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#631
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Quote:
The "side effect" using this way is you won't have any progress in the installer progress-bar during decompression of precomp files (and for big files the setup might seems freezed while it's really working!)
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#632
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Since I'm a beginner with these command lines I wanted to ask you a few things:
1.quale between these compresses more Code:
-mprecomp:zl68:d1+srep+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 -mprecomp:zl68:d0+srep+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 -mprecomp:zl11,68:d1+srep+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 -mprecomp:zl98:d1+srep+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 I have a folder such as Mass Effect 3 and inside there are 3 more folders 1 - 2 - 3 as I pack them in single file Data2.bin code: Code:
echo off cls set choice1= echo. set /p choice1=Please type game folder path (e.g. c:\program files (x86)\BioWare\Mass Effect 3): echo. echo Creating archive files, please wait... arc a -ep1 -r -w.\ .\Disk1\Data1.bin -mprecomp:zl68:d1+srep+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 "%choice1%\Binaries\*" if ERRORLEVEL 1 goto arcfail echo.All done. pause goto EOF :arcfail echo. echo.WARNING: FreeArc returns an error, please retry... pause :EOF |
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#633
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Quote:
1) It depends on the type of data you are compressing. The command-line number 3 might does a great job but not always. Anyway you can run precomp without any parameters and it might suggest you the best parameters! According to the guide of precomp: Quote:
Code:
arc a -ep1 -r -w.\ .\Disk1\Data1.bin -mprecomp:zl68:d1+srep+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 "Folder1\*" "Folder2\*" "Folder3\*" |
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#634
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Suggestion
In the new project could be added a sound related to the game to execute when displaying the splash. With relation to what I suggested earlier, putting componetes section, I have no idea how to integrate the setup.ini. But it would be nice to have a checkbox option to add the interface of the installer, then add the reference to a particular file setup.ini section [ExtractSettings] of FreeArc. You said that the unicode version of Inno Setup is better. I thought it was best to ansi. I switched to unicode version now. System requirements do not really need. In scripts Peterf1999 sometimes the requirements of a game do not pass the requirements section and the game works perfectly. Is this a foolishness function requisios. -> The graphical interface of your new project will be English only? Could have the text in a file Lang_eng.ini to anyone who wanted could edit the ini file to your local language. Thank you for your attention. (I know: This is a forum, not an MSN) |
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#635
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lupetto77 the most effective and sufficient command for precomp is
Code:
precomp -intense0 -c- Exception is when you've prepared conversion and want to post it. Then you may give us parameters returned at the end of precomping to speed up compression of THE SAME files that you've precomped Last edited by BAMsE; 09-08-2012 at 12:45. |
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#636
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i need following lines in every possible language please:
english, german, and turkish maybe italian can make myself ![]() Code:
Extracting=Extracting %1 ... Elapsed=Elapsed (Time related) Remaining=Remaining (Time related) Hours=hours Hour=hour Minutes=minutes Minute=minute Seconds=seconds Second=second http://img860.imageshack.us/img860/5585/ci85.jpg Last edited by yener90; 09-08-2012 at 17:49. |
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#637
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Quote:
Code:
Original(English) Extracting=Extracting %1 ... Elapsed=Elapsed (Time related) Remaining=Remaining (Time related) Hours=hours Minutes=minutes Seconds=seconds Translated(Romanian- Romānă) Extracting=Extragere %1 ... Elapsed=Timp Trecut (Time related) Remaining=Timp Rămas (Time related) Hours=Ore Minutes=Minute Seconds=Secunde Last edited by Th3Raven; 09-08-2012 at 12:27. Reason: Added Attachment |
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#638
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Quote:
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#639
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Quote:
Code:
-mprecomp+srep+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 Code:
arc a -r -w.\ Data.cab -mprecomp+srep+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 "Folder1\*" "Folder2\*" "Folder3\*" Last edited by Onizuka87k; 09-08-2012 at 12:43. |
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#640
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Polish
Code:
Extracting=Dekompresowanie %1 ... Elapsed=Upłynęło Remaining=Pozostało Hours=godzin(a)(y) Minutes=minut(a)(y) Seconds=sekund(a)(y) (y) for 2, 3, 4 without is for 5 and more ![]() My suggestion: In its present form, "Elapsed" and "Remaining" will move due to variable width of digits. It'll be difficult to read. "Elapsed" should be aligned to the left and "Remaining" to the right side of window. Eventually above and under progressbar Last edited by BAMsE; 09-08-2012 at 13:00. |
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#641
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Quote:
Extracting = Extraindo %1 ... Elapsed = Decorrido Remaining = Restando Hours = Horas Minutes = Minutos Seconds = Segundos Last edited by Fabioddq; 09-08-2012 at 12:53. |
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#642
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@all thx for the translations
![]() Quote:
-> x hour minutes <- if hours are available -> x minutes x seconds <-- if minutes are available -> x seconds it would look bad :/ how about creating for remaining label in center a label which is left aligned? the chance that both touch is really low. i really need to finish gui works, so i can work on designer... |
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#643
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Quote:
And don't bother bracket forms in my translation. Just use primary, without brackets
Last edited by BAMsE; 09-08-2012 at 14:26. |
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#644
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For Spanish:
Extracting = Extrayendo Elapsed = Transcurrido Remaining = Restante Hours = Horas Minutes = Minutos Seconds = Segundos
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#645
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Quote:
english, czech, danish, dutch, french, polish, russian, turkish, vietnamese, swedish, ukrainian. |
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