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  #31  
Old 28-05-2006, 14:20
Tom Keller Tom Keller is offline
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Quote:
Originally Posted by Penkster
Splinter Cell: Chaos Theory *OS FIX*

This fix is for those who still use systems such as win2k,2003,XP SP1 or an unpatched version of Windows XP, or even the 64 bit version of XP.

Should be on GCW soon I would imagine....
Could be this one :

http://rapidshare.de/files/21637334/scct-fix.rar
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  #32  
Old 28-05-2006, 15:16
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OK now this ISNT warez info about copy of game but ONLY the crack.

Im posting this to let you know its not a loader and its a real crack.

--------------------------------------------------------------------------

Splinter Cell: Chaos Theory *OS FIX* (C) Ubisoft


05/2006 :..... RELEASE.DATE .. PROTECTION .......: Starforce 3
1 :.......... DISC(S) .. GAME.TYPE ........: Action






Our initial release used one SP2-only technique, hence it did not support
older systems. This fix is for those who still use systems such as win2k,
2003, XP SP1 or an unpatched version of Windows XP, or even the 64 bit
version of XP. Enjoy!

Release Information:

As For Deviance claiming we used a loader, ignorant bullshit as always. The
code added at entrypoint is only for proper import table loading. Our
release doesnt use drivers and can be debugged (for those who want make
trainers for example), cdcheck isnt "fooled", it simply does not exist in
our release. If you want a fine example of what a Loader actualy is, incase
you still have it mixed up, have a look at DEViANCE release of Cricket 2005.





For those who grabbed our release and want to apply the PPF patch.

1. Unrar.
2. Apply PPF to fix your image
3. Copy the Crack again
4. Play the game.

For those who just want to apply the crackfix to their installed version.

1. Unrar.
2. Copy the new executable to system directory of your installation directory.
3. Play the game.
--------------------------------------------------------------------------

So basically dont believe all you read. esp from jealous rival crackers groups
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  #33  
Old 28-05-2006, 15:46
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Ok, thx for info...

Its hard to know since I don't sit here debugging stuff myself.. Sweet to know that reloaded still has the skills..
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  #34  
Old 29-05-2006, 06:08
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Fine, that's what I wanted to hear
I didnt (want to) believe that Reloaded would actually act on such a low level, but as always they proved to be PERFECT, Gee thanks, guys
KEEP ON ROCKIN !!!
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  #35  
Old 29-05-2006, 06:15
DABhand DABhand is offline
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Ahh thats group to group banter, happens all the time.


They dont really hate each other, they just like to moan to pass the time :P
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  #36  
Old 30-05-2006, 08:39
king_Olli king_Olli is offline
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Talking IT WOOOORKS with xp 64bit!!!

FINALLY they did it.
i've been waiting so long, now I will play scct the first time...


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  #37  
Old 30-05-2006, 09:27
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Cool 28.05.2006 independence day !!!

The day of independence for many people.
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  #38  
Old 30-05-2006, 09:35
LordHalbert2 LordHalbert2 is offline
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Took over 1 year, but it was worth it !!

I love the game !!

This has to be a record for the longest delayed crack (as measured from release date).


Those Ruskies are trixy !!
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  #39  
Old 30-05-2006, 09:49
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Perhaps the longest delay, perhaps not. We've waited a very long time for TOCA Race Driver 2 (1.2), too.
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  #40  
Old 30-05-2006, 12:08
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Still waiting for ToCa 3, LOL
maybe they really know how to crack SF3 (in some kind of 'general' way)...

BTW: What would have happened if they released a loader? Would this mean that the crack would have required Sf drivers and stuff ? So does the loader correspond to fooling the copy prot instead of properly unpacking it ?
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  #41  
Old 30-05-2006, 12:44
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yes
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  #42  
Old 30-05-2006, 18:14
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a loader requires the protection driver(s) to work as it executes the game (i.e. safedisc exe wrapper sets up the temp files (anti-dbg, disc check)) and alters some opcodes with own code.
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  #43  
Old 31-05-2006, 04:03
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now for the US version
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  #44  
Old 01-06-2006, 16:27
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I don't really know what you're so happy about. The real Independence Day was in oct 05 when SFCure was released. This was the first time we were able to play SCCT and TM Sunrise (first games with Starforce 3 Pro) without original disc or USB device. It became even easier when Daemon Tools 4 appeared. Today you don't even need to unplugg your DVD-ROM if you own a n-Force4, VIA or SiS mainboard. That's why I think this crack is no breakpoint in Starforce killing history.
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  #45  
Old 01-06-2006, 16:47
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Quote:
That's why I think this crack is no breakpoint in Starforce killing history
i think reloaded just wanted to show "hey thereīs no unbreakable protection". but did u ever tried to fully crack a game like SCCT or Bet On Soldier with all the options enabled (VM, VFS, SFFS...) and all the anti-debug, crc, obsfuscating...

cloning/playing with mini img isnīt a problem and wonīt be as long as tools are available like daemon / blindwrite / alcohol or custom coded ones like Tetris for Tages v5.2.

performance wise for a star-force game, a cracked runs always faster. when u start the game there is no:
- driver extraction
- switching to ring0 for driver usage
- anti-debug tricks
- check for emulators
- disc check
- vm usage can really slow down the game

just notice the slowdown when executaing a sf wrapped file.
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