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Re: What do these tech terms mean?
ok, here is what I can say...I could be wong on some parts though.
Bilinear filtering = a texture filter for games. It makes it so that a texture on a wall looks good when it is blown up, instead of blocky. Trilinear is alot better. software mode = My guess is that the software does everything. instead of hardware. More memory is needed. Thing\k of an snes emulator, no snes hardware is actually used. volumetric FX = ??? My guess is that it has something to do with texture showing volume, like a shader or something. I have no idea. low res = crappy textures...add a blur effect 500 million times and a couple smudge marks. There is your picture. hardware acceleration = processes are done on hardware (as in your graphics card), cpu usage (and memory?) isn't used as much. direct3D HAL = direct3d hardware abstraction layer. Basically a layer between hardware and software. My guess is that it reads from a file on how to display things, like from a graphics driver. Not completely sure. (yes, i googled it) RGBA = basically it's color display hatch compat = ??? hid compat = Human interface device campat(ibility?). Game controllers, joysticks.... direct-show = google tells me it is a movie watching driver, for ingame and whatnot. I have never heard of it before. directsound = well, you can hook your mobo to the cd-rom and get direct sound off of the disk, instead of having software read and do all that other stuff. You will probably not hear a difference. Maybe it saves memory and cpu power, i dunno.
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--v1.0 [COLOR=Gray]case modded[/COLOR] Xbox with a [COLOR=DarkGreen]160gb[/COLOR] HDD upgrade[URL="irc://irc.efnet.net/fileforums"] [/URL] Last edited by Quall999; 25-03-2004 at 08:47. |
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