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#1
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Quick Question
K,
I have copied games before but none have given me the problems that mlb 2002 has. I used CDRWIN to copy it and currently have the cue and bin files sitting on my HD (already wasted like 7 cds on this). I downloaded the patch (kal-ml02) and have ppf-o-matic program. I tried burning it to cd with the patch (of course it screwed up about 6 times before 1 went all the way thru) and the playstation doesnt read it as a game.... So is there anything im missing?? Do I need to burn it as a RAW? On the only successful cd (the one the ps doesnt read) i accidently patched it twice, i dont think this would make a difference but...... =\ Any clues? Dunno if i need to mention this but its an american system and game (not sure if that makes a difference). |
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#2
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Has anyone used these 7 wire mod chips?
The one I have now just plugs into the back..... If I get one of these neew "stealth" chips, can I just burn games and not worry about this lovely circle with a line thru it, telling me to call a number =P ??? How the heck does it know my ps is modified?? |
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#3
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ttt
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#4
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If the gams is protected, you could try using CloneCD if your burner is 100% compatible. Checkk all the sub-channel data boxes and RAW-DAO in read mode. In write mode check don't repair subchannel data and burn at no more than 4x.
If you MUST patch the game, Rename the .IMG file produced by CloneCD to .BIN; apply your patch; rename it back to .IMG. Then burn it back to CDR. This will preserve all sub-channel data. Might work. |
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