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  #46  
Old 04-08-2004, 07:49
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Just a warning to those with an 9700/9800pro ati vid card, tehe game will probably crash after 15-20 minutes of play. You have to find the beta 4.8 catalyst drivers to fix that problem.
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  #47  
Old 04-08-2004, 15:39
EMPiRE EMPiRE is offline
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got a 9800pro and using the latest omegadrivers I have not had any crashes (only gfx halt when a new best appears... dunno why this is happening)
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Old 09-08-2004, 18:25
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So then ladies, the games been available for just over a week. Has it lived up to your expecations? Or was I right in thinking that its all Graphics no Gameplay?

Roll on Half-Life 2
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  #49  
Old 09-08-2004, 18:58
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ati 9800 pro no crashes at all and yes i like the game it's pretty cool worth $54.99 for sure.
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  #50  
Old 09-08-2004, 19:15
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u paid 55 dollars for doom 3... dude next time search the internet, ud save a few bucks
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  #51  
Old 10-08-2004, 02:23
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Angry Doom 3 Problems

Has anyone been having problems running Doom 3?

The following is my current specs:
AMD 2500+ (OC'ed to 3200+)
Radeon 9500 Non-Pro
512MB
With a GigaByte NForce 2 Board

I'm pretty sure that my specs are good enough to play the game....but....when I get into the menu screen and try and play say the Recruit game.....It starts to load it and then kicks me back to the main menu screen....And this is from a Legit copy of Doom 3.....

This is what I get when I pull down the console screen


2191 MHz AMD CPU with MMX & 3DNow! & SSE
512 MB System Memory
128 MB Video Memory
Winsock Initialized
Hostname: XXXXX
IP: XXX.XXX.X.XXX
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Current search path:
C:\Program Files\Doom 3/base
C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)
C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)
C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)
C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)
C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)
C:\Program Files\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----- R200_Init -----
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
Cg not available.
--------------------------------------------
---------- R_Exp_Init ----------
PARAM bloom0 = { 0.199501 };
PARAM bloom1 = { 0.176059 };
PARAM bloom2 = { 0.121004 };
PARAM bloom3 = { 0.064769 };
PARAM bloom4 = { 0.027000 };
PARAM bloom5 = { 0.008765 };
PARAM bloom6 = { 0.002216 };
PARAM bloom7 = { 0.000436 };
Available.
--------------------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:\Program Files\Doom 3\base\game00.pk4/gamex86.dll
copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll
game using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Jul 8 2004
Initializing event system
...471 event definitions
Initializing class hierarchy
...141 classes, 190284 bytes for event callbacks
Initializing scripts
Compiled 'interpolateShaderParm': 1642.5 ms
---------- Compile stats ----------

Memory usage:
Strings: 79, 9648 bytes
Statements: 67720, 1354400 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2472040 bytes
Static data: 2277552 bytes
Allocated: 3280396 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
--------- Map Initialization ---------
Map: game/mars_city1
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
----------- Game Map Init ------------
collision data:
421 models
30823 vertices (722 KB)
54551 edges (1917 KB)
22257 polygons (1564 KB)
4068 brushes (556 KB)
12449 nodes (340 KB)
43444 polygon refs (339 KB)
14219 brush refs (111 KB)
18352 internal edges
1461 sharp edges
0 contained polygons removed
0 polygons merged
5551 KB total memory used
315 msec to load collision data.
map bounds are (19640.0, 22168.0, 29496.0)
max clip sector is (1227.5, 1385.5, 1843.5)
2 KB passage memory used to build PVS
2 msec to calculate PVS
56 areas
110 portals
9 areas visible on average
448 bytes PVS data
[Load AAS]
loading maps/game/mars_city1.aas48
done.
[Load AAS]
loading maps/game/mars_city1.aas96
[Load AAS]
loading maps/game/mars_city1.aas_guardian
[Load AAS]
loading maps/game/mars_city1.aas_mancubus
[Load AAS]
loading maps/game/mars_city1.aas_sabaoth
[Load AAS]
loading maps/game/mars_city1.aas_cyberdemon
Entering doom_main()
Exiting doom_main()
Spawning entities
loaded collision model models/mapobjects/com/platguistand/mc_platguistand.lwo
WARNING: marscity_cinematic_sarge_1 has no AAS file
WARNING: marscity_cinematic_sarge2_1 has no AAS file

