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  #166  
Old 16-10-2006, 06:20
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Joe Forster/STA Joe Forster/STA is offline
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This message is mentioned in the forum FAQ,
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Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back!
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  #167  
Old 16-10-2006, 06:55
freez_17 freez_17 is offline
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i switch off all emulations
change the letters of Devices
switch off real Devices
and nothing
same message
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  #168  
Old 16-10-2006, 07:19
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Joe Forster/STA Joe Forster/STA is offline
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Try with the original DVD; if it doesn't work either, contact the publisher.
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Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply!
Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back!
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  #169  
Old 18-10-2006, 09:38
moccabubu moccabubu is offline
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Let me tell you how I did and it's working just fine. I unplugged my DVD-Rom, got that ALC mini img loaded in DT 4.06HE and that is all. I hope this will work for every one.(I got installed the game from the orginal DVD witch is not working like it should don't know why)

P.S: This is for the 1.16 version

Last edited by moccabubu; 18-10-2006 at 09:46.
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  #170  
Old 19-10-2006, 05:18
Hitom Hitom is offline
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Install the game
patch it to 1,1
patch it to 1,5
patch it to 1,6

go to config.ini and change:


// Language for localization
Language = "german" to "english"

and

// Show the splash screen at programm startup (0:no 1n (default) )
SplashScreen = 1 to = 0

then you need the alcohol 52% mini image wich i found in this thread (thanks alot for that image )

now run the image in deamon tools, and press speilen (or something german)

it should work, make sure you have the latest deamon tools installed.

you always have to boot it from the mini image, booting it from the exe wont work.
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  #171  
Old 20-10-2006, 02:25
freez_17 freez_17 is offline
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Smile

i run the game with DT 4.06HE with
option: secure mode-on
automount - OFF /when i turn it OFF my game start without problems
inuse check - on
autostart - off
All amulation ON
Update /as it explain upward/
patch it to 1,1
patch it to 1,5
patch it to 1,6


and G2MI_alc52
without procyon
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  #172  
Old 20-10-2006, 05:16
Gundor Gundor is offline
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The Guild II

Hello everybody!

First of all, I have read the whole thread, every single post twice and tried every idea of yours to run the game!
My DT is on the latest version (4.06HE), I tried secuRomloader 7.26 with its procyon.exe and the older versions with the asr.exe!
The only thing that doesn't work is to download the 5x mb big alcohol file because I am not registert at rapidshare and have downloaded a file once (I'm not shure but I think it says, one can only download "one" file if one isn't a premium user)..
I have tried 4 different mini images including the own I created myself..
I also tried all versions of The Guild II (all german versions) but nothing worked...
Can anyone help me? Or can I download the alcohol image anywhere else than on rapidshare or what it was called?
I would thankful for every idea to get the game run!

Thanks
Gundor

Last edited by Gundor; 20-10-2006 at 05:20. Reason: found some mistakes
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  #173  
Old 20-10-2006, 06:43
Speck0r Speck0r is offline
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Hiho,

I tried everything, too. The only way I found to get the game started is:

You need the 5x mb alcohol image
and DT4.06

nothing else!

@gundor: you can download again from rapidshare in a few hours imo.


Just mount the image with DT, start the autostart from the mini-image and go on "Spielen" ("Play"), works every time for me. But I can't start it from the Desktop or the guild2.exe ...
Works with every patch (hope with 1.2 too )


Falls das nicht verständlich war, schreib doch ne PM. Auf Deutsch, gehts besser wenn's auch so nicht funzt: sehr schade
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  #174  
Old 20-10-2006, 12:04
Gundor Gundor is offline
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Hi,

ok, downloaded the image from rapidshare (I was too stupid to do it the first time )
It works easily Every time... Like u said only with Dt 4.06 and the image...
Only problem is, it needs a very long time to load the game, longer than with the original disk!
Haven't tried other versions than 1.0... I'll update it now and if it doesn't work, I'll throw the whole game with its package out of the window!
Thanks for answering my request!


Edit: Hi again,
Ok, some new probs Without them It would become boring
Like "MetZler" said on page 8 (http://fileforums.com/showthread.php...ighlight=Gilde) there is still a mistake when I start the game...
I can only see the hair and sometimes the eyes of every character, furthermore, some buildings are fully, oder partly invisible or just transparent... I don't know whether or not the game crashes after some minutes, hat it on work 15 minutes, and it looked fine, but seeing only eyes and hair makes me crazy ^^ I didn't find an answer to "MetZler"s request, but I hope someone is able to help me

Edit2:
Ok, got the clue out of it... in version 1.0 it works without anything being invisible or transparent, but it crashes all the time, in version 1.1, 1.5 and 1.6 nothing crashes but there are lots of things invisible or transparent! I hate this game! Is there any version withoug having something transparent or crashing all the time?
Tanks
Thanks a lot!



