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#1
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Hey all, here's a basic trainer I made for me nephew, enjoy!
Code:
Game: Disney Pixar's UP v1.0.0.1 Cheats: Unlock Bonuses Unlock Movies 50,000 Points Infinite Health Multi-Jumps |
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#2
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http://www.virustotal.com/nl/analisi...299-1246396260
Win32 Banker Win32/Banker is a family of data-stealing Trojans. When Win32/Banker is installed on a computer, it can capture banking credentials such as account numbers and passwords from the user. The Trojan can then send the captured information to the attacker by various means. Many variants of Win32/Banker may appear as greeting card software. Most Win32/Banker variants target customers of Brazilian banks. Tool.GameCrack HotKeys Hook etc. NOT SAFE IT STEELS INFORMATION FROM YOU, DON't USE |
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#3
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Quote:
__________________
IN NEW PROJECTS |
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#4
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Its safe, just made with TMK is all..
Which begs the question, if this works (dont have the game to try) and no doubt he had to either use code injection or code shifting then why use TMK, and not something else? Surely with the above knowledge then using a trainer skeleton littered all over the net in either ASM, Delphi, VB or C++ he could have done one in one of those instead. |
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#5
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Explain what TMK is please.
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#6
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a trainer maker called trainer maker kit TMK
__________________
IN NEW PROJECTS |
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#7
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Quote:
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#8
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I have vista 64bit and have used sheeps skeleton no problem at all.
Just dont pack it with any old wrappers like an older version of UPX etc. |
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#9
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Here's a question for you as you seem quite knowledgable.
How do you create a trainer to write to games that use dynamic modules. I've seen this on a few games where you think you've traced variables back to the original instruction routines only to find the module itself is not static. The last game I found this on was Aveyond 3, which leads me to believe this is probably why there are no trainers made for this series. If this involves some sort of dll patching then I think I'll give it a miss. |
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#10
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Code Shifting I think you mean..
What you will have to do is... Infact I will let h4x0r have a chance to answer this, give him a redemption chance. If no answer in 2 days ill let you know But I will say this, its not as easy as most think.
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#11
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thx for this nice trainer
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#12
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People tend to screw up and create code-caves in the main .exe or some other module other than the one which contains the code to 'hack'. This will result in jump's that alter in distance (as they are intermodular), so the jumps end up pointing to the wrong place once the module(s) shift around.
If you can find a decent spot, that is always empty, inside the same module you are wanting to intercept code, then you can get away with it quite easily. And you won't have to do anything more difficult then find the module base each time you want to inject (or poke) the code. In some games, this is just not possible, and caves need to be allocated for the stuff. |
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#13
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The problem with this game is sheeps cave finder found nothing. I used the exe's empty area to store my routines however the dll that contains all of the routines I need to intercept, shifts depending on what other processes I have running at the time. If it were possible to create a trainer to write to the dll not the exe then that'd work but I don't see that option with current trainer kits/sources.
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#14
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Yeah, you need to move on to using your own language. It's the only way you'll get the control over the game you need.
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#15
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Do not rely on using dlls to store routines are false, but in some cases can be used, they must look in the executable that is sure to have areas in the header to use.
try search code caves in exe header, for example 00400019, etc... is a good reference in exe header, when this is available in a game, i use this for store rutines. greetings
__________________
IN NEW PROJECTS Last edited by h4x0r #; 03-07-2009 at 08:06. |
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