/ztool/xtool with <stdin> <stdout> happened a lot even with zlib file only...
i used - <stdin> $$arcpackedfile$$.tmp always work without crash...


--cache=0
stdin without crash
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  #150  
Old 11-05-2018, 15:15
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Update available

Changes

- added unity engine (5.x.x) lz4hc stream precompression support
- updated zlib precompression scanner
- improved reflate level detector for zip and png input
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The Following 10 Users Say Thank You to Razor12911 For This Useful Post:
-NORO- (12-05-2018), 78372 (11-05-2018), Andu21 (11-05-2018), JustFun (11-05-2018), KaktoR (11-05-2018), Mini (11-05-2018), Perykles (12-05-2018), ShivShubh (24-11-2019), Simorq (11-05-2018), ZakirAhmad (11-05-2018)
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