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#16
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aah okies, diff terminology..
relocating code is more accurate heheh
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#17
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Nice i need something like this to test new dll for a hack hopefully it works ill let you know my results
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#18
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I dont know much about code shifting but searching for bytes pattern to find new adresses might work for code shifting? I know, that might sound ridiculous for some but i want to learn too.
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#19
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only byte patterns you could really use are mov <register>, [<value>] and then check if the value is within the exe, or in another memory area... and even then memory access stuff will be handled by the compiler for the game (which will probably be high level) and some compilers do some really strange stuff..
better way would be to 'walk the memory using VirtualQuery (if you're 'inside' the process) or VirtualQueryEx and check the data returned to see what type of memory it is (image, mem mapped, reserved, allocated or whatnot).. then you could process further
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#20
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Thanx . I will look into that.
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