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#16
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most people running w7x86 / w7x64 or even w8.1 would already have this on their systems. Not necessary to include it, just note that its a must for the program to run properly, maybe include link to it directly, within the notes for the program...
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| The Following User Says Thank You to pakrat2k2 For This Useful Post: | ||
Razor12911 (27-11-2014) | ||
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#17
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Quote:
![]() ![]() ![]() Joking aside, I did not think that he could not serve. However soon will post a Day One Patch 10 mb "only progam" that fix some bugs.
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#18
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" Program Updated to Version 1.1 "
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#19
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thanks for both program + update. Will test them out
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#20
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hello beautiful work for this compressor.
I SPLITE in 2 parts and select the compression level, I've correctly entered the SPLITE file ca said finished in a few seconds and I have not bin files, why? |
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#21
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![]() The problem you it was found only when using "DirectorySlicer" dividing the root folder of the game the name of the folder and subfolders contain spaces. ![]() So make sure that the folders are created by DirectorySlicer (PineDrive_1, PineDrive_2, etc) and not (Pine Drive 1, Pine Drive 2, etc).
Last edited by felice2011; 29-11-2014 at 09:41. |
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#22
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dont work for me
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#23
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#24
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Last edited by felice2011; 29-11-2014 at 14:51. |
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#25
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You need to fix that, so it accepts folder names WITH SPACES. So that no need to rename a bunch of folders to use the program.
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| The Following User Says Thank You to pakrat2k2 For This Useful Post: | ||
Razor12911 (29-11-2014) | ||
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#26
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Quote:
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
romulus_ut3 (08-11-2015) | ||
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#27
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hello thank you felice 2011 it works at present. great thank you very much it was indeed a problem of space
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#28
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hello felice2011 thanks for the program.
perhaps this will help you, to Fix the spaces. Code:
ControlChars.Quote & TextBoxA.Text & ControlChars.Quote Code:
("a -s; -ep1 -di -i2 -r -ed -w -mx -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8
-mx compress the folder with some percent of compression ratio 15 or 20% (depends the entropy of each file in the folder). and when arc use -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8 compress the file already compressed with 98 or 100% of compression ratio (Full entropy)(wasted time in compression). and i don't know if ISDone.dll support 4x4 or Code:
("a -s; -ep1 -di -i2 -r -ed -w -mx -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8
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| The Following User Says Thank You to ChronoCross For This Useful Post: | ||
pakrat2k2 (30-11-2014) | ||
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#29
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Quote:
![]() In regarding of the option -mx (Mode of the maximal compression) I tested the method on a folder on the size of 1.350mb with this method : Code:
a -s; -ep1 -di -i2 -r -ed -w -mx -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8 ![]() OR Code:
a -s; -ep1 -di -i2 -r -ed -w -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8 ![]() All timed it ![]() So I am of the opinion that better add that be taken off when the result is the same. The four methods used by me included (4X4) or (a -s; -ep1 -di -i2 -r -ed -w -mx -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8) are all tested obviously with the support "ISDone.dll" ![]() if you have other questions please ask are here to listen...CIAUZ
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#30
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Can anyone advise me how to use my files to work this compression ? LZMA compression to unpack okay but ending nzip do not. I tried everything and hopefully I can figure it out thanks for the advice
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