loaded collision model models/mapobjects/filler/burgerboxopen.lwo
glprogs/heatHazeWithMaskAndVertex.vfp
glprogs/heatHazeWithMaskAndVertex.vfp
loaded collision model models/mapobjects/lab/diamondbox/diamondbox_sm.lwo
loaded collision model models/mapobjects/com/modconsole1.lwo
loaded collision model models/mapobjects/filler/burgereat.lwo
loaded collision model models/mapobjects/filler/burgerboxclose.lwo
loaded collision model models/mapobjects/filler/mkeyboard.lwo
loaded collision model models/mapobjects/lights/florescent_bulbflare.ASE
loaded collision model models/mapobjects/base/misc/emerlight.ase
loaded collision model models/mapobjects/monitors/controlmonitor.lwo
loaded collision model models/mapobjects/doors/mcitydoor2l.lwo
loaded collision model models/mapobjects/doors/mcitydoor2r.lwo
loaded collision model models/mapobjects/doors/mcdoor2frame.lwo
loaded collision model models/mapobjects/tables/conf_table/conf_table.lwo
loaded collision model models/mapobjects/filler/cola1.lwo
loaded collision model models/mapobjects/filler/foamcup.lwo
loaded collision model models/mapobjects/signs/marquee/marquee.lwo
loaded collision model models/mapobjects/doors/mcitydoorframe.lwo
loaded collision model models/mapobjects/doors/mcitydoorframegui.lwo
loaded collision model models/items/keycard/keycard3.lwo
loaded collision model models/mapobjects/doors/mcitydoor.lwo
loaded collision model models/mapobjects/cpu/pullhandle.lwo
loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo
loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1.
lwo
loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo
loaded collision model models/mapobjects/filler/ktable.lwo
loaded collision model models/mapobjects/cpu/heater.lwo
loaded collision model models/mapobjects/cpu/heater2.lwo
loaded collision model models/mapobjects/cpu/comrack2.lwo
loaded collision model models/mapobjects/lab/sink2/sink2.lwo
loaded collision model models/mapobjects/filler/sodamachine.lwo
loaded collision model models/mapobjects/filler/binder1.ase
loaded collision model models/mapobjects/lab/bubbler2/bubbler2.lwo
loaded collision model models/mapobjects/filler/tbox7.ase
loaded collision model models/mapobjects/filler/binder3.ase
loaded collision model models/mapobjects/chairs/modchair/modtable.lwo
loaded collision model models/mapobjects/chairs/modchair/modseat.lwo
loaded collision model models/mapobjects/chairs/modchair/modarm.lwo
removed 2 degenerate triangles
loaded collision model models/mapobjects/lab/newfridge/newfridge.lwo
loaded collision model models/mapobjects/filler/paper1.ase
loaded collision model models/mapobjects/filler/tbox6.ase
loaded collision model models/mapobjects/filler/tbox_open.ase
loaded collision model models/mapobjects/filler/toolchest.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1frm.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1.lwo
loaded collision model models/mapobjects/com/modconsole2.lwo
loaded collision model models/mapobjects/com/modconsole5.lwo
loaded collision model models/mapobjects/cpu/cpumaze1.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1win.lwo
loaded collision model models/mapobjects/com/modconsole4.lwo
loaded collision model models/mapobjects/lab/gizmo2/gizmo2.lwo
loaded collision model models/mapobjects/lab/autable/autable.lwo
loaded collision model models/mapobjects/lab/roboarm1/roboarm1.lwo
loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo
loaded collision model models/mapobjects/cpu/comrack.lwo
loaded collision model models/mapobjects/tables/gendesk/gendesk2.lwo
loaded collision model models/mapobjects/filler/tbox2.ase
loaded collision model models/mapobjects/cpu/serverplate.lwo
loaded collision model models/mapobjects/filler/snackmachine.lwo
loaded collision model models/mapobjects/filler/tbox1.ase
loaded collision model models/mapobjects/washroom/clamp.ase
loaded collision model models/mapobjects/washroom/urinal2.ase
loaded collision model models/mapobjects/washroom/dryer.ase
loaded collision model models/mapobjects/washroom/bsink.ase
loaded collision model models/mapobjects/washroom/soap.ase
loaded collision model models/mapobjects/washroom/toilet.ase
loaded collision model models/mapobjects/washroom/tp.ase
loaded collision model models/mapobjects/arcade_machine/arcade_machine.lwo
loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo
loaded collision model models/mapobjects/skmachines/skoverhang.lwo
loaded collision model models/mapobjects/shipping_crates/shipping_crates.lwo
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: file C:\Program Files\Doom 3\base\pak002.pk4/models/md5/chars/campbell/
marscity/hangar_campbell_b.md5anim, line 2068: more than one dot in number
********************
WARNING: idSession: triggering mainmenu watchdog
]
condump error.txt
Dumped console text to error.txt.

