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#31
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Quote:
thanks for the replies and comments (everyone who does this!). are you saying that the enemy is building instantly and that is why there are so many troops at some point? just curious of your experience with this- best, Cal |
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#32
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dont think i saw that happen, would ultimately depend on how you did the hook/code rerouting i guess, im sure sheep could do it heh
i think the best method (sheep, correct me if im wrong) would be to hook the input part of the code, so you know if its the cpu doing it or the user (cpu isn't going to click the mouse or press a key for example) and then handle the building/resources etc accordingly... thats probably the best route but will require a little bit more analysis of the code and i'd expect a few more updates from ea... probably to handle balancing etc... hopefully the 'core' code wont change too much though... was 1.0 much different from 1.1/1.2 etc? if not, then perhaps using a scan option might give you the desired results (byte pattern scan..)
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#33
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tippex.. ur certainly right on the isolation part.. its good to use such things that the pc doesnt work with such as input.. but thats usually very hard to find and even harder to cross reference with a specific point in the code, the way i do it is just a small variation on ur explanation whereby i use the ONSCREEN visuals that the computer (like input) never needs or uses.. such a drawing routine for the countdown , computer never SEES anything so will never occupy this code.. but it has 2 advantages, 1.. of course its only you using it so its 1 sided.. and 2.. the drawing code for the countdown HAS to read the value your trying to get rid of IE the build time. Im pretty sure that cali already knows this.. as hes already displayed more advanced techniques in his other trainer.. and c&c 3 was the easiest game ive come across so far for instant build being 1 sided u didnt really have to do TOO much work.. ive come across SOME games that even the computer uses the onscreen values.. what the fuck for i have no idea.. so i would assume that calis trainers DOESNt give instant build to the enemy.. but im gunna dload it tonight and have a look..
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#34
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Maybe i play with that second difficult setting you got (you got easy/hard and so on and a new one, like rush and stuff) maybe its with one of these. Well i think i will try it when a proper crack for 1.03 and your updated trainer is out. |
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#35
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this is slightly off topic, or maybe not... when you guys are coding or decoding or whatever, did u come across a file similar to the rules.ini of the older c&c games? i'd love to play arround with the units and buildings.
thanks. |
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#36
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They are encoded .xml files
Dont think anyone has found a way yet to decode them. |
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#37
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JFYI- i have several ways of making the invincible units, but testing has shown a need for improvements, but soon i will release invincible units. i have NO IDEA how to even begin with the NO FOG option. everything i have tried has turned up no viable code segment. i wish i knew how you traced that down. i am having alot of trouble with that. also, i cannot seem to find any code that regularly parses only the friendly units (other than when you put the mouse over them, which also can be used for enemy). i was trying to do some sort of global invincible units for friendlies, but there doesn't seem to be any code that i can come across that loops without interaction by the user that only loops through the friendlies. examining the unit structure (at least the structure that holds the health), doesn't seem to show any differences that would be useful to discern friendly from foe. i will say that there must be a second unit structure for each unit that holds the x/y/z but i haven't messed with unit movements. that structure may also hold the player number, ishuman?, team, unit rank, etc. info but i haven't traced it down yet (to be fair i haven't even tried), or perhaps the health and position structures are part of a larger single unit structure that holds alot of stuff. once again, i haven't parsed it out. any enlightenment in this area would be nice, too- thanks again for taking the time to respond here, sheep- best, Cal |
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#38
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hmm i found a program that read the big files and decompressed them - they're a pretty simple format, and use gzip (lz by the looks of it) compression on the data, rules.ini is probably in them (haven't time to check atm sadly)
as for the no fog thing, perhaps trying to find the code that does the radar scan might shed some light (no pun indended) on the matter
__________________
bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#39
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There is no rules.ini, its encoded xml files.
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#40
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encoded after the compression? (ie: encrypted)
im at work, so i cant check
__________________
bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#41
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new version added. now off to update to 1.03 (unless 1.04 is already out--)
Version 2 - C & C 3 Retail Trainer 1.02 patch Command and Conquer Retail Version Trainer Version 2 April 4, 2007 Version Revision 2 This is for the RETAIL with 1.02 This trainer gives you instant Build of Structures, Uprades, and Units Press Shift-A instant build on/off Press Shift-B increase money by 20000 Press Shift-C set energy consumption to 0 Press Shift-D instant sidebar upgrades Added health modifications below: Note, this is very powerful, it affects whatever unit is selected as well as whatever unit the mouse cursor is over. The best way to use this is to select the unit, and move the cursor far away from all units and stuctures before pressing the keys. Should also work with multiple units selected. Press Shift-F1 set health invincible Press Shift-F2 set health normal Press Shift-F3 set health zero Feedback Welcome- get it from www.gamecopyworld.com when it propogates or go here to download now: http://www.rebelz-nation.com/modules...ic&p=6025#6025 feedback at: http://www.rebelz-nation.com/modules...ic&p=6025#6025 or: http://www.fileforums.com/showthread...819#post338819 Best. Caliber |
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#42
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great update, burn to try the additions with 1.03 (just checked no 1.04 out yet *laughs* for a quickcheck ftp://ftp.ea.com/pub/eapacific/cnc3/ )
edit: oh yeah a little request, could you do a mirror on rapidshare.com or sumthing for the 1.03 trainer? because here i don't see any attachment and i regged on the other board but don't get any activationmail. //EDIT: forget about that, don't know what i did, works fine now Last edited by quorn23; 03-04-2007 at 17:18. |
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#43
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Version 2 - C & C 3 Retail Trainer 1.03 patch
Command and Conquer Retail Version Trainer Version 2 April 4, 2007 Version Revision 2 This is for the RETAIL with 1.03 This small update was for a bug that left enemy troops bodies on the field when using set health to 0 feature. This trainer gives you instant Build of Structures, Uprades, and Units Press Shift-A instant build on/off Press Shift-B increase money by 20000 Press Shift-C set energy consumption to 0 Press Shift-D instant sidebar upgrades Added health modifications below: Note, this is very powerful, it affects whatever unit is selected as well as whatever unit the mouse cursor is over. The best way to use this is to select the unit, and move the cursor far away from all units and stuctures before pressing the keys. Should also work with multiple units selected. Press Shift-F1 set health invincible Press Shift-F2 set health normal Press Shift-F3 set health zero Note: Invincible units will have a blinking or non-blinking orange bar that is longer than usual to indicate that they are modified. Feedback Welcome- get it from www.gamecopyworld.com when it propogates or go here to download now: http://www.rebelz-nation.com/modules...ic&p=6025#6025 feedback at: http://www.rebelz-nation.com/modules...ic&p=6025#6025 or: http://www.fileforums.com/showthread...819#post338819 Best. Caliber Last edited by Caliber; 03-04-2007 at 10:12. |
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#44
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Version 2 - C & C 3 Retail Trainer 1.03 patch
Command and Conquer Retail Version Trainer Version 2 April 4, 2007 This one doesn't work for me. Somehow I can't find a working trainer. I'm using an official version of the game with the 1.03 patch. I start the trainer. 2nd I start the game. The trainer confirms that the game is found but the keys don't work at all. I do use Vista.... Any idea? |
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#45
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did the other trainer versions work? if so then i need to examine my code further- best, Cal |
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