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  #46  
Old 21-02-2018, 21:50
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Thanks Razor for this tool, helps a lot. Anyways my question is can I use reflate with pzlib3 to recompress dynamic streams? Problem is I have a file whose size is 470mb after decompressing using unpacker becomes 700+mb. Also if I use GFS and set it to zlib+dynamicstreams it shows 700+ mb. But while recompressing using pzlib3 it only recompresses the file to
pzlib e -m2 -s file.ext -o file.pz
470mb=560mb(recompressed data) which after srep+lzma compression file becomes 305mb
and if I use this setting the
pzlib e -m2 -t25p -c128m -s -r1 file.ext
470mb=591mb after using srep+lzma compression file becomes 323mb.
Whats the problem can anybody help?
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  #47  
Old 21-02-2018, 21:56
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^^ Try using higher chunk size(200+, you need to test to know), if the file contains large zlib streams
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  #48  
Old 22-02-2018, 02:21
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Not working bro, btw the files inside are about 543, each file has less than 1-2 mb size. I have the file unpacker. Game File Scanner uses reflate dll's and so does pZLib3 but doesnt extract all, so is there any other way?
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  #49  
Old 22-02-2018, 02:28
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Probably they are non-recoverable streams. Try with fast verification.
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  #50  
Old 22-02-2018, 06:28
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pZLib3:c512m:x:s:r:t25p
ZTool=pzlib:m3:max
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  #51  
Old 23-02-2018, 01:11
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use can even notify ztool on level

ztool=pzlib:high:ct75p:st:1:c250m
or for higher
ztool=pzlib:max:ct75p:st:1:c250m
or you can even go heavy metal like, it will check for level 9 deflate
ztool=pzlib:m3:r9:ct75p:st:1:c250m

Most efficient way to use ztool, have 1 thread to scan and all other threads to work
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  #52  
Old 29-03-2018, 19:16
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by doofoo24 View Post
any idea on why i'm getting worst ratio after srep+lolz...
i used the setting on Tomb Raider 2013 it mange to detect more zlib i get 15.7gb vs pzlib:m2 15.5gb but after applying srep+lolz i get 5.64gb, with pzlib:m2 i get 5.50gb
Bigger is not always better in case of razors precompressors. as they use xdelta to compute difference between streams, sometimes the diff is bigger which causes bigger size of precompressed file.
u should first scan the file with DS4ZLIB and try to match that size.
the tools like DS4ZLIB has been created by razor to avoid these types of errors with his tools.
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  #53  
Old 29-03-2018, 20:52
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AFAIK Patchers aren't used for pZlib
But using reflate libs with pzlib when it's not needed will mess up ratio a bit
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  #54  
Old 30-03-2018, 01:21
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Quote:
Originally Posted by ZakirAhmad View Post
Bigger is not always better in case of razors precompressors. as they use xdelta to compute difference between streams, sometimes the diff is bigger which causes bigger size of precompressed file.
u should first scan the file with DS4ZLIB and try to match that size.
the tools like DS4ZLIB has been created by razor to avoid these types of errors with his tools.
NAH
i figured out the problem now i am getting 5.25gb on zlib and 400mb on bik video, final zise 5.64gb
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  #55  
Old 30-03-2018, 02:25
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by doofoo24 View Post
NAH
i figured out the problem now i am getting 5.25gb on zlib and 400mb on bik video, final zise 5.64gb
So, what was the problem and what was ur initial game size and what is now total final size.



U might have included .big sound files of game with (.big zlib game data) that is why u r getting.

Last edited by ZakirAhmad; 30-03-2018 at 02:32.
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  #56  
Old 23-06-2018, 05:05
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When i scan .rpkg file with dynamic streams then zlib detects more than levels setting. So what precompressor is best for .rpkg file ? And if i using the zlib then how to set zlib for more detection. What's the best usage of zlib with 8 gb ram ? I am using this on hitman.

Last edited by SAM2712; 23-06-2018 at 05:11.
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  #57  
Old 20-03-2019, 14:12
IgorKolesnik IgorKolesnik is offline
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How to understand what levels in Zlib are and how to apply them correctly in practice?
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  #58  
Old 20-03-2019, 19:55
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Quote:
Originally Posted by IgorKolesnik View Post
How to understand what levels in Zlib are and how to apply them correctly in practice?
It doesn't matter..
if you found zlib streams,
just use xtool but before you do that

Do test run, i do it ll the time.

Get some random files from the game, witj zlib stream available.
Then try
xtool, zlib c32mb, c64mb, c128mb

when you change the chunk size game will be get batter ratio that happen with (the Evil Within) game.
So when you check all 3 of them youll know which one to use. If it's not different, then use c32mb.
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  #59  
Old 28-07-2020, 03:55
adammail14 adammail14 is offline
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can somebody help me how to use this file scanner ? how to choose which config ?

what is chunk size and thread ? huhu i want to scan sims 4 and compress it, but i dont even know how scan :'(
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  #60  
Old 28-07-2020, 11:51
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Quote:
Originally Posted by adammail14 View Post
can somebody help me how to use this file scanner ? how to choose which config ?


And in the case of Sims 4 - check this post by KaktoR for an example of how to compress it.
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