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Old 09-08-2012, 01:40
roberthall roberthall is offline
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That sounds fun! How many games do you have though, that you need a super trainer? Anyway, I think the main problem with a "Steam for trainers" is that someone would need to host the master trainer archive. And unlike the video game industry, the internet community is nowhere near as well organized or trusting.

Now, if you're talking about a single program that includes like 50 different trainers for various games, that seems like a cool idea. Imagine the complexity of programming something like that! I would like to see that though!
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Old 09-08-2012, 01:49
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Quote:
Originally Posted by roberthall View Post
And unlike the video game industry, the internet community is nowhere near as well organized or trusting.
That's hilarious! The internet community gave us GNU/Linux, the video game industry (not the actual video game developers!) game us Safedisc, SecuROM, Star-Force and Tagès. The video game industry is so paranoid that they trust neither developers (ripping them off with like 1-2% of the full profit, recently rejecting game ideas that are not movie tie-ins or sequels) nor customers (invasive copy protection). True, true, the video game industry is organized, though... against everyone else.
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Last edited by Joe Forster/STA; 09-08-2012 at 02:05.
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Old 09-08-2012, 02:29
roberthall roberthall is offline
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They're justifiably paranoid though, considering how many people enjoy pirating their software, and how many people have fun bypassing said security methods. It's not just the PC makers either, Nintendo came up with a form of protection on their NES.

Besides that, the greed shown by the video game companies isn't exclusive to them. It happens in all of the economic world from farming to microprocessor manufacturing.

This sicheats/cheathappens is a prime example of the paranoia and divisiveness I'm talking about. The two of them are making it that much harder to access trainers, making an "All-in-One" trainer that much harder to make.
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Old 09-08-2012, 03:10
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The figures regarding piracy are over exagerated.

Yes piracy is a problem but just because somone pirates a game doesnt mean they were ever going to buy that game in the first place. They pirate it cause its there, not cause they are trying to save money.

For example, and keeping it simple, lets say 1000 people pirate a certain game but only 100 of them were ever considering buying that game. So the developers/publishers are not losing 1000 sales they are really only losing 100 sales, yet they tell you they have missed out on 1000 sales.
Most only pirate a game for the hell of it, not because they ever intended to buy it.
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Old 09-08-2012, 03:17
roberthall roberthall is offline
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Well regardless of why people intend to pirate software, the fact is they do. Copy protections were created to stop people from stealing software, not because EA doesn't want Activision to copy them.
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Old 09-08-2012, 04:45
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Don't believe everything that the mass media tells you. Actually, don't believe anything the mass media tells you, without giving it a second thought, as their values are seriously warped.

(@DTJango: Sorry about hijacking your thread. If you're annoyed, PM me and I'll split the thread into two.)
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Old 12-08-2012, 07:45
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It's no problem to me. I like when a thread takes a sudden, interesting direction, especially a debate.

On the trainer subject:
@roberthall
Originally, I started thinking about it like a single program that included many trainers, where maybe I'd just use a dropdown menu to activate the trainer I was wanting. Then I thought about it more and the "Steam of trainers" thing came into my head, where you could browse for a trainer to download so you wouldn't have to have dozens that you didn't need, the ones you had would automatically update (with the option to disable the update for a particular game and download an older archived version) and the possibilities just kind of grow from there.

On the current subject, starting after the trainer:

I agree with roberthall about the internet community is not organized or trusting (or trustworthy), but that doesn't mean something amazing can't come from it. As Joe Forster said, GNU/Linux is a big'un.

What usually needs to happen is just the right person with the knowledge and time to do it. That's about it.

The internet is an insanely open place and with that comes some obvious dangers, but some great benefits. When the production of something is driven by a community, not investors, it becomes an open project where everyone has a voice and, ideally, the option to modify the final product as they see fit.

Linux is a great example of this as it's open-source and those with the knowledge can tweak it how they want. Same goes for the video game industry when a game is open for modders. It benefits both the developer and consumer and it's a practice that should be adopted by all devs, in my opinion.

For example, ARMA II. Do I care about the game itself? No. It's not my thing. Did I still pay $30 for it and the expansion so I can play DayZ? Hell yeah.

The video game industry is a profitable one, though, and that brings the need to expand profits by any means necessary with spending the least to do it which brings in DRM.
Sales numbers prove to everyone that piracy pretty much never hurts a publisher, but it's seen as withholding potential profits. Why make $1 million, when you can make $1.1 million? That's an extra $100,000 that most likely won't go to pay anything extra to the hardworking developers, or add a nicer parking lot for the company, but it looks good on paper and appeals to investors.


(Sorry for the awkward segue to and from the internet openness and the piracy/industry subjects. I'm in a bit of a rush)
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