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#271
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![]() ![]() but i create folder Languges in folder Black_Box_Script_By_Kurutucu_V1.8 it actually works !!! but when i open setup.exe, font error
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#272
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i run the script Main(Compact.Mode).iss
it gives me an error Line 40: column 1: Identified Expected. |
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#273
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I had already use Inno setup unicode in which we can add files,folders,licence agreement directly but how to add folder of the game directly in this script which has to be extracted after installation is completed (for example in c: /program files/ubisof]
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#274
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what is your inno setup version ANSI or UNICODE? |
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#275
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it was line 140.. sorry again I am using Ansi version of Innoset up. |
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#276
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find this line and change this to Code:
type #ifdef UNICODE PChar = PAnsiChar; #endif Code:
#ifdef UNICODE type PChar = PAnsiChar; #endif |
| The Following 3 Users Say Thank You to y_thelastknight For This Useful Post: | ||
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#277
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Many thanks y_thelastknight! |
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#278
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this solved my problem. I have a little question to ask again. I use classical method of compression i.e. freearc (-m0)>precomp>srep>freearc (-mx) >innosetup. lets assume my data file is data1.arc (after final -mx compression). What changes i have to make in archieves.ini for this method of compression.? |
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#279
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you need to add the language file -> yourlanguage.isl Last edited by sentinelks; 19-06-2013 at 05:46. |
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#280
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Code:
[Languages] Name: vtm; MessagesFile: Vietnamese.isl Last edited by sentinelks; 08-10-2013 at 06:38. |
| The Following User Says Thank You to sentinelks For This Useful Post: | ||
assassin193 (19-06-2013) | ||
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#281
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Quote:
Code:
if not ISArcExtract ( 0, 33, ExpandConstant('{src}\data1.arc'), ExpandConstant('{app}'), '', false, '', ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}'), False) then break;
if not ISSRepExtract ( 0, 33, ExpandConstant('{app}\data1.srep'),ExpandConstant('{app}\data1.arc'), true) then break;
if not ISArcExtract ( 0, 34, ExpandConstant('{app}\data1.arc'), ExpandConstant('{app}'), '', true, '', ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}'), False) then break;
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#282
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kostaskaraivalis You missed the Precomp part..
Code:
if not ISArcExtract ( 0, 25, ExpandConstant('{src}\data1.arc'), ExpandConstant('{app}'), '', false, '', ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}'), False) then break;
if not ISPrecompExtract( 0, 25, ExpandConstant('{app}\data1.pcf'), ExpandConstant('{app}\data1.srep'), true) then break;
if not ISSRepExtract ( 0, 25, ExpandConstant('{app}\data1.srep'),ExpandConstant('{app}\data1.arc'), true) then break;
if not ISArcExtract ( 0, 25, ExpandConstant('{app}\data1.arc'), ExpandConstant('{app}'), '', true, '', ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}'), False) then break;
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#283
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@ y_thelastknight you and kostaskaraivalis both used different variabales in archieve.ini i.e. 0,25 (your values) and 0,33 (kostaskaraivalis 's value). what effect those variable (in archieves.ini) make in this file or game compression.? BTW thanks for your reply. |
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#284
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@ y_thelastknight sorry for trouble i read the tutorial by Razor12911 about this script and i find out about those variables. |
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#285
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Quote:
there is method without using precomp as well. |
| The Following User Says Thank You to kostaskaraivalis For This Useful Post: | ||
y_thelastknight (20-06-2013) | ||
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