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#31
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Imho you cant compress it to a single dvd.
Its simple too big. Some years ago i repacked it with srep+lzma2 (1gb) : 2 full dvds.
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#32
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Quote:
lolz -mc8 -tt1 -mt1 -mtb512 -d128 -fba4096 -dto0 -dm00 Edit: Still it's asking for 33hours, I think I should use a more simpler settings Edit2: Ok, I need an upgrade :P
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NOT AVAILABLE Last edited by 78372; 13-04-2018 at 00:43. |
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EzzEldin16 (12-04-2018) | ||
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#33
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Quote:
Here is what you need to know: -lolz seem to be heavily affected by -mc as much as -tt, I think they are chained together so mc in lolz will slow down more significantly than on pure lzma. -lolz however seems more stable in speed on bigger dictionaries and block size. Lzma is much faster with 64m/64m than say 128m/256m, but lolz seems to be almost same always therefore it does get closer to lzma on bigger dict and blocks. -mc have much lower effect on textures, 8 should be more than enough -other than those settings, only -dto0 -dm00 is worth it. -dto0 will gain about 30-40% in speed and -dm00 speedup scanning and I found it sometimes even better than default autodetect. Dm00 is already used on raw images as default. These 2 options affect cmp only minimally, from what I seen. With above settings, I can get ~4m/s cmp with lolz. With lzma and similarly big dict/block about ~5-6m/s. Cmp ratio suffer minimally, about ~1-3% vs full settings, but oh boy 20h vs 4h! And when you offload non-textures to lzma(which you should because low mc will make lolz compress non-textures worse in such case) then you can further fasten usually to 2-3h, like 20+gb game. Again today I compressed Ni no Kuni 2, got almost same size as FG but it took under 2h to compress 41gb of game data. Last edited by elit; 13-04-2018 at 17:38. |
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#34
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Here is what happened :
There was 34.6G of data First I used dlz Speed was 180kbps I think dlz has entropy check because sometime it was 7mbps (copy) and sometime as slow as 180kbps(lowest), 5%/h. Then I tried your lolz settings with 128m blocks on some normal data just to test. It was better than dlz, far better than lzma and 380kb/s speed. But also remember, my data size is 36.4G, so it asked for 33h because sometimes speed slowed down and sometimes increased. Then I turned almost everything off in lolz and used the lightest settings. The ratio was even worse than lzma. Then it asked for 14hours. Well at last I understand that my *CELERON* pc isn't going to handle these things at a decent speed, I must upgrade.
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#35
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Quote:
lolz -dto0 -tt1 -dm00 -mc1023 |
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#36
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mc1023 decreases speed, not increase.
However, probably I will use lzt -32 for faster speed and a bit worse ratio than lzma(5%)
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#37
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Quote:
Also it could be speed of scanning rather than processing, lolz btw also vary between 2-7mbps. Finally, 7mbps cannot be a speed of raw copy, that would be too slow for such thing. Try it on smaller size like 1gb and compare *final* compression time between dlz and lolz(but also ratio). Then you get best picture. If you get similar ratio but visibly better time on dlz then you may be right, but this is highly unlikely and I would be surprised. If anything, I would expect lolz to give you better both speed and ratio - with settings I provided. |
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#38
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Your settings is good, and my pc is noob XD
DLZ shoes that it's copying data in the console window, then I saw process hacker which says it's 7mbps, probably it includes scanning speed too. Anyways, lolz is still slow (as I said, even my settings was lower than you) and in the lowest settings it asks for 14h, obviously because of my celeron processor ![]() However, I finished packing the game, only rpf files(except x64d.rpf and mp dlcs), pzlib:c128mb+srep:m2f+lzt:32, result = 20.7G. For a small test your settings gave 2x speed than dlz and better ratio
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NOT AVAILABLE Last edited by 78372; 15-04-2018 at 11:10. |
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elit (16-04-2018) | ||
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