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#16
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"Stack space overflow: current size 80000000 bytes.
Use `+RTS -Ksize' to increase it." what i can do with this error? |
| The Following User Says Thank You to 1234567890123 For This Useful Post: | ||
Razor12911 (14-05-2016) | ||
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#17
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How did you get that?
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#18
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I was using it with company of heroes 2 sga files (2gb) (they are compatible with reflate or any recompressor) i didn't change any files, i've enough space on my drives
edit:i splitted files now it's working. i think it's not working with big file sizes Last edited by 1234567890123; 14-05-2016 at 03:21. |
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#19
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And how many threads does your CPU have and how much ram do you have?
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#20
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8gb ram i5 4210H 4 core windows 10 64 bit
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#21
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hmm. checking problem.
Last edited by Razor12911; 14-05-2016 at 03:45. |
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#22
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Test Result of game wwe16 >pac>ch>1st file
Brute: Compressed 1 file, 32,450,560 => 54,980,006 bytes. Ratio 169.43% Compression time: cpu 0.02 sec/real 0.80 sec = 2%. Speed 40.73 mB/s Reflate : Compressed 1 file, 32,450,560 => 55,593,271 bytes. Ratio 171.32% Compression time: cpu 0.03 sec/real 10.69 sec = 0%. Speed 3.04 mB/s pzlib : Compressed 1 file, 32,450,560 => 32,670,323 bytes. Ratio 100.68% Compression time: cpu 0.06 sec/real 1.84 sec = 3%. Speed 17.60 mB/s zlib Checker by Razor : Found streams: 14 Duration: 344 ms 30.9 MB > 31.8 MB
__________________
¬ BRAIN Can Do ANYTHING iF USE ;) ¬ |
| The Following 3 Users Say Thank You to SAM2712 For This Useful Post: | ||
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#23
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MT is very powerfull use every piece of ram. After to make 1 test the second test i need to free my ram. So excellent.
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| The Following 2 Users Say Thank You to ChronoCross For This Useful Post: | ||
Amsal (14-05-2016), Razor12911 (15-05-2016) | ||
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#24
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Extraction working!
Ok, I just thought, lets try if it will extract fine or not, so i taken a file from The Sims 4 game - ClientFullBuild0.package
And i got that it extracted the files but I got CRC Check Failed in the end, but the files extracted successfully, but as it is multithread, so I have only dual core processor, so it uses only 1 thread from my pc and as razor said 64mb at a time, so it decompress 64mb and then extract it and then again extract 64mb and so on.. and here, how i made it works - I tried this with masked unpacking section v2.5. 1. Copy brute.exe from fast brute folder and paste/replace it in unpacking section folder 2. go to arc.ini of unpacking section and paste/replace this - [External compressor:brute] header = 0 packcmd = brute <stdin> <stdout> unpackcmd = brute <stdin> <stdout> Now, i am going to see if really crc or md5 is different or not with different checking tools ![]() EDIT: I checked both files with QuickSFV, and CRC is Mismatched, I hope Razor will fix this issue! Last edited by Amsal; 18-05-2016 at 02:10. |
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#26
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Maybe the file is filled with zero
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#27
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Is anyone have method or any tips for repacking Mad Max game with brute?? Thanks for help
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#28
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File is filled with actual decompressed data, I just haven't worked on restoration code.
1. Panker is busy with exams 2. I'm busy with assignments and practicals 3. I'm lazy to write decompression code
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
Amsal (18-05-2016) | ||
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#29
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Use precomp 0.38 -brute0 -v -f for mad max
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#30
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Actually I was asking for brute, that command I know with precomp 038, but I want to know with brute
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