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#46
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Just a warning to those with an 9700/9800pro ati vid card, tehe game will probably crash after 15-20 minutes of play. You have to find the beta 4.8 catalyst drivers to fix that problem.
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--v1.0 [COLOR=Gray]case modded[/COLOR] Xbox with a [COLOR=DarkGreen]160gb[/COLOR] HDD upgrade[URL="irc://irc.efnet.net/fileforums"] [/URL] |
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#47
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got a 9800pro and using the latest omegadrivers I have not had any crashes (only gfx halt when a new best appears... dunno why this is happening)
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#48
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So then ladies, the games been available for just over a week. Has it lived up to your expecations? Or was I right in thinking that its all Graphics no Gameplay?
Roll on Half-Life 2
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#FileForums on EFNET
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#49
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ati 9800 pro no crashes at all and yes i like the game it's pretty cool worth $54.99 for sure.
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Playstation 2 VER.9 /Magic pro=very stable Shop smart! shop S-Mart! |
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#50
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u paid 55 dollars for doom 3... dude next time search the internet, ud save a few bucks
__________________
I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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#51
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Has anyone been having problems running Doom 3?
The following is my current specs: AMD 2500+ (OC'ed to 3200+) Radeon 9500 Non-Pro 512MB With a GigaByte NForce 2 Board I'm pretty sure that my specs are good enough to play the game....but....when I get into the menu screen and try and play say the Recruit game.....It starts to load it and then kicks me back to the main menu screen....And this is from a Legit copy of Doom 3..... ![]() This is what I get when I pull down the console screen 2191 MHz AMD CPU with MMX & 3DNow! & SSE 512 MB System Memory 128 MB Video Memory Winsock Initialized Hostname: XXXXX IP: XXX.XXX.X.XXX doom using MMX & SSE for SIMD processing enabled Flush-To-Zero mode ------ Initializing File System ------ Current search path: C:\Program Files\Doom 3/base C:\Program Files\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files\Doom 3\base\pak001.pk4 (8972 files) C:\Program Files\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 4966 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 4966 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...attempting to use stereo ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found X..GL_EXT_stencil_two_side not found ...using GL_ATI_separate_stencil ...using GL_ATI_fragment_shader ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----- R200_Init ----- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. Cg not available. -------------------------------------------- ---------- R_Exp_Init ---------- PARAM bloom0 = { 0.199501 }; PARAM bloom1 = { 0.176059 }; PARAM bloom2 = { 0.121004 }; PARAM bloom3 = { 0.064769 }; PARAM bloom4 = { 0.027000 }; PARAM bloom5 = { 0.008765 }; PARAM bloom6 = { 0.002216 }; PARAM bloom7 = { 0.000436 }; Available. -------------------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program Files\Doom 3\base\game00.pk4/gamex86.dll copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll game using MMX & SSE for SIMD processing enabled Flush-To-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jul 8 2004 Initializing event system ...471 event definitions Initializing class hierarchy ...141 classes, 190284 bytes for event callbacks Initializing scripts Compiled 'interpolateShaderParm': 1642.5 ms ---------- Compile stats ---------- Memory usage: Strings: 79, 9648 bytes Statements: 67720, 1354400 bytes Functions: 2108, 250452 bytes Variables: 147320 bytes Mem used: 2472040 bytes Static data: 2277552 bytes Allocated: 3280396 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- -------- Initializing Session -------- session initialized -------------------------------------- --- Common Initialization Complete --- --------- Game Map Shutdown ---------- -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/gameover.gui. reloading guis/msg.gui. reloading guis/takeNotes.gui. reloading guis/intro.gui. --------- Map Initialization --------- Map: game/mars_city1 glprogs/heatHaze.vfp glprogs/heatHaze.vfp glprogs/heatHazeWithMask.vfp glprogs/heatHazeWithMask.vfp ----------- Game Map Init ------------ collision data: 421 models 30823 vertices (722 KB) 54551 edges (1917 KB) 22257 polygons (1564 KB) 4068 brushes (556 KB) 12449 nodes (340 KB) 43444 polygon refs (339 KB) 14219 brush refs (111 KB) 18352 internal edges 1461 sharp edges 0 contained polygons removed 0 polygons merged 5551 KB total memory used 315 msec to load collision data. map bounds are (19640.0, 22168.0, 29496.0) max clip sector is (1227.5, 1385.5, 1843.5) 2 KB passage memory used to build PVS 2 msec to calculate PVS 56 areas 110 portals 9 areas visible on average 448 bytes PVS data [Load AAS] loading maps/game/mars_city1.aas48 done. [Load AAS] loading maps/game/mars_city1.aas96 [Load AAS] loading maps/game/mars_city1.aas_guardian [Load AAS] loading maps/game/mars_city1.aas_mancubus [Load AAS] loading maps/game/mars_city1.aas_sabaoth [Load AAS] loading maps/game/mars_city1.aas_cyberdemon Entering doom_main() Exiting doom_main() Spawning entities loaded collision model models/mapobjects/com/platguistand/mc_platguistand.lwo WARNING: marscity_cinematic_sarge_1 has no AAS file WARNING: marscity_cinematic_sarge2_1 has no AAS file loaded collision model models/mapobjects/filler/burgerboxopen.lwo glprogs/heatHazeWithMaskAndVertex.vfp glprogs/heatHazeWithMaskAndVertex.vfp loaded collision model models/mapobjects/lab/diamondbox/diamondbox_sm.lwo loaded collision model models/mapobjects/com/modconsole1.lwo loaded collision model models/mapobjects/filler/burgereat.lwo loaded collision model models/mapobjects/filler/burgerboxclose.lwo loaded collision model models/mapobjects/filler/mkeyboard.lwo loaded collision model models/mapobjects/lights/florescent_bulbflare.ASE loaded collision model models/mapobjects/base/misc/emerlight.ase loaded collision model models/mapobjects/monitors/controlmonitor.lwo loaded collision model models/mapobjects/doors/mcitydoor2l.lwo loaded collision model models/mapobjects/doors/mcitydoor2r.lwo loaded collision model models/mapobjects/doors/mcdoor2frame.lwo loaded collision model models/mapobjects/tables/conf_table/conf_table.lwo loaded collision model models/mapobjects/filler/cola1.lwo loaded collision model models/mapobjects/filler/foamcup.lwo loaded collision model models/mapobjects/signs/marquee/marquee.lwo loaded collision model models/mapobjects/doors/mcitydoorframe.lwo loaded collision model models/mapobjects/doors/mcitydoorframegui.lwo loaded collision model models/items/keycard/keycard3.lwo loaded collision model models/mapobjects/doors/mcitydoor.lwo loaded collision model models/mapobjects/cpu/pullhandle.lwo loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1. lwo loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo loaded collision model models/mapobjects/filler/ktable.lwo loaded collision model models/mapobjects/cpu/heater.lwo loaded collision model models/mapobjects/cpu/heater2.lwo loaded collision model models/mapobjects/cpu/comrack2.lwo loaded collision model models/mapobjects/lab/sink2/sink2.lwo loaded collision model models/mapobjects/filler/sodamachine.lwo loaded collision model models/mapobjects/filler/binder1.ase loaded collision model models/mapobjects/lab/bubbler2/bubbler2.lwo loaded collision model models/mapobjects/filler/tbox7.ase loaded collision model models/mapobjects/filler/binder3.ase loaded collision model models/mapobjects/chairs/modchair/modtable.lwo loaded collision model models/mapobjects/chairs/modchair/modseat.lwo loaded collision model models/mapobjects/chairs/modchair/modarm.lwo removed 2 degenerate triangles loaded collision model models/mapobjects/lab/newfridge/newfridge.lwo loaded collision model models/mapobjects/filler/paper1.ase loaded collision model models/mapobjects/filler/tbox6.ase loaded collision model models/mapobjects/filler/tbox_open.ase loaded collision model models/mapobjects/filler/toolchest.lwo loaded collision model models/mapobjects/doors/deldoor1/deldoor1frm.lwo loaded collision model models/mapobjects/doors/deldoor1/deldoor1.lwo loaded collision model models/mapobjects/com/modconsole2.lwo loaded collision model models/mapobjects/com/modconsole5.lwo loaded collision model models/mapobjects/cpu/cpumaze1.lwo loaded collision model models/mapobjects/doors/deldoor1/deldoor1win.lwo loaded collision model models/mapobjects/com/modconsole4.lwo loaded collision model models/mapobjects/lab/gizmo2/gizmo2.lwo loaded collision model models/mapobjects/lab/autable/autable.lwo loaded collision model models/mapobjects/lab/roboarm1/roboarm1.lwo loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo loaded collision model