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  #61  
Old 07-04-2015, 19:15
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not cool.

it's more like a game with memory usage.

but who am I kidding, I loaded a png 6 mb image (8192x8192) and 3 other very big images and that was the result.
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  #62  
Old 11-04-2015, 14:54
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New project guys, just theory work though, but I think it could work. most games do not have game definition file, (gdf), Well I figured out a way to make one myself, lol. Ok, some of you might remember, I posted GDFMaker, I didn't know how to use it, but the tool is not completely useless but I figured out how to make it useful.
Just a theory but I think I will make it work.
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  #63  
Old 15-04-2015, 14:26
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GDFMaker Progress
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  #64  
Old 15-04-2015, 16:26
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Thumbs up

Hi Razor
thank you for everything you do for us mere mortal
how much time remains for us to test this jewel
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  #65  
Old 15-04-2015, 22:29
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Dude that was awesome i can't wait... but i have too... please relese as soon as u can
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  #66  
Old 26-04-2015, 17:15
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How the animations will work in ASC.

But still got a long way to go...
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  #67  
Old 27-04-2015, 12:54
ekias642 ekias642 is offline
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when release ACS? good work
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  #68  
Old 27-04-2015, 17:05
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^^ Even read Razor's post above ??
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  #69  
Old 28-04-2015, 08:50
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Back on track, just got XE8.
Will be adding a web browser function for people who like to put ads on their installer to make money. This feature can be placed on the installer, just write your address and you're in.
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  #70  
Old 28-04-2015, 15:11
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Quote:
Originally Posted by Razor12911 View Post
How the animations will work in ASC.

But still got a long way to go...
This looks awesome! Is it Flash animation?
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  #71  
Old 29-04-2015, 02:01
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no, it is not a flash, it is just basic png images,

First, I loaded a red background image which is jpg.
Secondly, I loaded two building png images, one behind and one in front.
Thirdly, I loaded a logo.
Fourthly, I loaded two cars from nfsmw which are png.

Then I set animation on loop. One building png moving slowly from right to left. and the other moving faster.

Same with the cars.

Then I put an arc to rotate indefinitely as a sign that the game is loading or something.

Like I said, ASC will make installers that you can design freely.
Only thing that I have to do is hope that I will be done with this project before June 14 this year.

Last edited by Razor12911; 29-04-2015 at 02:03.
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  #72  
Old 30-04-2015, 11:13
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Quote:
Originally Posted by Razor12911 View Post
Back on track, just got XE8.
Will be adding a web browser function for people who like to put ads on their installer to make money. This feature can be placed on the installer, just write your address and you're in.
i think XE8 is better than any other version i used.
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  #73  
Old 30-04-2015, 15:11
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yea sure, I also consider XE8 to be more stable than the other versions. I hope XE9 doesn't go back to the family of buggies (XE5 - XE7).

either way, the BB v2 Wizard is almost done.

and I will be out for a few days, my eyes aren't friends with the PC monitor at the moment, Today I was watching a movie at the cinemas in 3D and my eyes are ****** tired, I wonder how is that possible because I had 3D glasses on. (I don't think it was real passive 3D, Just some cinemas ripping customers off with simulated 3D).
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  #74  
Old 03-05-2015, 12:13
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At least the Delphi XE8 was better than Cpp, because the C++ builder is very buggy, not a single command "SelectDirectory" works, Cpp is better to use XE7.
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  #75  
Old 09-05-2015, 09:48
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I see, so it is Visa Versa, anyways, I don't use CPP, it is too complicated and quite complex.
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