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On the v9, your installer should have wired to EJECT rather than RESET (because RESET now goes to STANDBY). So to switch off Messiah2, from STANDBY you should hold EJECT till the electrons whirl and the sound is made. The tray comes out, you pop in the game and use EJECT to close the tray and load the original game.
I tried that this morning and the loading times of the game were normal but I got the DNAS error when trying to log on to play online, so i'm assuming that 1) The mod was not disabled ans 2) the mod must be wired to reset instead of eject So based on that quick test, it looks like loading times are only effected when the mod is disabled. Different PS2, different laser, different calibration/adjustment. Your installer could tweak the laser, usually with Azimuth adjustment. I presume this happens when the Messiah2 is switched off - well you haven't been able to do that yet. Let us know. Not sure I understand this? Haven't been able to do what? if you mean turn off the Mod...then I am pretty sure I have because i have been able to play EA games online and there would be no way if I hadn't disabled the mod. And your right the loading delay only happens when I have (or think I have) disabled the mod. As you hadn't turned off the Messiah2, you may have been detected. But I xcan't explain why you got on in the first place. Depends on the detection strategy and I'm not the expert. this one has got me stumped...its like the MOD turned itself back on...just what I need a chip with a mind of its own :-) |
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