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  #76  
Old 04-04-2007, 17:08
Unstoppable Unstoppable is offline
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Just want to say thanks for the trainer. It's great to fly through the boring Scrin missions. I beat GDI and Nod both on normal but Scrin was just too boring after the first mission. Thankfully with this trainer I don't have to play much with them and just use it to beat the other 3 missions really fast. Keep up the good work.
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  #77  
Old 04-04-2007, 17:16
lucky644 lucky644 is offline
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You are very fast, nice job, much appreciated.
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  #78  
Old 04-04-2007, 22:04
sheep sheep is offline
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@cali..

ok, i tested your trainer last night, that is one very odd trainer you have coded.. for instance.. why does just pressing the SHIFT key start a stream of writeprocessmemory calls? even before you press one of the other buttons, very odd.. and its certainly not good for the game attaching that stream onto a common key such as SHIFT.

instant build:
I used my FOW option to see the enemy and for some strange reason your INSTANT BUILD CODE doesnt break, which would indicate that the enemy DOES NOT!! get usage from the option.. BUT!!! they do.. i watched them several times raise 2 buildings at EXACTLY the same time, this is impossible because of the build times unless they were built instantly so the enemy are DEFINITLY getting the benefit from your instant build option..

mouse over:
your routines are very badly chosen.. the pointers are far from isolated and include all sorts of stray pointers which could easily crash the game if you write to the wrong one, atm the worst case was that the pointers strayed into several soliders i didnt want to give health or kill..

its rather funny that you yourself claim this is the EASY!!!! way and a copout.. yet.. doesnt look so easy that your not making mistakes.. prob best to judge things ONCE you got them correct instead of just assuming next time.

i wont go on.. i know how annoying it is people listing problems with ur trainers.. but i can assure u these are 100% factual errors.. not the shit that most idiots make up.. which i get my fare share aswell.. good luck in fixing them, from what you keep saying you dont have much time, eventually im sure u will get there.. good luck..
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  #79  
Old 04-04-2007, 22:59
PCGamer PCGamer is offline
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Hmmm can I make the selfish request of being able to have all units, buildings, etc., to be available from the first mission?
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  #80  
Old 05-04-2007, 05:49
symanex symanex is offline
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if you not happy sheep

if you not happy sheep code one yourself and do it better than cal because i'm sure that caliber make all his heart to make this trainers work and make it work good so i think that's not encouraging to blast him with some unpleasant thought i say keep going caliber your trainers goes more and more good and you have introduce so nice option thank you again and i hope you fix the bug.
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  #81  
Old 05-04-2007, 06:22
symanex symanex is offline
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wich one ?

wich one because for now i have only see the one make by razor1911 , by pwz , caliber , unleashed and oh caliber is the best one with options like the health thing and now fog of war and thing like , i ear some word about the "mega" trainers that will come but lol 20 days after the lunch of the games and for the moment not avaiable for the public so i think caliber make a very good jobs and for ppl like sheep i say help caliber or stfu by comming in a forum and play the mega supra ultimate leet coders
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  #82  
Old 05-04-2007, 06:24
Caliber Caliber is offline
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Quote:
Originally Posted by sheep View Post
@cali..

ok, i tested your trainer last night, that is one very odd trainer you have coded.. for instance.. why does just pressing the SHIFT key start a stream of writeprocessmemory calls? even before you press one of the other buttons, very odd.. and its certainly not good for the game attaching that stream onto a common key such as SHIFT.

instant build:
I used my FOW option to see the enemy and for some strange reason your INSTANT BUILD CODE doesnt break, which would indicate that the enemy DOES NOT!! get usage from the option.. BUT!!! they do.. i watched them several times raise 2 buildings at EXACTLY the same time, this is impossible because of the build times unless they were built instantly so the enemy are DEFINITLY getting the benefit from your instant build option..

mouse over:
your routines are very badly chosen.. the pointers are far from isolated and include all sorts of stray pointers which could easily crash the game if you write to the wrong one, atm the worst case was that the pointers strayed into several soliders i didnt want to give health or kill..

