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Old 14-08-2008, 08:48
DudeBoyz DudeBoyz is offline
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Quote:
Originally Posted by TippeX View Post
patching no-cd into a trainer as an option has been done before, if the patch is to remove a normal cd/dvd check then i'd say go for it.. however.. if the patch is a workaround for a specific protection (starforce, safedisc, securom etc..) then i'd say no-no as it'd make it a loader and could have problems in the long run...

the best advice i can give is when making a trainer, and adding options into it, make sure those options are as safe as possible (eg: checking original bytes before you patch them, to make sure they match the ones you worked from.. and so on).. taking care and making the trainer easy to use are 2 main priorities you should have, the gfx/eye candy should come last... just my 2c though..
I was simply talking about bundling the NO CD in the archive. Not integrating that NO CD with the +1 Trainer, just including it as a separate item.

I'd put in the README file something like the following:

"This +1 trainer for Rise of the Witch King has been tested with the original files included in the Official 2.01 patch provided by EA as well as the NO CD for that same 2.01 version that is included in this archive."

I do prefer to keep the Trainer application itself simple and stand alone, for compatibility, stability and efficiency reasons. But I thought simply including the actual NO CD that I tested with would spare the user having to head over to GCW and grab a copy for themselves. It's for the sake of convenience, I suppose.

What think?

I did a bit of tweaking with the 2.01 trainer and now also the new 1.00 trainer I made. I think things look more evenly spaced and I wanted to add an "Update" number to the title bar to aid users in recognizing the version of the trainer itself to avoid confusion with the game version. I hope they look clean and simple while not appearing bland or boring. Anyway - thanks again.

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