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  #211  
Old 17-01-2016, 05:18
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
you can replace nz with similar very nice method

replace
$text=dict:128m+lzp:64m:105:d1m:s32:h22+ppmd:12: 192m

and free329049309 will vanish
So, i have to repack again
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  #212  
Old 17-01-2016, 05:22
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Great speed tests between "044" and "045" optimized, but the compression ratio remains the same?
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  #213  
Old 17-01-2016, 05:22
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Quote:
Originally Posted by panker1992 View Post
good evening everybody

@Amsal i repack in arch linux most of the time

here are the steps that need to do
1) create a folder with the name "pack"
2) then change this line
arc a -lc1024 -ld1024 -ep1 -ed -r -hp -pYourpassword -w.\ Data\data1.bin -moptimal "pack\*"
Bro, I mean that, can you give me tutorial for using bik and bk2 on ubuntu desktop? Because in my ubuntu, there is no D:/ drive. So, i want to use bink, on the desktop!
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  #214  
Old 17-01-2016, 05:23
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what game is it ?

i will give you optimals and yes repack again, since nz leaves trash behind i may have to switch to something more bugless

nanozip is no longer supported, its source is closed and i can do nothing about it

i think that zpaq may be on the menu again
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  #215  
Old 17-01-2016, 05:41
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Quote:
Originally Posted by felice2011 View Post
Great speed tests between "044" and "045" optimized, but the compression ratio remains the same?
Yes. Ratio is the same

That is why I didn't post a ratio test yet

But all in good time
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  #216  
Old 17-01-2016, 05:53
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
what game is it ?

i will give you optimals and yes repack again, since nz leaves trash behind i may have to switch to something more bugless

nanozip is no longer supported, its source is closed and i can do nothing about it

i think that zpaq may be on the menu again
It is Mortal Kombat X with update 20, can you tell me the optimals, and can you tell me some tips/tricks to detect the optimals for the specific games?

Last edited by Amsal; 17-01-2016 at 06:03.
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  #217  
Old 17-01-2016, 06:11
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i havent tested mortal kombat myself but , try smartmax

and change the text format from nz to the one i provided in my last post

it will perform best, at least this is what i would do if i were you
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  #218  
Old 17-01-2016, 07:03
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
i havent tested mortal kombat myself but , try smartmax

and change the text format from nz to the one i provided in my last post

it will perform best, at least this is what i would do if i were you
Okay, I will try that, and bro, almost 9 out 10 times, the msc stuck on the different types of games repacking, so can you tell me the optimal setting for the msc!
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  #219  
Old 17-01-2016, 07:07
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from what i have read msc isnt being maintained anymore

and also i read that it has problems on a 2010 un-maintained bmf format

if you see fit or if you dont care about it disable it
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  #220  
Old 17-01-2016, 08:20
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
i havent tested mortal kombat myself but , try smartmax

and change the text format from nz to the one i provided in my last post

it will perform best, at least this is what i would do if i were you
Thanks bro, it is fixed now! now no freearc32543534.tmp and it's folder are created after the installation! And bro, there is one more thing I want to tell you, about 13gb are movies in Mortal Kombat X and they all are of format .bk2, but when I try to encode from your Bink technique, then it open and after clicking enter, it close in 3~4 seconds and there is no size difference also. I am running on Ubuntu 14.04 LTS 64bit with 6gb ram and it has only 1 drive partition(there is no C: drive)

Last edited by Amsal; 17-01-2016 at 08:33.
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  #221  
Old 17-01-2016, 10:59
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I'm waiting masked comp. v3 impatiently
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  #222  
Old 17-01-2016, 14:05
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@Amsal my bink Re-encoding isnt made for linux ....

i am arch linux user myself i can share my work with you , because i compile programs for linux environment too, i will make a bink re-encoding for linux too soon


for example i have zpaq, lz4, lz5, zstd precomp 0.45 on linux natively
but at the moment linux will have to wait because i work on new project


now as for masked compression v3

there is one thing that bothers me, unless Razor decides to help we will have a huge problem

i have contacted Christian the author of precomp for tak, Wav sound lossless codec
to be implemented on precomp

the problem is this : there is no stdout support on precomp .... and neither a working cls-precomp.dll

this causes a real problem, decompression will take twice the amount of time to decomp

and progress bar on inno will never work .....
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  #223  
Old 17-01-2016, 14:39
ramazan19833 ramazan19833 is offline
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Thumbs down Hello,Help

Originally Posted by ramazan19833
I send you the file to make it compatible compression ultimate masked getirer do you know that ? and ,also Data1.bin,Data2.bin,Data3.Data4 thousand.bin,Data5.bin,Data6.only data1.bin files.bin and loads of others to see please don't know, I would ask your help

http://s8.dosya.tc/server/vww0tv/Ultimate_Game.rar.html
i will try to make this compatible, give me a day or 2 and i will send you back !!!
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  #224  
Old 17-01-2016, 15:07
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panker1992 panker1992 is offline
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Razaman ....
imagine 500 people sending files to me to optimize for them ....
i provided a tool and 2 Inno setups to support it along with a "Decomp Tool"
i cannot forever optimize all source codes that are sent to me,

please give me time to respond, i work on several projects , have a job , and i optimize and troubleshoot for everyone here

I have posted before that I will not ever again optimize someone else's code and i mean it

I can see that you have everything mixed up again
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  #225  
Old 17-01-2016, 17:43
Amsal Amsal is offline
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Quote:
Originally Posted by panker1992 View Post
@Amsal my bink Re-encoding isnt made for linux ....

i am arch linux user myself i can share my work with you , because i compile programs for linux environment too, i will make a bink re-encoding for linux too soon


for example i have zpaq, lz4, lz5, zstd precomp 0.45 on linux natively
but at the moment linux will have to wait because i work on new project


now as for masked compression v3

there is one thing that bothers me, unless Razor decides to help we will have a huge problem

i have contacted Christian the author of precomp for tak, Wav sound lossless codec
to be implemented on precomp

the problem is this : there is no stdout support on precomp .... and neither a working cls-precomp.dll

this causes a real problem, decompression will take twice the amount of time to decomp

and progress bar on inno will never work .....
Okay, thanks for the reply
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