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  #256  
Old 08-10-2017, 07:20
shazzla shazzla is offline
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Originally Posted by Razor12911 View Post
Well I could make it fast but high ram usage and slowness is in oodle's nature, sometimes. You can't help it.
I don't believe it !
Show us !
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  #257  
Old 08-10-2017, 07:31
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Quote:
Originally Posted by Razor12911 View Post
Well I could make it fast but high ram usage and slowness is in oodle's nature, sometimes. You can't help it.
Will you continue to develop the pZLib?
Come on, you're great! we have confidence in you.We are waiting for you to come back.
Forget the unhappiness.You are the BEST in my heart!
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  #258  
Old 08-10-2017, 09:01
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Originally Posted by GBT repack View Post
Will you continue to develop the pZLib?
Come on, you're great! we have confidence in you.We are waiting for you to come back.
Forget the unhappiness.You are the BEST in my heart!
Well pzlib has reached its limits, nothing more to detect in data and thanks.

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Originally Posted by shazzla View Post
I don't believe it !
Show us !
Snails are slow, you'd think jacking them up with NOS would give them an extra gear and turn them into Vin Diesel's car?

Last edited by Razor12911; 08-10-2017 at 09:04.
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  #259  
Old 08-10-2017, 10:24
shazzla shazzla is offline
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Ups. U misunderstand me.
The target was a little inspiration to code something useful.
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  #260  
Old 09-10-2017, 00:07
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speaking of oodle does anyone know were i can get the oodle230X64.dll??
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  #261  
Old 09-10-2017, 01:19
shazzla shazzla is offline
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I can show a link in pm to the complete x86/64 (v 2.41?) api+dll's...
Only a good coder missing who creates an x64 cli for it. :/
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  #262  
Old 09-10-2017, 02:16
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But .. I do not know if there is anything more up to date, I have not tried their actual compression threshold with their game library..

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  #263  
Old 09-10-2017, 11:03
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Quote:
Originally Posted by felice2011 View Post
But .. I do not know if there is anything more up to date, I have not tried their actual compression threshold with their game library..

i got the lzdec64 and lzenc64 from ultraarc 2801
but it says i cannot run it without oodle230x64.dll
i looked all over the ultraarc it isn't there
also searched on the forums still cannot find it
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  #264  
Old 09-10-2017, 12:47
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Quote:
Originally Posted by shazzla View Post
I can show a link in pm to the complete x86/64 (v 2.41?) api+dll's...
Only a good coder missing who creates an x64 cli for it. :/
if you want to send it send it i am always eager to test things and learn
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  #265  
Old 09-10-2017, 12:50
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Quote:
Originally Posted by darkwolves View Post
i got the lzdec64 and lzenc64 from ultraarc 2801
but it says i cannot run it without oodle230x64.dll
i looked all over the ultraarc it isn't there
also searched on the forums still cannot find it
As usual, your research, I speak in general, not only of you, is never successful. But, maybe it's a fashion here on the forum, the convincing use of the "UltraARC" of Razor, with all my respect for her work, I personally have never used it, If you search better exist here in the forum several utilities of compression data much more complete, with inside everything that can serve. Search better.
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  #266  
Old 09-10-2017, 13:25
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Quote:
Originally Posted by felice2011 View Post
As usual, your research, I speak in general, not only of you, is never successful. But, maybe it's a fashion here on the forum, the convincing use of the "UltraARC" of Razor, with all my respect for her work, I personally have never used it, If you search better exist here in the forum several utilities of compression data much more complete, with inside everything that can serve. Search better.
noodle is supposed to compress the files i am trying to compress but it doesn't
precomp no effect pzlib no effect

as for ultraarc razor stopped updating that at version 2500 so someone else is doing it
and i do not use ultraarc either i have my own compressor and i run tests and intergrate
useful things into it
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Last edited by darkwolves; 10-10-2017 at 00:03.
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  #267  
Old 13-10-2017, 05:35
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Could be false detection?

Edit: Yes, false detection or something. Unextractable after compressing.
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  #268  
Old 13-10-2017, 07:28
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Quote:
Originally Posted by KaktoR View Post
Could be false detection?

Edit: Yes, false detection or something. Unextractable after compressing.
You tried to use pzlib without the use of FA on the same file, after inflation can you get the deflation with the same original file structure?
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  #269  
Old 13-10-2017, 07:52
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I have used fa of course

detection on this file is faulty, because every other file works just fine
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  #270  
Old 13-10-2017, 08:37
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Quote:
Originally Posted by KaktoR View Post
I have used fa of course

detection on this file is faulty, because every other file works just fine
Yes, but you did not answer my question, did you try to use the same file only with pzlib, without FA ???? I'm asking because it happened to me on some files of a game, and I solved with the using and modifying the arc.groups.
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