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  #16  
Old 27-11-2013, 14:29
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Tested with patch 2 (3,1GB) and works.
However there is an unofficial (lightest) version of this patch on the web done with vpatch.
It's impossible to apply such unofficial patches after conversion - please do it before or use official one.
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  #17  
Old 27-11-2013, 16:29
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Cr*p, I just deleted original files yesterday! =P.

No matter, will play/burn it without this patch, don feel like downloading the whole thing again.

Cheers!
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  #18  
Old 27-11-2013, 17:01
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You can still patch with original one, then repack if you want =)
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  #19  
Old 28-11-2013, 04:27
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Use FTS update (Update 20131125). FTS update use XDelta patch, reduce the size to 250MB instead 3GB.
Works with MP or SP only. You just need instaled Update 20131114 FTS (Included all updates before the last).

Here is the complete changelog:

Quote:
Batman Arkham Origins Update 1 changelog:

Multiplayer Fixes:
- Fixed player progression reset when leaving the title
- Fixed consumables not being used/applied when activated in the pre-match lobby
- Fixed Arkham credits not being awarded after playing a match
- Fixed cases where purchasing credits were not working
- Reduced map vote countdown from 30 to 15 seconds
- Reduced map start countdown from 10 to 5 seconds

Batman Arkham Origins Update 2 changelog:

- Fix for the issue that was causing credits, consumables, and profile progress to not be saved in Multiplayer.
- Fix for the Burnley Tower vent that Batman wasn't able to climb up
- Fix for Free Flow Focus mode not unlocking upon unlocking Shadow Vigilante rank 3
- Fixed player falling through elevators/world in most cases. For players that were stuck in free fall loop;
if you are not back into the game or if it looks weird around you when you load the game, here are the steps.
Go in pause menu and select Restart from Checkpoint.
If Restart from checkpoint didn’t work, trying beating up all enemies around you.
If there aren’t any enemies around you, try going through a door.
Those steps should get you back into the game.

Batman Arkham Origins Update 2 Hotfix changelog:

- Fix Black Mask side quest not being able to complete
- Fixes the savegames where the player cannot select ‘continue’ (only new). It also fixes the bug where the user is stuck in the Anarky Bomb mission, but cannot continue because the world isn’t properly loaded around them.
- Prevents player from falling out of world through elevator after activating the switch and walking towards console

Batman Arkham Origins Update v20131106 changelog:

- Fixed Bane not spawning in prison
- Fix elevator that won’t move when generator is charged in GothamBridge
- Fix for getting stuck outside of GCPD shooting range
- Fix Jezebel Plaza Objective never clearing away after interrogating Santa Hat Thug

Batman Arkham Origins Update v20131107 changelog:

- Fixed buildings not properly loading when fast traveling
- Disabled invalid collision object in Mad Hatter level, which was preventing some people from crossing the river
- Fix for save corruption after Deadshot boss fight


Batman Arkham Origins Update v20131114 changelog:

- No official changelog;

Batman Arkham Origins Update v20131125 changelog:

Disabled invalid collision object in Mad Hatter level, which was preventing some people from crossing the river
Fixed 'secure area' bug with Gotham Bridge.
Fix for Deadshot quest not completing properly.
Fixed Black Mask drug stash/chapter mixup that would lock away some drug canisters.
Added the ability to run NVidia Benchmark feature from Options Menu.
Fixed a crash at the end of Deadshot.
Issues with MyAlibi should be fixed.
Fixed Bird thugs not spawning.
Fixed Fatal Error on Press Start screen.
Fixed bug making it impossible to grapple in bridge
Fixed sequencer not working properly in Gordon’s office.
Fixed elevator that couldn’t be boosted in Bridge.
Fixed issue with elevator not going back to the correct position in Sewers.
Numerous other more minor fixes.
Implemented Benchmark feature for optimizing graphical settings.
Fix issue where saving the game could stomp on other save data
Added additional code to prevent ‘infinite falling’ states.
Fixed an issue where players would be unable to grapple if they missed the helicopter in the Royal Hotel.
Fix for Bane not spawning again in FFC at start of the Prison level
Fixed the Bird side mission not starting properly
Immediately acquiring concussion detonator after using batwing now saves objective when fast traveling later
Added fix for not being able to get 100% because the Concept Art is measured out of 120 instead of the correct value of 80
Fixed another ‘infinite falling’ issue in GCPD
Fixed missing objective for Lacey Towers in certain scenarios
Fix for the player being locked behind a door by AI vs AI (user was stuck in Industrial District Enigma Tower)
============
Still nothing about fixing Enigma Data packs not showing correctly between Story and New Game Plus modes...




Last edited by Fabioddq; 28-11-2013 at 04:29.
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  #20  
Old 28-11-2013, 06:17
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No, no, no my friend.
You can't use any differential patcher with this conversion.
Those type of patchers compare two files - before and after updating and writing differences only..
This conversion uses uncompressed upk files while original game uses compressed one.
This xdelta patch was done by comparing with compressed files.

It's sad that developers haven't enough desire to prepare differential patches.
I decide to use uncompressed files because nobody uses this method of patching anymore
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  #21  
Old 28-11-2013, 06:54
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Where's i can download CIUv2?
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  #22  
Old 28-11-2013, 07:11
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Quote:
Originally Posted by GloverK1911 View Post
Where's i can download CIUv2?
You cant for now. Is only for beta testers. I think yener will share when its ready.
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  #23  
Old 28-11-2013, 10:17
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Thanks for your attempt to help Fabio.

Any link to the full-size patch maybe?

Cheers and regards as always!
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  #24  
Old 28-11-2013, 17:43
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I'm preparing differential patch for this conversion. If moderator agrees I'll post a txt with link
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  #25  
Old 28-11-2013, 18:55
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just a text file, up to end user to get file or not. Been done on other conversions, so I don't see any harm.
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  #26  
Old 28-11-2013, 20:02
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Quote:
Originally Posted by elbubi View Post
Thanks for your attempt to help Fabio.

Any link to the full-size patch maybe?

Cheers and regards as always!
Sure. Please send a PM with a exact patch name you need.
I'm going crazy with so many patches available with different names. LOL
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  #27  
Old 28-11-2013, 20:21
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think elbubi, was referring to Full Version of Batman Arkham Origins Update 1 link & not the FTS version.

on steam elbubi
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  #28  
Old 29-11-2013, 03:57
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Quote:
Originally Posted by BAMsE View Post
I'm preparing differential patch for this conversion. If moderator agrees I'll post a txt with link
That would be just AWESOME!

Quote:
Originally Posted by Fabioddq View Post
Sure. Please send a PM with a exact patch name you need.
I'm going crazy with so many patches available with different names. LOL
Thanks Fabbio, will wait patiently for Bamse custom patch.

Quote:
Originally Posted by pakrat2k2 View Post
think elbubi, was referring to Full Version of Batman Arkham Origins Update 1 link & not the FTS version.

on steam elbubi
Thanks pakrat. I was not clear enough in my request, I needed a download link for full (not xdelta) "unnoficial" steam patch 3.

Thanks and regards to everyone!
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  #29  
Old 29-11-2013, 10:50
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Patch for SP done, tomorrow I'll make for MP and publish
I'm rock!
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  #30  
Old 29-11-2013, 17:53
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BaMSE i need espanish mexican language support
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