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#1
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how can i make a dc game with audio selfbootable ???
i tried it with bin2boot, but it doesn't work
i get an errormessage any ideas ??? bye pr3ston
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1333 athlon 384 ram g-force 2 gts |
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#2
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The very last version of Bin2Boot accepts simple cue files (read its documentation).
Otherwise, you'll have to use Echelon's method. It's easy, but you'll also have to read a bit. |
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#3
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hy
thank you for your reply can you give me a link for the latest version of bin2boot and the echelon tutorial for selbootable dc games with wave tracks thanx a lot bye pr3asto jkö
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1333 athlon 384 ram g-force 2 gts |
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#4
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Look around...
http://www.megagames.com/dc/dc.shtml |
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#5
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or at the programmers homepage.
http://xeal.cjb.net Veryfy if the cue you use is in the right form if you use one check if there is a path in the cue e.g FILE "D:\KAL-CHU.BIN" BINARY and delete the path but i bet you get some Exiting due to signal SIGSEV ...blabla error yust start bin2boot two or three times than it work. why? don´t know if you use a cue in the wrong format your cdi is 100 or 150 meg smaller than your bin. you get no errormessage , blame the author |
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#6
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Hi,
Do you already know how to boot with the "echelon" method? Well, 1st - you extract all your music tracks with something like 'isobuster." I like to make a folder in my selfbooting directory called "cdda." Extract all your music tracks to that directory, and all the game files to another folder. I like to name that folder whatever the game is, or you can just call it "data." 2nd - make a batch file to include all your music tracks. Here's a sample of the one I use: cdrecord -dev=1,0,0 speed=2 -multi -audio -pad cdda\"Track 01.wav" cdda\"Track 02.wav" cdda\"Track 03.wav" cdda\"Track 04.wav" cdda\"Track 05.wav" cdda\"Track 06.wav" cdda\"Track 07.wav" cdda\"Track 08.wav" cdda\"Track 09.wav" cdda\"Track 10.wav" cdda\"Track 11.wav" cdda\"Track 12.wav" cdda\"Track 13.wav" cdda\"Track 14.wav" This one will include 14 tracks. If you need more or less, just add or delete from this. Just open up "notepad" and copy and paste it into it, then save it as "all files" and include ".bat" as your file extension when you name it. Make sure it's in whatever folder you use for self-booting. This one is set for my burner at "1,0,0". Just replace it with whatever your burner is. Run "cdrecord -scanbus" to find out. The speed is set at "2." You can change that if you want, but I don't like burning my music tracks any faster than that. I sometimes get skipping if I do. Also, this one is set for the tracks to be in the directory "cdda" like I mentioned earlier. 4th - At this point, you can keep the music that comes with the game, or you can exchange it for your own. If you want to put your own music in, just put the new song in place of the old track, (keeping the same name of the old track). Stick your blank CD in the drive, and double click on the batch file, (this is easiest), or you can run it from a DOS prompt to burn your 1st session. 5th - Once you are done burning the audio tracks, get the new starting position so you can hack your 1st_read.bin. Type "cdrecord dev=1,0,0 -msinfo" just replace the dev# with yours. Run Binhack.exe and enter the new msinfo number. Put your hacked 1st_read.bin in your folder with the "game" files. 6th - Now make an *.iso of the game files folder with a command at a DOS prompt like this: mkisofs -C 0,(msinfo#) -V "(name of your game)" -l -o (whatever you want to name it).iso "(name of your game folder)" ex: mkisofs -C 0,31678 -V "4 WHEEL THUNDER" -l -o 4wheel.iso 4wheel 7th - Inject your IP.BIN with IPINS.EXE and you're ready to burn your 2nd session. Ex: cdrecord dev=1,0,0 speed=4 -xa1 4wheel.iso Your DONE! If you need any further help with the echelon method, just look around on this website for an echelon self-boot tutorial. I hope this helps. Later, -Ex |
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#7
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hy
a big thanx to all posters i'll try it thanx and bye
__________________
1333 athlon 384 ram g-force 2 gts |
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