its rather funny that you yourself claim this is the EASY!!!! way and a copout.. yet.. doesnt look so easy that your not making mistakes.. prob best to judge things ONCE you got them correct instead of just assuming next time.

i wont go on.. i know how annoying it is people listing problems with ur trainers.. but i can assure u these are 100% factual errors.. not the shit that most idiots make up.. which i get my fare share aswell.. good luck in fixing them, from what you keep saying you dont have much time, eventually im sure u will get there.. good luck..

thanks for all of this info. i will look into it. i appreciate you looking at the code and giving me some pointers. perhaps i should look at different places to install the instant build code (maybe different places that aren't accessed). could it be also, that the enemy has two building structures (structures that build buildings). in those cases, two buildings could be raised at nearly the same time since two structures are doing the building simultaneously.

the shift key thing must be an artifact in the way that i coded the capture of the Shift-function keys. it checks first to see if shift is pressed and then checks to see if the function key is pressed. if function is pressed a 1,2,3 is sent to a variable. if no function pressed then 0 is sent to the variable. this sets the health code to do several things based on the variable's contents (nothing, invincible, normal, zerohealth). i don't think the shift key is used much in the game so this is how i coded it based on my thoughts of what to try. perhaps there is a better way?

regarding the global god mode vs. individual unit, it appears to me that if both troops (enemy and freindly) access the same functions to modify their health, then if their structures in memory are identical then it becomes harder to trace code down to find just code that is accessed by one and not the other when it comes to certain things like health. at least for me it is. it's so much simpler to breakpoint on friendly health and see what accesses it and then breakpoint on enemy health and see what accesses and voila, the only difference is when your mouse goes over it then it's easier to code health changes that way. for this game, though it presents some problems. the magic peice of code is the following in the cncgame.dat:

FLD DWORD PTR DS:[ECX+8]
RETN

this small peice of code is CALLed by other areas to access the troop health when you put the mouse over them. the two areas i concerned myself with were:

0047E4A3 8B06 MOV EAX,DWORD PTR DS:[ESI]
0047E4A5 8BCE MOV ECX,ESI
0047E4A7 FF50 18--> CALL DWORD PTR DS:[EAX+18]
0047E4AA D91B FSTP DWORD PTR DS:[EBX]
0047E4AC 5F POP EDI

health 2

0047E4F6 85C9 TEST ECX,ECX
0047E4F8 74 09 JE SHORT cnc3game.0047E503
0047E4FA 8B01 MOV EAX,DWORD PTR DS:[ECX]
0047E4FC FF50 18--> CALL DWORD PTR DS:[EAX+18]
0047E4FF D803 FADD DWORD PTR DS:[EBX]
0047E501 D91B FSTP DWORD PTR DS:[EBX]

health 1 is called mostly by buildings and health 2 mostly by troops

at any rate, an anomaly is that when a unit is being shot at, the code is also accessed (not just mouse over). so i didn't trace that fully. it also affects the god mode commands. for instance if you have selected a NOD troop and you are GDI and the NOD troops are shooting your GDI but you don't have GDI highlighted, just NOD, and you press F3 to set NOD to 0, then the GDI will sometimes get 0. even though you select each troop group with the mouse, each troop member has health individually and that FLD DWORD PTR DS:[ECX+8] function gets called by each of them in a loop. at any rate, yes-it was a little more of a challenge for this game than i anticipated, but i can work through the kinks. i never did find a loop of code that goes through only unit health of friendlies and i could not get any differences in the unit structures with freind/foe to make a global unit invincible option. i am curious how you found such a place as you told me earlier.

btw, is anyone having troubles with your trainers at CH with the Scrin mission?

