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  #1  
Old 09-12-2007, 11:20
sonofliber sonofliber is offline
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Need Help running Call of Duty 4

everytime i try to run the game an error appers any ideas? (aspecs: ati 9800, 768 ram, athlon 2500+, 1.83 ghz, xp service pack 2)
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  #2  
Old 09-12-2007, 11:32
Blazkowicz Blazkowicz is offline
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Your graphic card isn't supported.
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Old 09-12-2007, 11:35
Muyfa666 Muyfa666 is offline
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Minimum Requirements:
Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
512MB RAM (768MB for Vista)
NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800 Pro or better

I'd say that you'd have to upgrade. Basically all parts of your computer.

If that's not an option, you most likely need to update ALL your drivers. Sound, chipset, DirectX, graphics etc.
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Old 09-12-2007, 11:40
sonofliber sonofliber is offline
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o great specialy since i cannot upgrade to the latest drivers in my ati 9800 pro since the setup is corrupted and doesent work

and thanks guys

Last edited by BarryB; 09-12-2007 at 16:14. Reason: Made 2 posts when 1 would have done!
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  #5  
Old 09-12-2007, 16:13
BarryB BarryB is offline
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Seems from the specs your processor is the problem, it doesn't support SSE2 which I guess the game needs hence needing a 64Bit CPU which has SSE2! Your graphics card seems to be supported.

Redownload the ATI Catalyst drivers if yours are corrupt!
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Old 12-12-2007, 23:27
kalogerz kalogerz is offline
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Quote:
Originally Posted by sonofliber View Post
everytime i try to run the game an error appers any ideas? (aspecs: ati 9800, 768 ram, athlon 2500+, 1.83 ghz, xp service pack 2)
Your video card is the problem. You need to upgrade your video card.

The ATI 9800 is an old video card and it only supports DirectX 9.0 & pixel-shader model 2.0

Call of Duty 4 needs a video card that supports DirectX 9.0c & pixel-shader model 3.0 ...examples: ATI Radeon X1050, X1950, HD2400, HD2600 and higher.
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Old 13-12-2007, 08:07
BarryB BarryB is offline
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The Readme states a 9800 Pro:

Quote:
HARDWARE REQUIREMENTS:
CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
RAM: 512MB RAM (768MB for Windows Vista)
VIDEO CARD: NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better
SOUND CARD: 100% DirectX 9.0c compatible sound card
HDD SPACE: 8GB of free hard drive space
INTERNET: Broadband connection and service required for Multiplayer Connectivity
I still think it's his CPU as his GFX card is supported according to the Readme!
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  #8  
Old 23-12-2007, 03:38
thecrow.. thecrow.. is offline
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a user reported that he could run it with an old xp athlon by renaiming or deleting mssmp3.asi in the Mile dir, but it didnt work for me
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Old 23-12-2007, 14:52
BarryB BarryB is offline
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It states in the readme an Athlon 64 or a Dual Core which both support SSE2, so I still think it's CPU issue!
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Old 23-12-2007, 17:59
thecrow.. thecrow.. is offline
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Quote:
Originally Posted by BarryB View Post
It states in the readme an Athlon 64 or a Dual Core which both support SSE2, so I still think it's CPU issue!
Maybe but then in my cause the netcode is SSE2 and the rest isnt?? as i just completed singelplayer with no problems and i can make my own server but if i try to connect to other servers it crashes ķut to desktop.
Well deleting that file and having no music makes me go beyond the loadscreen, but its still a no go playing online other than my own server.
I have a router but ive opnened all ports and other games such as cod2 i can play without any problems online.
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  #11  
Old 23-12-2007, 18:42
BarryB BarryB is offline
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Then either the readme is wrong or your CPU has morphed into a 64Bit one
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Old 24-12-2007, 04:00
thecrow.. thecrow.. is offline
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Quote:
Originally Posted by BarryB View Post
Then either the readme is wrong or your CPU has morphed into a 64Bit one
Well maybe this file contains 64 bit code as my computer crashes unless i renaime or remove it, mssmp3.asi , othervise i only have problems with connection to other servers.

I completed Singelplayer last night with no problems at all.

Ran smooth in 1024x768, medium settings, 2xAA,0xAF

Quote:
Originally Posted by BarryB View Post
Then either the readme is wrong or your CPU has morphed into a 64Bit one
Just found this scan of cod4 german on the internet
http://img131.imageshack.us/img131/9...anspecsqu1.jpg

unless the german version is coded very diffrent from the other versions, i think we can rule out that cod4 is 64 bit only..

Actually it lists my cpu as the minimum required.
only problem i see regarding my rig against the minimum req, is that i only have 512 mb ram and the text states i need 1024mb

Last edited by BarryB; 24-12-2007 at 09:28. Reason: Double posting!
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  #13  
Old 24-12-2007, 09:31
BarryB BarryB is offline
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Seems the specs are wrong, that's what happens when things get printed in advance before the game is finalised.

I'd also chuck another 512mb RAM in if I were you, they're cheap enough now.
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  #14  
Old 24-12-2007, 09:38
thecrow.. thecrow.. is offline
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Quote:
Originally Posted by BarryB View Post
Seems the specs are wrong, that's what happens when things get printed in advance before the game is finalised.

I'd also chuck another 512mb RAM in if I were you, they're cheap enough now.
it should be a scan from an actual game dvd and not a premade commercial poster etc ( i cut out the rest of the scan to make the spec text bigger and more visibel).
But your right on the ram issue, would save me a lot of hd loading in general.

But i would have to ditch my old ram blok and get 2 new identical ones.
Then why only spend money on ram when its also a new mobo, cpu, gfx card etc i need?
Would be waste of money only to spend on ram and not a needed complete hardware upgrade.
That kinda money i dont have atm, so i have to use my old rig atleast a few months more ( and make necersary tweaks etc in order to make demanding games run properly - as cod4 should be able to do anyway as SP runs nice )
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Old 06-01-2008, 03:53
german67 german67 is offline
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plz,i need help(amd4600,1Gb,Nvidia7950GT).
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 682 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 45 msec for asset '$white' of type 'image'.
ERROR: image 'images/falloff_linear.iwi' is truncated


Couldn't load image 'falloff_linear'

what can i do?(SRY my bad english
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