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#106
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Quote:
@ZakirAhmad: Code:
[External compressor:oggre] header = 0 packcmd = OGGRE_enc $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Use oggre only. With lzma it is just a few MB, so not worth it after oggre.
__________________
Haters gonna hate
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#107
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does UELR work with unreal engine 4 or just 3?
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#108
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Quote:
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#109
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^On all *.ogg files obviously. Maybe game archive that contain OGG files too, but have not tested yet.
__________________
Haters gonna hate
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#110
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I saw games before with such file extension, .wise/.wwise or something like that. You will know when you see them.
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#111
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As profrager described, this is how to use oggenc_wwise:
wwise files are ogg files without headers. You need to ww2ogg to convert those ww files to ogg. Then apply oggenc_wwise. For decompression, the wwise dec will restore them to ww files(not ogg files). You may need to create a batch file to automate compression process. For normal ogg files, just use oggenc
__________________
NOT AVAILABLE Last edited by 78372; 12-02-2018 at 08:30. |
| The Following 3 Users Say Thank You to 78372 For This Useful Post: | ||
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#112
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Thanks to Edison 007
Code:
.Wem Compression
FOR /R "test" %%w IN (*.wem) DO (
ww2ogg.exe "%%w" -o "%%w.ogg" --pcb "packed_codebooks_aoTuV_603.bin"
OGGRE_enc_wwise.exe "%%w.ogg" "%%w.ogr"
OGGRE_dec_wwise.exe "%%w.ogr" "%%w.unp"
xdelta3.exe -ef -s "%%w.unp" "%%w" "%%w.xd3"
REM DEL "%%w.ogg" "%%w.unp"
REM DEL "%%w"
)
Code:
ISDONE
function extract_wwise(CurComp: Cardinal; InputPath: String): Boolean;
var
FindHandle, ColFiles, CurIndex: Integer;
ExecError: Boolean;
ogrFile, WavFile, OutFile, xd3file: String;
begin
FindHandle:=ISFindFiles(CurComp, InputPath+'\*.ogr', ColFiles);
ExecError:=false;
while not ExecError and ISPickFilename(FindHandle, InputPath+'\', CurIndex, True) do begin
ogrFile:=ISGetName( 0); // FileName.ext.ogr (defaul .ext = .wem)
WavFile:=ISGetName(1)+'.unp'; // FileName.ext.unp
OutFile:=ISGetName(1); // FileName.ext
xd3file:=ISGetName(1)+'.xd3'; // FileName.ext.xd3
ExecError:=not ISExec(CurComp, 0, 0, ExpandConstant('{tmp}\OGGRE_dec_wwise.exe'), '"'+ogrFile+'" "'+WavFile+'"' , ExpandConstant('{tmp}'), WavFile, False);
DeleteFile(ogrFile);
ISxDeltaExtract(CurComp, 0, 0,128, WavFile, xd3file, OutFile, True, True);
end;
ISFindFree(FindHandle);
Result:=not ExecError;
end;
...
if ISDoneInit(ExpandConstant('{src}\records.inf'), $F777, Comps1,Comps2,Comps3, MainForm.Handle, 16, @ProgressCallback) then begin
repeat
...
if not extract_wwise(0, ExpandConstant('{app}')) then break;
...
...
Last edited by Simorq; 12-02-2018 at 07:37. |
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#113
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UELR have a "l" option that supposedly process "only lossless recoverable blocks". To me this sound important as if without it recompression would not be 1:1 crc exact? But I see nobody use this option as mandatory. Does anyone have better insight into this?
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#114
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Last time i checked it had no effect on crc (i used without -l option).
__________________
Haters gonna hate
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#115
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i tried bpk on bk2 files of ac unity. it is not compresessing them showing motion video.
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#116
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I'm trying to get UELR to work with freearc to add it to my compression script (Ultimate Conversion Compressor), but I'm running into problems.
The attached image below shows what I get when I try to use UELR with arc.exe (manually by running command from CMD). My arc.ini for UELR is this: Code:
[External compressor:uelr] header = 0 packcmd = UELR\uelr.exe u $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Code:
Arc.exe a -ep1 -r -ed -s; -w"PathToTemp" -dp"PathToGameFolder" -muelr "H:\Temp\Test.bin" "*"
__________________
Ultimate Conversion Compressor Creator (Discontinued/Abandoned) My Other Tools: File Splitter and Merger - Multiple Text/String Replacer (MTSR) - UCC Files & Folders Lister Microsoft Certified Professional Retired Conversion Creator |
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#117
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Quote:
Code:
[External compressor:uelr] header = 0 packcmd = UELR uv Input Output datafile = Input packedfile = Output |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
vollachr (16-02-2018) | ||
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#118
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Not sure which games uses these type of files, can you give an example?
__________________
Ultimate Conversion Compressor Creator (Discontinued/Abandoned) My Other Tools: File Splitter and Merger - Multiple Text/String Replacer (MTSR) - UCC Files & Folders Lister Microsoft Certified Professional Retired Conversion Creator |
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#119
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Quote:
Get Even BioShock Infinite Mortal Kombat X (Uelr:x) |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
vollachr (16-02-2018) | ||
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#120
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OK, thanks, I believe I have at least one of those, I'll use it for testing, hope it works correctly.
__________________
Ultimate Conversion Compressor Creator (Discontinued/Abandoned) My Other Tools: File Splitter and Merger - Multiple Text/String Replacer (MTSR) - UCC Files & Folders Lister Microsoft Certified Professional Retired Conversion Creator |
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