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  #91  
Old 24-04-2005, 05:49
cabernet cabernet is offline
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can anyone make a keygen for that starforce activation? It has a manual selection option. It gives you a code and well starforce/unbisoft should give you the correct combiation for that code. So can any of you freaks and geeks make keygens
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  #92  
Old 24-04-2005, 08:13
BlueMan0025 BlueMan0025 is offline
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Lightbulb Idea for NoCD

Hey guys, i dunno if someone gets this idea beside me: using the demo SCCT.exe, copy it into the full_game_dir, and use it to run the full game without CD (and without starforce !).
With just the exe by itself it's not working, but I have tryed messing with .dll and /data folder and now the exe accepts to start and reads a lot of files, but crash at the end ... Maybe that some of you can try also..

A low tech solution could also rename files in the demo/data folder and replace them with some of the fullgame levels (not convenient as you can play only 1 level before having to rename/recopy files again) .

Let me (us) know !
  #93  
Old 24-04-2005, 13:11
DABhand DABhand is offline
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Silly idea, for the simple fact the demo.exe has been coded to only allow so much play.
  #94  
Old 24-04-2005, 13:12
DABhand DABhand is offline
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Quote:
Originally Posted by cabernet
can anyone make a keygen for that starforce activation? It has a manual selection option. It gives you a code and well starforce/unbisoft should give you the correct combiation for that code. So can any of you freaks and geeks make keygens

You obviously been standing on your head too much down under, that you failed to read the rules.
  #95  
Old 24-04-2005, 14:09
BlueMan0025 BlueMan0025 is offline
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Not so silly

Quote:
Originally Posted by DABhand
Silly idea, for the simple fact the demo.exe has been coded to only allow so much play.
Consider that a lot of the scripting is not done in the .exe, but in the .ini, .dem, .u, etc ... and you 'll find the idea not so silly.
Usually demo are far from being as much protected as the full game; coders consider that as you only have 1 level of the game w/ the demo, you won't go much further, so they don't need to protect it . That's why the demo is not shipped with starforce inside.

Of course, there is almost no chance that the demo.exe contains the code for the multiplayer and other fancy options, but the demo allows the solo play, so i don't see why it would not work if you provide it the missing levels...
Well, at least, it's an idea... I'll continue to see what i can do with the help of filemon and regmon, unless you got a better idea...
  #96  
Old 24-04-2005, 14:26
DABhand DABhand is offline
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Level details etc may be indeed in other files, but the demo does not read those files.

If it did wouldnt you think they would not release a demo for people to abuse it?
  #97  
Old 24-04-2005, 14:34
CTYScorpion CTYScorpion is offline
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Why would someone play one level, then exit the game, rename all the files, and then play another level?
It's more fun then to not play scct, but another game

This is no new idea. the developers will have thought about this possibility, too, and will have made it impossible
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  #98  
Old 24-04-2005, 15:23
BlueMan0025 BlueMan0025 is offline
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Reply

Quote:
Originally Posted by DABhand
Level details etc may be indeed in other files, but the demo does not read those files.

If it did wouldnt you think they would not release a demo for people to abuse it?
So why am i able to find this inside one of the .ini ?

[MAPS]
m_szMissionSP[0]="01_Lighthouse"
m_szMissionSP[1]="02_Cargoship"
m_szMissionSP[2]="03_Bank"
m_szMissionSP[3]="04_Penthouse"
m_szMissionSP[4]="05_Displace01"
m_szMissionSP[5]="06_Hokkaido"
m_szMissionSP[6]="07_Battery"
m_szMissionSP[7]="08_SeoulOne"
m_szMissionSP[8]="09_SeoulTwo"
m_szMissionSP[9]="10_BathHouse"
m_szMissionSP[10]="11_KokuboSosho"
m_szMissionMP[0]="00_Training_COOP"
m_szMissionMP[1]="01_Panama"
m_szMissionMP[2]="02_seoulthree"
m_szMissionMP[3]="03_ChemBunker"
m_szMissionMP[4]="04_GCS"

Well it sems that you're not interested by this method, but more interested to wait until someone else release a nocd, so i will do my work on my own... will let u know if i find something tough.
  #99  
Old 24-04-2005, 15:49
DABhand DABhand is offline
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Jeesus trust me, if demo exe's could be used in your way of thinking the publishers/developers wouldnt release them.


