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#46
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Thanks Razor for this tool, helps a lot. Anyways my question is can I use reflate with pzlib3 to recompress dynamic streams? Problem is I have a file whose size is 470mb after decompressing using unpacker becomes 700+mb. Also if I use GFS and set it to zlib+dynamicstreams it shows 700+ mb. But while recompressing using pzlib3 it only recompresses the file to
pzlib e -m2 -s file.ext -o file.pz 470mb=560mb(recompressed data) which after srep+lzma compression file becomes 305mb and if I use this setting the pzlib e -m2 -t25p -c128m -s -r1 file.ext 470mb=591mb after using srep+lzma compression file becomes 323mb. Whats the problem can anybody help? |
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#47
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^^ Try using higher chunk size(200+, you need to test to know), if the file contains large zlib streams
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#48
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Not working bro, btw the files inside are about 543, each file has less than 1-2 mb size. I have the file unpacker. Game File Scanner uses reflate dll's and so does pZLib3 but doesnt extract all, so is there any other way?
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#49
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Probably they are non-recoverable streams. Try with fast verification.
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#51
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use can even notify ztool on level
ztool=pzlib:high:ct75p:st:1:c250m or for higher ztool=pzlib:max:ct75p:st:1:c250m or you can even go heavy metal like, it will check for level 9 deflate ztool=pzlib:m3:r9:ct75p:st:1:c250m Most efficient way to use ztool, have 1 thread to scan and all other threads to work
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#52
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Quote:
u should first scan the file with DS4ZLIB and try to match that size. the tools like DS4ZLIB has been created by razor to avoid these types of errors with his tools. |
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#53
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AFAIK Patchers aren't used for pZlib
But using reflate libs with pzlib when it's not needed will mess up ratio a bit
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#54
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Quote:
![]() i figured out the problem now i am getting 5.25gb on zlib and 400mb on bik video, final zise 5.64gb
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#55
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Quote:
U might have included .big sound files of game with (.big zlib game data) that is why u r getting. Last edited by ZakirAhmad; 30-03-2018 at 02:32. |
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#56
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When i scan .rpkg file with dynamic streams then zlib detects more than levels setting. So what precompressor is best for .rpkg file ? And if i using the zlib then how to set zlib for more detection. What's the best usage of zlib with 8 gb ram ? I am using this on hitman.
Last edited by SAM2712; 23-06-2018 at 05:11. |
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#57
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How to understand what levels in Zlib are and how to apply them correctly in practice?
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#58
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Quote:
if you found zlib streams, just use xtool but before you do that Do test run, i do it ll the time. Get some random files from the game, witj zlib stream available. Then try xtool, zlib c32mb, c64mb, c128mb when you change the chunk size game will be get batter ratio that happen with (the Evil Within) game. So when you check all 3 of them youll know which one to use. If it's not different, then use c32mb.
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Keep Up The Good Works! |
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#59
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can somebody help me how to use this file scanner ? how to choose which config ?
what is chunk size and thread ? huhu i want to scan sims 4 and compress it, but i dont even know how scan :'( |
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#60
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Quote:
![]() And in the case of Sims 4 - check this post by KaktoR for an example of how to compress it. |
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Behnam2018 (06-04-2024), devil777 (31-07-2020), Grumpy (29-07-2020), mausschieber (28-07-2020), ZAZA4EVER (29-07-2020) | ||
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