Greets again
Gundor


PS: Hatte schon alles verstanden glaube ich ABER Antworten in Deutsch sind langweilig Englisch schreiben verbessert das Sprachvermögen )

Last edited by Gundor; 20-10-2006 at 14:34. Reason: Some new problems
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  #175  
Old 20-10-2006, 15:58
Speck0r Speck0r is offline
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1.0 and 1.1 sucks, 1.15(1.16) is ok, but another patch is coming soon, between now and Monday.

To solve the flying eyes problem you have to edit the config.ini and set SplashScreen from "1" to "0".
That's it.
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  #176  
Old 21-10-2006, 00:49
BareJag BareJag is offline
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Unhappy My game craches

My game craches after some minutes playing. I've version 1.1

Maby it's the nodvd?

It takes maby one day, then it craches.

Last edited by BareJag; 21-10-2006 at 04:38.
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  #177  
Old 21-10-2006, 04:39
BareJag BareJag is offline
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Is the 1.5 and 1.6 alivable in english too?

Is the 1.5 and 1.6 alivable in english too?
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  #178  
Old 23-10-2006, 03:56
Gundor Gundor is offline
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Hi...

I don't know whether there is a english version too..
But I've another problem
After the game works now very good without the original CD I'm now searching for a way to reduce the graphic details because I unfortunately found out that my computer is too bad for the game when villages grow larger and larger with more characters and so on...
Is there any way, perhaps to reduce the graphics from 1024*768 to 800*600 or something like that?
There is no way to reduce in the game because 1024 is the lowest one but perhaps there might be another opportunity... Anyone knows how to do it?



Greets
Gundor


PS: All graphic details are set very low or even disabled like shadows and stuff..
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  #179  
Old 23-10-2006, 05:44
BareJag BareJag is offline
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Try edit the config.ini.



This is an example (I'm not an expert, but I try).

Make sure you copy the orginal config.ini to a safe place so you can put it back again if anything goes wrong.
___________________________________________

[GFX]
ScreenWidth= 800
ScreenHeight= 600
FullScreen = 1
Contrast = 1.0
Brightness = 1.0
BloomEffect = 0
RangeOfSight = 20000
SaveMovie = 0
ScreenShotType = "BMP"

// Distance of near ground texturing
NearDetailRange = 4000

// Range of the near tree rendering
NearWoodRange = 3000

// Bone LOD Distances
BoneLOD_0 = 500.0
BoneLOD_1 = 2000.0
BoneLOD_2 = 6000.0
BoneLOD_3 = 8000.0

// Render water reflection
WaterReflection = 0

// Frames per second in cloth calculation
ClothFPS = 20

// Skips the first n texture
SkipMipLevel = 1

// Probability for building outdoor lights to occur 0-100
OutdoorLights = 50

// Enable or disable character shadows
CharacterShadows = 0

// Skips the first n LOD for buildings
SkipBuildingLOD = 0

// Triggers n Resource Update Checks for each frame. Dev only
ResourceUpdates = 0

OverallQuality = 1
SkipBuildingLOD = 1
VegetationRange = 0.5f
MipMapLODBias = -0.5

[GAME]
// Use the start menu (0:no 1n (default) )
UseStartMenu = 1

// Use the character creation (0:no 1n (default) )
UseCharacterCreation = 1


// Show the splash screen at programm startup (0:no 1n (default) )
SplashScreen = 0

// Show Loading screen (0:no 1n (default) )
LoadingScreen = 0

// enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini -
// no gameplay will be possible
MeasureRendering = 0

// define the campaign for use at the start screens (menu/splash/charactercreation)
CharacterCreation = "_Startup"

// Language for localization
Language = "english"

// cart size at the beginning of the game (0:small(default) 1:middle 2:large)
CartSize = 1

// CameraIndoorSpeed : Set the movement speed of the indoor camera
// this switch is for indoor scroll-camera-mode only
CameraIndoorSpeed = 800

// CameraDefaultRotate : Set the default outdoor behavior of the camera
// 0 : rotate and act about the viewport (viewport-camera mode)
// 1 : rotate and act about the camera position (fixed-camera mode)
CameraDefaultRotate = 0

// CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera
// this switch is for fixed and viewport-camera mode
CameraMinPitch = 25
CameraMaxPitch = 65

// CameraMinHeight / CameraMaxHeight : define the min and max height for the camera
// this switch is for fixed and viewport-camera mode
CameraMinHeight = 800
CameraMaxHeight = 4500

// CameraStartHeight : define the start height for the camera
// this switch is for fixed and viewport-camera mode
CameraStartHeight = 2000

// CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height
// this switch is for fixed-mode only
CameraFixedMinDistance = 500
CameraFixedMaxDistance = 2500

// CameraCurveFactor : modify the way the camera change the high between CameraMinHeight and CameraMaxHeight.
// A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve
// this switch is for fixed-mode only
CameraCurveFactor = 0.25

// CameraFixedHeight : Enables or disable fixed camera height over the terrain
// this switch is for viewport-mode only
CameraFixedHeight = 0

// Offset (over ground) to which the camera looks
// this switch is for viewport-mode only
CameraViewHeight = 180

// CameraViewOffset : set's a distance offset to the viewport-object
// this switch is for viewport-mode only
CameraViewOffset = 100

CameraSteps = 12
CameraMinSpeed = 2
CameraMaxSpeed = 10
CameraMouseZoomY = 10

Campaign = "_Endless"

[OPTIONS]

// sets the playersim should always run (default 0: no(1: on))
AlwaysRun = 1

//sets the camera scrolling speed
ScrollSpeed = 0.5

//sets the game simulation speed
GameSpeed = 0.0

//sets the mouse movement speed
MouseSpeed = 1.0

//sets camera path length
CameraPath = 1.0

//enables mouse help
MouseHelp = 1

//enables tipps and tricks
TipsTricks = 1

//enables auto save
AutoSave = 0

// distance of objects near camera to begin fade out
CameraObjectFade = 500

MissionDifficulty = 2.000000
OpponentDifficulty = 2.000000
PlayerCount = 6.000000

[UserConfig]
m_Gender = 1.000000

[SFX]
NoSound = 0
master_volume=1.0
athmo_music_volume=0.4
athmo_sfx_volume=0.6
speech_volume=1.0
music_prob=1.0

[GUI]
// dialog speed in seconds per char (0.05 (default))
DialogSpeed = 0.05
// minimal dialog time, a dialog will at least display for this timespan
MinDialogTime = 2.0
// dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default))
InteractiveDialogSpeedModifier = 4
BorderScrolling = 1
ScrollSpeed = 0.5

// enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled)
DynamicMeasures = 0


[INIT-PLAYER-0]
HasResidence = 1
Workshops = 0
Money = 10000
Married = 0

[INIT-AI-0]
InitDelay = 0
WaitForPlayer = 1
HasResidence = 1
Workshops = 1
Money = 3000
Married = 0

[INIT-PLAYER-1]
HasResidence = 1
Workshops = 0
Money = 6000
Married = 0

[INIT-AI-1]
InitDelay = 0
WaitForPlayer = 1
HasResidence = 1
Workshops = 1
Money = 4000
Married = 0

[INIT-PLAYER-2]
HasResidence = 1
Workshops = 0
Money = 4000
Married = 0

[INIT-AI-2]
InitDelay = 0
HasResidence = 1
Workshops = 1
Money = 5000
Married = 0

[INIT-PLAYER-3]
HasResidence = 1
Workshops = 0
Money = 3000
Married = 0

[INIT-AI-3]
InitDelay = 0
HasResidence = 1
Workshops = 2
Money = 5000
Married = 1


[INIT-PLAYER-4]
HasResidence = 1
Workshops = 0
Money = 2500
Married = 0

[INIT-AI-4]
InitDelay = 0
HasResidence = 1
Workshops = 2
Money = 6000
Married = 1
Childs = 2


[NETWORK]
// ATTENTION: this settings are only valid, if you have selected "_Network" as campaign
World="nottinghamshire.wld"
//Specifies whether the synclogger is used when playing a multiplayer game
UseSyncLogger = 1
//specifies whether sync errors are fatal
AsyncFatal = 1
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  #180  
Old 23-10-2006, 13:08
Gundor Gundor is offline
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Hi,

I had the same idea but after editing the config.ini and saving it nothing changed.... details are the same as before but in the ini-file settings stay changed... Tried several times but nothing changed...


greets
gundor
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