models/mapobjects/cpu/comrack.lwo loaded collision model models/mapobjects/tables/gendesk/gendesk2.lwo loaded collision model models/mapobjects/filler/tbox2.ase loaded collision model models/mapobjects/cpu/serverplate.lwo loaded collision model models/mapobjects/filler/snackmachine.lwo loaded collision model models/mapobjects/filler/tbox1.ase loaded collision model models/mapobjects/washroom/clamp.ase loaded collision model models/mapobjects/washroom/urinal2.ase loaded collision model models/mapobjects/washroom/dryer.ase loaded collision model models/mapobjects/washroom/bsink.ase loaded collision model models/mapobjects/washroom/soap.ase loaded collision model models/mapobjects/washroom/toilet.ase loaded collision model models/mapobjects/washroom/tp.ase loaded collision model models/mapobjects/arcade_machine/arcade_machine.lwo loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo loaded collision model models/mapobjects/skmachines/skoverhang.lwo loaded collision model models/mapobjects/shipping_crates/shipping_crates.lwo --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: file C:\Program Files\Doom 3\base\pak002.pk4/models/md5/chars/campbell/ marscity/hangar_campbell_b.md5anim, line 2068: more than one dot in number ******************** WARNING: idSession: triggering mainmenu watchdog] condump error.txt Dumped console text to error.txt. If there anything I can do to clear this error up... I've already re-installed XP just to make sure that the game would run properThanks Last edited by Aragorn_ii; 10-08-2004 at 02:45. |
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#52
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u get that with ol crappeh radeons, download the new beta catalyst drivers and it should be fixed.
__________________
I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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#53
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plus i've noticed when i oc my cpu at times some games crash try cpu at stock speed.
__________________
Playstation 2 VER.9 /Magic pro=very stable Shop smart! shop S-Mart! |
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#54
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pak004.pk4 is corrupt on like 80% of the Doom 3 "archives". I had the same exact problem, pak004.pk4 is all the textures for Doom3. Try another site, torrents are usually best, avoid IRC.
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#55
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Quote:
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#56
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not after shipping http://www.fileforums.com/images/smilies/wink.gif, I looked lol.
Anyways, I like the game. It is like no fps that I have played. It actually makes me jump continuously throughout the game, and the levels are as beautiful as said. I play about a level a day, and am on lvl 12 now. Multiplayer is alot funner than I expected too. I was used to a 4 player limit (well, ther eis that patch) from halo, but it actually makes it funner than 8. The weapons are never there with 8 people, it actually sucks alot when you try and play with a pistal in a room lagged out by too many players. So, my answer is that it it not as good as it was hyped, but it is on my top list of favorite fps's.
__________________
--v1.0 [COLOR=Gray]case modded[/COLOR] Xbox with a [COLOR=DarkGreen]160gb[/COLOR] HDD upgrade[URL="irc://irc.efnet.net/fileforums"] [/URL] |
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#57
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Quote:
__________________
--v1.0 [COLOR=Gray]case modded[/COLOR] Xbox with a [COLOR=DarkGreen]160gb[/COLOR] HDD upgrade[URL="irc://irc.efnet.net/fileforums"] [/URL] Last edited by Quall999; 10-08-2004 at 15:45. |
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#58
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i pad £24 with shipping free in powerplay, i dunno how many dollars that is tho he
__________________
I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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#59
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if your gonna talk about stealing don't do it on a public forum!
be a pro and stfu! there's only one good thief a quiet one!
__________________
Playstation 2 VER.9 /Magic pro=very stable Shop smart! shop S-Mart! |
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#60
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Are u insinuating u download games puppeteer666?
__________________
I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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