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#1
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45000 custom audio track?
How i can make custom audio track?
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#2
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no answer for a long time...
this depends on your burner/software if you get a lba of 11702 with non cdda games you need 2 files of 39332496 Bytes, once described on gotoselfboot or in the faq (16723 sectors) if you normally get a lba of 11700 use two 39337200 bytes files. (16725 sectors) it doesn´t matter how to split the values, you only need to fit the lba of 45000 |
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#3
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THx. i have game 45000 lba. How i make audio track (i have put on song)
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#4
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does shenmue2 euro have a lba of 45000
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#5
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first i was a little bit confused ...
you wan´t to use /a real audio track/s instead of a dummy? i never done that but you need a (good) wave editor and blow up or cut down your prefered audio file/s to fit the lba value. or, use a hex editor, load the dummy tracks and insert/overwrite your audio as hex if you are familiar enough with this stuff. note, if you use wav files, there´s a 44 byte header before the raw data. maybe you can use some raw2wav software to make a "real" wave from a dummy (createt with makefile or newfile) but i think if you want to to that procedure more than once, try to find an easy to use wave editor. i have no doubt which one is good. but others know that, i´m sure. |
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#6
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Quote:
Quote:
PS: you english is very good my still BAD i think
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#7
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another idea,
you have your wave one, you have your wave two, both together are smaller than the needed 79161600 bytes. calculate the difference from your files to that value and make a dummy as third track. |
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#8
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ok i undestend
in the sum must it will come out 79161600 bytes. thx again for help. |
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