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#136
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rawrest.exe, reflate.exe, 7z.dll (x86) and raw2hif.exe are the files needed for decompression.
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
panker1992 (04-01-2016) | ||
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#137
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#138
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[External compressor:precomp]
header = 0 packcmd = precomp -slow -t-j -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp unpackcmd = precomp -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp Edit 1) Masked Compression in Action How to compress Max Payne 3 This all process took 6 hours because of precomp lzma2 used 8 thread and dictionary size was 100 mb
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 05-01-2016 at 08:28. Reason: Pic Added, Max Payne 3 |
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#139
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#140
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Hello,Help
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#141
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i am looking into your problem
@ramazan i hope i can fix this for you really i even Downloaded and repacked the game just to see if this works and it did for me Edit1 : Ramazan the folder was a mess up, all tools inside the folder including packjpg_dll1.dll which was creating the problems At any Rate a created a new folder with the best combo for Max payne 3 the same one i used for myself as you can see above. Check back i will post update on Inno setup soon Edit 2) The setup that you provided man is unreadable at least by my skill at coding :/ so sorry Though You can always ask most advanced coders and programmers Like Razor who also happened to create the one i provided in this page and Rinaldo who also is very advanced But to offer proper solution first reduce the game then use the inno i provided and you will be good
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 05-01-2016 at 21:15. Reason: Script Added |
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#142
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What is the method of compression ??
if you compressed with nanozip then you will have to wait for it it takes time, to check if it works open control-alt-delete and see there please post some pictures about method, tools and ini files so i can help with details
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#143
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i only Created that for Max payne 3, Use the original in my main post :P
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#144
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what I ask of you panker1992 the ultimate Box v. 1 study (Masked Compression you can make it compatible with V2. ?
I sent them a few videos in the works and the slide can you look at whether it is positive desdeg available here Ultimate Box V.1 ![]() http://www.dosya.tc/server6/ozjxzp/U...x_V.1.rar.html Dark Blue ![]() http://s6.dosya.tc/server5/e5xrhy/Yeni_klasor.rar.html Black_Box_Script_By_Kurutucu_V1.8 ![]() http://www.dosya.tc/server6/gj8m34/B..._V1.8.rar.html |
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#145
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Thank you so much in advance for your help
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#146
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#147
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Ultimate Box V. 1, Dark Blue, Black_Box_Script_By_Kurutucu_V1.8 the files I gave (compatible masked compression can we make ?
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#148
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Quote:
Masked Compression V2 Max Payne Edition |
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#149
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As i said before guys Masked compression project takes place only in compression
thus in decompression nothing is changed, the only thing to make this compatible with everything is arc.ini with all additional programs i added nz(nanozip) zpaq and lzham xz and zstd copy them along with arc.ini inside resources folder for inno and add them inside inno both to #include and extract section ![]() Just to be Clear on this one, i gave an Inno support from Razor so if your abilities to modify script is limited please save the trouble and use it instead
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#150
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Masked compression Massive Update !!!
this project far exceeded my expectations, i wouldnt have believed that it would make even a scratch but it did. since you guys give something so do i, with almost 500 downloads i decided to give this project another go but before i go ahead and name the changes, I will have to thank Razor, Gozarck, Felice, Ramiro and many others that helped, troubleshooted and made inno for this project ![]() [B] Changes Log : Updates on Inno, Decompression Tool and Masked Compression 1) bug fixes and corrections made on inno 2) all modes tested and working on decompression tool 3) removed zpaq to add nanozip stronger, denser and faster 4) added secondary support on nanozip now you can max compress with it entires games small note : doesnt show progress on Inno but it decomps successfully ![]() 5) removed lzham to add lzturbo (aka: lzt) inside. No reason, lzt is nice but needs work with stdin and stdout, i tried to add back in october but it didnt work 6) added Tiny Game Packer Script inside masked compression more of this in main post ( masks precomp msc srep all working flawlessly ) 7) precomp 0.42 support is now obsolete, precomp 0.42 is messy program, unstable and at some point unusable half the problems in this threads are from bad precomp management 8) reflate support is dropped as well, reflate as Razor stated 2 days ago is still under development even at this moment a working cls-reflate.dll doesnt exsist. Inno doesnt support reflate extraction !! Note: it works flawlessly if you rip games like i do !! Future Updates: 1) add reflate method in Inno 2) use the new precomp 4.4 3) add stdin and stdout to lzt 4) update bink Re-encoder, fix better menu , also add better options with some kind of help side by side 5) update zstd for windows Compression
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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