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Old 05-08-2012, 08:01
DTJango DTJango is offline
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Ultimate Trainer; The One. Could it be done?

Something I've been wondering about is why no one has made an attempt, at least an open one, at making an ultimate trainer. Yeah, I know, some have the title "Ultimate" or "Mega", but I mean like THE trainer. Or at least a program to access and download trainers in an easy-to-use interface.

Essentially a Steam of trainers where you can go through, download and update with just a couple clicks.

I'm sure it's possible, but do you think it's crossed the minds of any major trainer maker?
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Old 05-08-2012, 09:24
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Niiice, I love integrated solutions!

I think the major problems lies in having a unified program architecture. (Unless we're talking about only an automated downloader that can identify games, either by a running process or by having the user point to the main executable.) I would prefer a constantly updated engine that interprets scripts from text files. (Unencrypted text files. You can "steal" them but what's the point when everyone knows where they initially came from anyway?!) Older scripts would either get updated for newer engines or the engine backwards compatible forever or the engine containing multiple major versions all-in-one (see newer DirectX). This would also mean that adventurous users can also develop and distribute their own trainer scripts.

Wait... I think I invented... tada... Cheat Engine: The Next Generation!
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Old 09-08-2012, 01:40
roberthall roberthall is offline
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That sounds fun! How many games do you have though, that you need a super trainer? Anyway, I think the main problem with a "Steam for trainers" is that someone would need to host the master trainer archive. And unlike the video game industry, the internet community is nowhere near as well organized or trusting.

Now, if you're talking about a single program that includes like 50 different trainers for various games, that seems like a cool idea. Imagine the complexity of programming something like that! I would like to see that though!
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Old 09-08-2012, 01:49
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Quote:
Originally Posted by roberthall View Post
And unlike the video game industry, the internet community is nowhere near as well organized or trusting.
That's hilarious! The internet community gave us GNU/Linux, the video game industry (not the actual video game developers!) game us Safedisc, SecuROM, Star-Force and Tagès. The video game industry is so paranoid that they trust neither developers (ripping them off with like 1-2% of the full profit, recently rejecting game ideas that are not movie tie-ins or sequels) nor customers (invasive copy protection). True, true, the video game industry is organized, though... against everyone else.
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Old 09-08-2012, 02:29
roberthall roberthall is offline
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They're justifiably paranoid though, considering how many people enjoy pirating their software, and how many people have fun bypassing said security methods. It's not just the PC makers either, Nintendo came up with a form of protection on their NES.

Besides that, the greed shown by the video game companies isn't exclusive to them. It happens in all of the economic world from farming to microprocessor manufacturing.

This sicheats/cheathappens is a prime example of the paranoia and divisiveness I'm talking about. The two of them are making it that much harder to access trainers, making an "All-in-One" trainer that much harder to make.
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Old 09-08-2012, 03:10
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The figures regarding piracy are over exagerated.

Yes piracy is a problem but just because somone pirates a game doesnt mean they were ever going to buy that game in the first place. They pirate it cause its there, not cause they are trying to save money.

For example, and keeping it simple, lets say 1000 people pirate a certain game but only 100 of them were ever considering buying that game. So the developers/publishers are not losing 1000 sales they are really only losing 100 sales, yet they tell you they have missed out on 1000 sales.
Most only pirate a game for the hell of it, not because they ever intended to buy it.
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Old 15-08-2012, 22:40
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it can be possible, the only "trainer" that came closes to this was actually MT-X but you have to download a new version everytime they update and add in new cheats, and most of their trainers don't support the pirated version of games. If Joe got the time, cash, and knowledge, he MIGHT go ahead and develop one... and release it in Feb 2014 maybe.
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Old 15-08-2012, 23:25
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Quote:
Originally Posted by darkedone02 View Post
... and most of their trainers don't support the pirated version of games.
... and so they shouldn't. We dont support piracy either, no-one should!
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Old 18-08-2012, 18:43
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Quote:
Originally Posted by Grumpy View Post
... and so they shouldn't. We dont support piracy either, no-one should!
believe it or not, they do. H4x0r uses the crack files to make his trainers, if you look at most of it. it requires Skidrow Cracks or Theta Cracks, Razor1911 Cracks, and other pirating scene groups out there. Even there are some trainers out there that also works with both the pirated and legit versions like LinGon, Fling, and other trainer makers out there. The only trainer maker's that does not support piracy of any of their trainers is MT-X.
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Old 19-08-2012, 00:21
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Quote:
Originally Posted by darkedone02 View Post
believe it or not, they do. H4x0r uses the crack files to make his trainers, if you look at most of it. it requires Skidrow Cracks or Theta Cracks, Razor1911 Cracks, and other pirating scene groups out there. Even there are some trainers out there that also works with both the pirated and legit versions like LinGon, Fling, and other trainer makers out there. The only trainer maker's that does not support piracy of any of their trainers is MT-X.
Oh I use cracks but I buy the games. I use the NoCD Cracks so I dont have to listen to the disc spinning all the time whilst playing, its a hassle using the discs all the time and the cracks allow me to store the original disc for safe keeping.
However, I do not use trainers of any sort. I like the challenge of games so dont want a trainer to make it easier or to cheat. And yes I do understand some of the trainers give you some extra benefits but I am not interested in those.
Its like all the 'assignments' you get with games like Battlefield 3, they dont interest me at all, I just like to run and gun and shoot people ..... only in a game of course.
So just because someone uses a crack, doesnt mean they support piracy.
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Old 19-08-2012, 11:44
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Quote:
Originally Posted by Grumpy View Post
So just because someone uses a crack, doesnt mean they support piracy.
No, they implicitly tell game publishers to fuck off with their stupid ideas for copy protections (*), grow up mentally, adapt to new technologies and stop whining about piracy when they're making millions of dollars anyway. If they aren't making millions of dollars then A) they're in the wrong business, B) they're incapable idiots, C) they're releasing crap. Yeah, I know, I know, this year the CEO will not be able to go to a Hawaii summer holiday for three weeks, only two because pirates stole some of the company's money. That's outrageous! I mean it's outrageous that the CEO is not doing some useful work for an exceptable wage like normal people do.

(*) Which don't work anyway, just make hassles for legal owners, as illegal "owners" get warez releases already with the crack - no hassles for them.
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Old 16-08-2012, 01:14
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Quote:
Originally Posted by darkedone02 View Post
If Joe got the time, cash, and knowledge, he MIGHT go ahead and develop one... and release it in Feb 2014 maybe.
You sound ironic but I have even worse news for you: I got none of it. I gave up cracking and coding trainers like a decade ago; now I do serious work as a job as well as a hobby.
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Old 18-08-2012, 18:44
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Quote:
Originally Posted by Joe Forster/STA View Post
You sound ironic but I have even worse news for you: I got none of it. I gave up cracking and coding trainers like a decade ago; now I do serious work as a job as well as a hobby.
such a shame...
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