also, i don't know where you accessed the health pointer when mouse over, but i didn't find alot of them and chose that one up there. so if you did something similar to me then likely you had units accessesing that code when friendlies where being shot at, just as i described. this may be the reason some people were complaining of random troops getting set to zero or invincible on the CH website. i saw those posts and it isn't always that people aren't reading the instructions. this isn't a jab at you, just something that i noticed when testing my own trainer and that function being called.

also, i still can't get the fog thing perfect. i have only a half-baked working solution that isn't instant and can't be turned off and on. i am curious how you did it. it drives me crazy that i cannot isolate the code perfectly.

i know you are busy too with trainer work and other coding ventures and so i appreciate the time with this. i also enjoy talking like this about the code and such and i always hope to learn more. thanks sheep-

best,
Cal

Last edited by Caliber; 05-04-2007 at 06:49.
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  #83  
Old 05-04-2007, 06:30
Caliber Caliber is offline
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Quote:
Originally Posted by symanex View Post
wich one because for now i have only see the one make by razor1911 , by pwz , caliber , unleashed and oh caliber is the best one with options like the health thing and now fog of war and thing like , i ear some word about the "mega" trainers that will come but lol 20 days after the lunch of the games and for the moment not avaiable for the public so i think caliber make a very good jobs and for ppl like sheep i say help caliber or stfu by comming in a forum and play the mega supra ultimate leet coders
sheep in a good guy. he doesn't have alot of time to edit and make his posts politically friendly. we do compete in some ways but it's not a direct caliber vs. sheep competition, because if it was he would win. it's more about a timing and money issues for a third party.

i learned some of what i do from sheep's tutorials and from little notes like he just wrote here in my thread and i am happy to have him post here and let me know problems or things he sees with the trainer. unless he starts personally attacking me (which i don't expect) then please respect his notes, as he is mostly being helpful and on a lesser degree is rubbing my face in it in a good competitive way, and i am alright with it.

i apprecaite the kind comments by those of you who are defending my work, and i hope to make it better for you. but i also appreciate considerate criticism by folks like sheep who know more than me-

best,
Cal
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  #84  
Old 05-04-2007, 08:37
Caliber Caliber is offline
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Quote:
Originally Posted by کunβeam View Post
Wait - sheep or reclaim - which one does he prefer to go by nowadays o_O ? I think it's the recent one ? Anyway, could you find a base pointer for the player structure ? If so, then you have the problem solved, and can do global god mode. The pointer I've found way back for the tiberium is pretty good, but works only for tiberium. You could find a similar one, given you already have the asm structure by looking at it Last offset should be 8...
the problem here is that there isn't just one "player", in effect there are hundreds of units under the player. each of those units has the same structure at their health location and each structure goes through the same health functions in the code. there isn't anything to distinguish one unit from another, at least not at the health structure for each unit. now obviously there is something that distinguishes friend from foe, but i haven't traced that yet.

i suppose i could see what addresses show up for certain units but it isn't as easy as it is when there is say, one player "unit" (like in FPS games)-

best
Cal
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  #85  
Old 05-04-2007, 10:09
PCGamer PCGamer is offline
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Kane also expresses his thanks to you for letting me win battles for him with your wonderful trainer!

lol
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  #86  
Old 05-04-2007, 10:38
sheep sheep is offline
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@cali

I do indeed use code close to that location but you must be doing something VERY wrong.. as i conducted several tests last night to make sure my pointers were 100%.. of course i dont use the exact locations u have there but close..

I set 2 forces (about 10 squads on each side) of NOD and GDI, i gave them BOTH infinite health, so they could CONSTANTLY fire against each other.. once this was done i spent the next 30 minutes trying to replicate the FAULT in your trainer.. i put the SLOW MOTION option on which is administered EXACTLY the same way as he health and spent about 10 - 15 minutes moving back and forth over the entire NOD force.. now according to you if my trainer suffers from the same fault as yours then some .. MOST DEFINITELY at least 1 of my gdi troops would suffer from slow speed as it would be administered to them as the pointer changed.. im happy to report that not 1 had slow speed, once i had proven this i set the 0 health option ON and killed the NOD, again.. if my trainer was faulty i would have found at least 1 of my team either DEAD or with 0 health.. i personally counted every unit and every one had infinite health.. anyone can do this test for themselves.. be my guest.. i detailed the REASON people are having problems with my trainer and its not because of STRAY pointers, its because the keys are active before the option is enabled, something ive now remedied and will be rlsing in the next version..