The game exe will read the ini file properly, but a demo exe wont. You can try all you want but you will fail.
  #100  
Old 24-04-2005, 16:06
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coffin filler coffin filler is offline
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Quote:
Originally Posted by BlueMan0025
So why am i able to find this inside one of the .ini ?

[MAPS]
m_szMissionSP[0]="01_Lighthouse"
m_szMissionSP[1]="02_Cargoship"
m_szMissionSP[2]="03_Bank"
m_szMissionSP[3]="04_Penthouse"
m_szMissionSP[4]="05_Displace01"
m_szMissionSP[5]="06_Hokkaido"
m_szMissionSP[6]="07_Battery"
m_szMissionSP[7]="08_SeoulOne"
m_szMissionSP[8]="09_SeoulTwo"
m_szMissionSP[9]="10_BathHouse"
m_szMissionSP[10]="11_KokuboSosho"
m_szMissionMP[0]="00_Training_COOP"
m_szMissionMP[1]="01_Panama"
m_szMissionMP[2]="02_seoulthree"
m_szMissionMP[3]="03_ChemBunker"
m_szMissionMP[4]="04_GCS"

Well it sems that you're not interested by this method, but more interested to wait until someone else release a nocd, so i will do my work on my own... will let u know if i find something tough.
If there was any possability that the demo's exe was of any use for the full game we would be playing SCCT without having to insert original disk. dont know if its escaped your attention but ppl in the know (crackers like "reloaded,Devience etc etc) are unable to sort scct's protection out. Meaning the exe of the demo = no good because if it were all other games that have had demo's out would be cracked with the help of the demo's exe (and what about games that have been cracked without a demo having ever been released ? Do you think the Dev's and Publishers would even concider releasing demos if your idea was pratical ? I think not. (and belive me the groups out there do not rip the protection outa exe's,dll's etc for full games due to getting hold of the exe from a demo). Just because the ini contains the above script that dosent mean anything of value as far as a crack goes. I do not confess to know lots about the process involved when creating a nocd,fixed exe etc but i do have enough of an understanding to know the demo's exe is useless. No offence intended BlueMan0025 (everything comes from an idea originaly,just some ideas can not be turned into practicality).
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Last edited by coffin filler; 24-04-2005 at 16:11.
  #101  
Old 28-04-2005, 12:55
meganassi meganassi is offline
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i don't really think, that any cracker had tried to patch the demo-exe. maybe it works, maybe you can add deleted options back to the exe. but i dont think, this is easier than cracking it. but maybe easier than cracking starforce3, especially THIS SF3. maybe some REAL GOOD coder can try it.... why not?
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  #102  
Old 28-04-2005, 15:34
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Why would you, instead of playing the game with your original CDs and having fun, go through the hassle of trying to learn how to make a crack?
Play the game.. have fun.. it's what it's all about..
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  #103  
Old 28-04-2005, 16:31
BlueMan0025 BlueMan0025 is offline
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Cool Reply

Quote:
Originally Posted by meganassi
i don't really think, that any cracker had tried to patch the demo-exe. maybe it works, maybe you can add deleted options back to the exe.
Be realistic, it will never be possible to add the deleted options, and the demo doesn't need to be cracked (it' not protected !), but tweaked.

The only thing that you can hope, is to use the existing demo options (start a new game, load/save, options) on all game levels instead of just the 1st. You will -never- have the missed functions (like multiplayer).

I've to say that i've get some success with this method, playing with the different patchs and/or exe+dll. A lot of mixing, but the result is there. Unfortunately, it seems that the game is not very stable, but it's probably coming from the fact that the demo itself was buggy and not completly finished when released.

Note that my objective was not to crack SF3, but to circumvent it, and it's working. But, just to give you another idea, keep in mind that SF3 is encrypting the original game, and decrypt it in RAM when running. If you consider that many of the source code of the demo should be identical to the decrypted full-game, this could help some to find the decryption sequence. (the crypto key is easier to find if you have both the encrypted and desencrypted object in front of you). I'm not at all playning in this league, but at least this shows to the sceptical that a demo exe is still usable when trying to crack the original.

Tchao

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  #104  
Old 29-04-2005, 04:37
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yare yare


man this is a devil, i havent been here a while and now this bitch crops up! I still havent managed it yet....

Starforce is evil!
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  #105  
Old 29-04-2005, 12:33
Mister_T Mister_T is offline
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For Silent Hunter III give a crack, why not for Splinter Cell 3 ????
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