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#1
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C&C The First Decade - Tiberian Sun - SafeDisc 4.60.000
Hey people.
Please move this if i am in the wrong forum... Im trying to find a SafeDisc remover for 4.60.000 for de-SafeDisc'ing the Tiberian Sun executable, so i can research and possibly use some of the DvD code for use in a project of mine to create a hybrid exe. (Im from the C&C Modding Community btw) I have tried using "UnSafeDisc 4.60" by "ARTeam", it starts out ok, but it gives me a error about writing to wrong memory locations, and sometime a error on "Fixing redirected calls"... It has the source code along with it, but im not the very best at assembly I was wondering if anyone here knew about cracking SD 4.60 on executables, and could give me a hand ![]() Cheers HyperCake |
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#2
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arteams safedisc tool is a piece of crap... try looking for a crack instead maybe...
only thing i could find was the old tiberian sun links, which i dont think were safedisc 4.60... but they might actually be the same once unpacked... worth a shot..
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#3
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It is? Mkay...
I know of the Tiberian Sun 2.03 NoCD, SD V2.X unwrappers and so on, but i need to decompile the First Decade executable, for a few reason, major one being the changed DvD code and that fact it was the only executable IIRC to be recompiled, and it could hold some code that could be of use to adding new logics and so into the game. I have tried various Safe Disc version checkers and they all say SD4.6 - Standard, so i dont think i got it wrong or so... So ARTeams is the only unwrapper around for SD4.6? |
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#4
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What about the cracks on GCW: http://m0003.gamecopyworld.com/games...t_decade.shtml
That has a Tiberian Sun crack, or is that one the 2.03 crack? I also have the pack of px777 cracks for The First Decade that includes a Tiberian Sun crack: http://www.turboupload.com/download/...e7X/CRACKS.RAR |
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#5
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Ah, the Tiberian Sun executable in them packs is the 2.03 with a NoCD applied, it works with TFD because TFD puts all normal CD files in the directory.
People already use this for making mod work with TFD, if the mod has a edited executable. I want the TFD executable decompressed so i can maybe use the DvD code and add it to the already existing CD code so the executable will work perfectly with both games. I was wondering, does SafeDisc decompress the executable as a temp somewhere? Or is it possible to capture it in the RAM at runtume? |
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#6
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There is a way but without knowing how files are constructed etc then its going to be very difficult and it requires knowledge of assembly to set up a loop.
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#7
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How do you mean files constructed?, and i have ASM knowledge, but i dunno if its enough for RAM dumps...
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#8
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if you have asm knowledge then you should be able to know what to do and not ask...
what dabhand is saying (and he's 100% right), if you think that just disassembling and reassembling the exe to make your mod or whatever is going to be easy... think again... you need to understand the file formats that the game uses, and how the whole game engine works (which is quite a lot of effort)... are you sure you know what you're doing? Quote:
so... please explain....
__________________
bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#9
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Hey, dont bite my head off, im only asking questions on what knowledge i have, obviously i dont have a lot then...
And i have already disassembled the orignal 2.03 exe, i have been doing so for 3 years. The community already knows about all the file formats, and how to mod the game almost inside out. All my patch does it fix errors, and add some new logics and so that the modders can use when modding the game. All i wanna do is compare the code that controls CD/DVD reading and see if i can somehow merge them and make a exe that works with both versions of the game. I dunno anything until i see that code... Might be simple, might be really hard and out of my reach... |
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#10
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im not trying to bite your head off, honestly
the code that controls cd/dvd reading? you mean in the protection or in the game itself? if its in the game itself it will NOT be low level, it will be simple file access (createfile and so on)...
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#11
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Well the only difference that EA seemed to have made (without being able to decompile the exercutable) is that the game looks for the TFD DVD, rather than the standard TS CDs...
I just wanna find out what they did, and somehow try and merge the two together. |
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#12
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probably via GetVolumeInformation and checking the volume name or serial (volume name is more likely)... now, just to clarify, you're talking about the game code and NOT the protected executable right?
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#13
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Well last time i checked the normal TS code, it looks for TS%d.dsk to decide what disc to use, GetVolumeInformation is there too. TFD uses something different because the TFD DVD does not have DSK files.
And yes, the game code. the protected executable (TFD exe) is what i need to unprotected so i can see the difference. |
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#14
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The executable is a loader. The main executable is wrapped into a dat file.
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#15
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Hmm, i have not seen a dat file in the directory... It must be packed in another way.
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