you can look back as far as WHEN i started making trainers you will see assholes claiming these MOUSE OVER options work for structures or units that it shouldnt.. so dont go by a few morons on a forum.. if there TRULY was a problem.. the forum would be swamped.. i know when there is a serious problem its reported by people who consistantly use my trainers and are genuinely NORMAL people.. i can count on this demograph to report bad options as they have done on every trainer ive done in CH so far..

and these posts arent supposed to be BAD MOUTHING anyone.. before people start throwing down their lives in defence of cali
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  #87  
Old 05-04-2007, 11:15
Caliber Caliber is offline
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Quote:
Originally Posted by sheep View Post
@cali

I do indeed use code close to that location but you must be doing something VERY wrong.. as i conducted several tests last night to make sure my pointers were 100%.. of course i dont use the exact locations u have there but close..

I set 2 forces (about 10 squads on each side) of NOD and GDI, i gave them BOTH infinite health, so they could CONSTANTLY fire against each other.. once this was done i spent the next 30 minutes trying to replicate the FAULT in your trainer.. i put the SLOW MOTION option on which is administered EXACTLY the same way as he health and spent about 10 - 15 minutes moving back and forth over the entire NOD force.. now according to you if my trainer suffers from the same fault as yours then some .. MOST DEFINITELY at least 1 of my gdi troops would suffer from slow speed as it would be administered to them as the pointer changed.. im happy to report that not 1 had slow speed, once i had proven this i set the 0 health option ON and killed the NOD, again.. if my trainer was faulty i would have found at least 1 of my team either DEAD or with 0 health.. i personally counted every unit and every one had infinite health.. anyone can do this test for themselves.. be my guest.. i detailed the REASON people are having problems with my trainer and its not because of STRAY pointers, its because the keys are active before the option is enabled, something ive now remedied and will be rlsing in the next version..

you can look back as far as WHEN i started making trainers you will see assholes claiming these MOUSE OVER options work for structures or units that it shouldnt.. so dont go by a few morons on a forum.. if there TRULY was a problem.. the forum would be swamped.. i know when there is a serious problem its reported by people who consistantly use my trainers and are genuinely NORMAL people.. i can count on this demograph to report bad options as they have done on every trainer ive done in CH so far..

and these posts arent supposed to be BAD MOUTHING anyone.. before people start throwing down their lives in defence of cali

thanks for doing that. i must have a problem then with the way that i am doing the writes or something.

thanks for the info-

best,
Cal
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  #88  
Old 05-04-2007, 11:20
Caliber Caliber is offline
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Quote:
Originally Posted by sheep View Post
I set 2 forces (about 10 squads on each side) of NOD and GDI, i gave them BOTH infinite health, so they could CONSTANTLY fire against each other.. once this was done i spent the next 30 minutes trying to replicate the FAULT in your trainer.. i put the SLOW MOTION option on which is administered EXACTLY the same way as he health and spent about 10 - 15 minutes moving back and forth over the entire NOD force..
how do you set 2 forces up exactly as you desire? i suppose you aren't just starting a skirmish up? is there an editor or something that i don't know about? just curious, as i have to just go with what the skirmish or the scenarios leave me with.

best,
Cal
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  #89  
Old 05-04-2007, 12:08
sheep sheep is offline
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i gave the enemy instant build.. once they sent over their forces, i killed the tanks.. was left with about 10 squads of NOD.. i then just built the same amount. no need for an editor.. its just common sense, and a little logical thinking.
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  #90  
Old 05-04-2007, 12:18
shenti shenti is offline
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is only for the kane version????
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