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#466
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Lol bro, I was on mobile, and still I am on mob, I already said you in pm that I will not be available till April on PC! And that -mmax was typing mistake on my mob!. BTW, tell me why I am getting temp folder with using -mmax also
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#467
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dont have to use lzham and lz77 at the same time dude !!
if you have done that probably tmp folder
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#468
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Hmm.. Thenni will test and then tell you
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#469
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i am right here post results into pictures
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#470
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Now, here my prove and results -
![]() ![]() ![]()
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#471
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try unpacking with WPI, and tell me if there is freearc tmp there as well
lzturbo and lzham leave tmp files man ... this is why i didnt want them in xz is better in both compressio nratio and its bugless .... try WPI and then if you get errors as well replace with xz which is better overall
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
| The Following User Says Thank You to panker1992 For This Useful Post: | ||
Amsal (26-02-2016) | ||
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#472
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Panker bro, you are a good programmer also, so why not you edit unarc.dll and make it compatible to show progress with xz also, because for 6gb archive xz doesn't show any progress for 10min and because still, if you can do some programming and make progress with xz support then it will be great!
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#473
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xz already supports Progress man
![]() any program you see <stdin> <stdout> shows correct progress you probably made a mistake somewhere :/ xz is lzma2 and nothing else, how lzma normally supports stdout likewise xz does as well Every feature that lzma1 has is inheritage to lzma2 as well .... check your problem and post again Edit: try packing a 10 GB game using srep and xz and NOTHING else, then run WPI progress bar will show normally
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#474
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What is the best way to compress .pck audio files 100% lossless???
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#475
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audio files arent easily compressed though msc can handle them i think if they are wav or mp3 at least.
on top of them srep although it wont do much, and after xz(lzma2) which will also wont do much audio is incompressible in many ways.
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#476
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there is a lot game data extractor like msc but they can't rebuild the data.I tried to compress a game's data after using these extractors i gave better results (compression ratio) but i can't rebuild this data ex. reflate can extract gta 5 datas it gave better result in gta 5 or mad max
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#477
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Compressing *.pck file with msc doesn't yield u any good results as they contain wav which aren't pcm supported or something like that and even ogg cann't process it (this is same for all assasin creeds)
So its better to compress them with zstd |
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#478
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About tmp folder, set working directory to tmp in isarc extract module
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#479
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This will pretty much solve the issue, also why pack using zstd and not step alone ?
In my new 2.5 masks srep handles the data that are non compressible. It has also come to my attention that recompressing data is the future as games industries go and make 60 gb games, they come prepacked. People here need to start taking recomp seriously
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
| The Following User Says Thank You to panker1992 For This Useful Post: | ||
Amsal (11-03-2016) | ||
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#480
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hello, I'm using your masked compression v2.5. The compression preccess doing well, I've compressed my game into 4 .bin files. But, how to include all of the 4 .bin file into windowsphone.iss?
Code:
[Archives]
;Precomp 0.38
;Archive Types 7Zip, Freearc and WinRAR
Precomp=0.38
Archive1Type=Freearc
Archive1Source={src}\data1.bin
Archive1Output={app}
Archive1Disk=1
Archive1Password=Yourpassword
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