|
#16
|
||||
|
||||
|
Paq8 low compression speed is the speed of extraction?
|
| Sponsored Links |
|
#17
|
||||
|
||||
|
Hey @everyone how can pzlib be used instead of lolzx for lzo compressed files ?
aren't pzlib for deflate and zlib detected streams ? and lolzx for lzo detected streams ?
__________________
learn it |
|
#18
|
|||
|
|||
|
lolzx is a misleading name.
|
|
#19
|
||||
|
||||
|
what is it for then ?
__________________
learn it |
|
#20
|
|||
|
|||
|
It's not misleading. lolz have nothing with lzo.
lolz, lolzi, lolzx, lol... are simply my namings for each generation and for saving backwards compatibility |
| The Following User Says Thank You to FitGirl For This Useful Post: | ||
elit (16-01-2018) | ||
|
#21
|
|||
|
|||
|
Can you point me to a precompressor/compressor that can detect the streams in the .uassets files of unreal engine 3/4 to get a better ratio other than your private tool?
|
|
#23
|
|||
|
|||
|
Awesome
|
|
#24
|
||||
|
||||
|
@Fitgirl who uses that kind of tool are they blackbox or you ?
__________________
learn it |
|
#25
|
|||
|
|||
|
Other groups (excluding Revenants) can only decompress UE3 files, making them not bit-perfect. But in many games it leads to game bugs, including inability to play them through.
|
| The Following User Says Thank You to FitGirl For This Useful Post: | ||
EzzEldin16 (11-08-2017) | ||
|
#26
|
||||
|
||||
|
Quote:
![]() Real Example for Beginners Code:
By Compressing Unreal Engine Files for e.g .tfc, .upk, .umap etc etc
I have found that by using uelr+srep64+lolz given me the compression rate was slightly strong than using uelr+srep+lolz
Note: srep options were -m3f -ia- -l512 compressed 1289kb-->848kb
srep64 options were -m3f -ia- -l512 compressed 1289kb-->846kb
So my opinion is to use uelr+srep64( -m3f -ia- -l512 )+lolz on these unreal engine files
On Compressing sound .pck files compression rate was slightly great using srep64+lolz than using srep+lolz
Note: srep options were -m3f -ia- -l512 56.5mb-->48.6mb(1kb increased as compared to srep64)
srep64 options were -m3f -ia- -l512 56.5mb-->48.6mb
srep64 options were -m5f -ia- -l512 56.5mb-->48.5mb
srep64 options( without -ia- ) were -m5f -l512 56.5mb--> 48.6(9kb decreased as compared to srep64(48.6mb)
So my opinion is to use srep64( -m5f -ia- -l512 )+lolz on these .pck sound files
On compressing sound .pck files compression was awesomely fast by using srep64+lzma:ultra(but 2mb increase in file that i used to compress) than using srep64+lolz(slow compression), i think lzma is doing better in .pck files
On compressing .forge files with afr+srep64+lolz taken much time(headache) than using afr+srep64+lzma:ultra(fast compression but about 187mb in increase in file that i used to compress
NOTE: My file size was 1.91GB
As far as i know now i have tested a 35,264kb .forge file and the compression test was this:
by using afr+srep(options)+lolz Based on srep(options) there was slight changing in compression
by using afr+srep64(options)+lolz Based on srep64(options) there was also slight changing in compression
{options of srep} using srep(-m3f -ia- -l512) compression was from 35,264kb-->10,397kb
using srep(-m5f -ia- -l512) compression was from 35,264kb-->10,463kb
but if we use srep(-m3f -l512) compression will be from 35, 264kb-->10,398kb (1kb increased without using -ia-)
but if we use srep(-m5f -l512) compression will be from 35, 264kb-->10,464kb (1kb increased without using -ia-)
{options of srep64} using srep64(-m3f -ia- -l512) compression was from 35,264kb-->10,400kb
using srep64(-m5f -ia- -l512) compression was from 35,264kb-->10,458kb
but if we use srep64(-m3f -l512) compression will be from 35, 264kb-->10,401kb (1kb increased without using -ia-)
but if we use srep64(-m5f -l512) compression will be from 35, 264kb-->10,459kb (1kb increased without using -ia-)
At last i think for .forge files it's good to use srep(-m3f -ia- l512) but it may differ from time to time
|
| The Following User Says Thank You to PsYcHo_RaGE For This Useful Post: | ||
COPyCAT (14-06-2018) | ||
|
#27
|
||||
|
||||
|
Quote:
so what's your opinion which compressor shuld i use instead of lolz(turtle)?
|
|
#28
|
|||
|
|||
|
Ya better use paq8 XD, 8h to decompress a 100m file
![]() lolz is just too slow for me, 167k/s(Yeah I have a noob pc), not worth that speed, so I prefer dlz which also allows better dds compression like lolz.
__________________
NOT AVAILABLE |
| The Following User Says Thank You to 78372 For This Useful Post: | ||
PsYcHo_RaGE (10-04-2018) | ||
|
#29
|
|||
|
|||
|
Try -mc8 -tt1 -dto0 -dm00 and you will see the difference. Use only on textures, e.g. .tfc, .dds, .tex,... while lzma on rest. I just repacked almost 60g xcom 2 wotch like that, game compressed in ~2h how about that. Size = same as FG, not counting extra 6g gain from recoding vids.
|
| The Following 2 Users Say Thank You to elit For This Useful Post: | ||
78372 (09-04-2018), PsYcHo_RaGE (10-04-2018) | ||
|
#30
|
|||
|
|||
|
Unreal Engine 3 games engine Frontlines Fuel of War file extention .upk
upk compression https://youtu.be/IctB0BqQgJY problem in loading https://youtu.be/iT9mH_sdsK8 I get an error when loading continuously i think i tried everything I'm trying to drop a single dvd in this game |
![]() |
|
|