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#2
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it could be possible yep...
the faster pc would presumably have more response time to network packets and so on... though if the building is relative to passing time then it really shouldn't matter as a second etc is a constant.. so if the game is making its own time, then the faster machine would be at an advantage... really relies on the code the faster machine would be more responsive though and less lagged, so it'd have an obvious advantage that way you could alter the pc's internal clock rate, but then the game would most likely go out of sync..
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