If there anything I can do to clear this error up... I've already re-installed XP just to make sure that the game would run proper


Thanks

Last edited by Aragorn_ii; 10-08-2004 at 02:45.
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  #52  
Old 10-08-2004, 04:10
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Luciel Luciel is offline
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u get that with ol crappeh radeons, download the new beta catalyst drivers and it should be fixed.
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  #53  
Old 10-08-2004, 10:13
puppeteer666 puppeteer666 is offline
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plus i've noticed when i oc my cpu at times some games crash try cpu at stock speed.
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  #54  
Old 10-08-2004, 13:05
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pak004.pk4 is corrupt on like 80% of the Doom 3 "archives". I had the same exact problem, pak004.pk4 is all the textures for Doom3. Try another site, torrents are usually best, avoid IRC.
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  #55  
Old 10-08-2004, 13:13
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Quote:
Originally Posted by invisible777
pak004.pk4 is corrupt on like 80% of the Doom 3 "archives". I had the same exact problem, pak004.pk4 is all the textures for Doom3. Try another site, torrents are usually best, avoid IRC.
u arent suggesting that he download the game, are u??
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  #56  
Old 10-08-2004, 15:36
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Quall999 Quall999 is offline
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not after shipping http://www.fileforums.com/images/smilies/wink.gif, I looked lol.

Anyways, I like the game. It is like no fps that I have played. It actually makes me jump continuously throughout the game, and the levels are as beautiful as said. I play about a level a day, and am on lvl 12 now. Multiplayer is alot funner than I expected too. I was used to a 4 player limit (well, ther eis that patch) from halo, but it actually makes it funner than 8. The weapons are never there with 8 people, it actually sucks alot when you try and play with a pistal in a room lagged out by too many players.

So, my answer is that it it not as good as it was hyped, but it is on my top list of favorite fps's.
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  #57  
Old 10-08-2004, 15:42
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Quote:
Originally Posted by invisible777
pak004.pk4 is corrupt on like 80% of the Doom 3 "archives". I had the same exact problem, pak004.pk4 is all the textures for Doom3. Try another site, torrents are usually best, avoid IRC.
Telling someone to download the game from torrents instead of IRC as help and then basically telling us that it is what you did....I think you should come back in a week.
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Last edited by Quall999; 10-08-2004 at 15:45.
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  #58  
Old 10-08-2004, 16:09
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i pad £24 with shipping free in powerplay, i dunno how many dollars that is tho he
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[QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE]

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... Norton didn't find them?[/QUOTE]
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  #59  
Old 10-08-2004, 18:40
puppeteer666 puppeteer666 is offline
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if your gonna talk about stealing don't do it on a public forum!
be a pro and stfu!
there's only one good thief a quiet one!
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  #60  
Old 10-08-2004, 19:21
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Are u insinuating u download games puppeteer666?
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[QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE]

[QUOTE]Ever though that you never got viruses because...
... Norton didn't find them?[/QUOTE]
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