|
|
|
#1
|
||||
|
||||
|
same reason i mess with everything TESTING and at the time i did not know it was compressed with hydra so instead of poking at my posts like you have done in the past please leave me alone
__________________
Ideas are bulletproof... Last edited by darkwolves; 26-10-2019 at 17:22. |
| Sponsored Links |
|
#2
|
|||
|
|||
|
I understand that there's no point in compressing the game since the files are encrypted? If the precomp has no overall effect.
|
|
#3
|
|||
|
|||
|
Correct. Encrypted data can't be preprocessed.
|
|
#4
|
|||
|
|||
|
Small question
Hello,
I have a small question regarding what to expect from Oodle rec. I have compressed the main files of Sekiro: Shadows Die Twice using it, many thanks, however I was wondering if the files are meant to be precompressed into much larger sizes, such as how zlib precompression can make files more than 150% their original size! Here is a snippet from my compression log: Code:
Compressing 5 files, 12,138,901,881 bytes Compressing Data2.bdt Compressing Data4.bdt Compressing Data3.bdt Compressing Data1.bdt Compressing Data5.bdt Compressing 12,204,222,513 bytes with srep64 My point is, the precompression hasn't seemed to make the files much larger. Does this mean there is an error with the process? I am only asking because previous to today, I have not compressed an Oodle game. After SREP and LOLZ, the end archive is 9.6GB (from 11.3GB). |
|
#5
|
||||
|
||||
|
This game use kraken?
Edit: https://fileforums.com/showpost.php?...23&postcount=7 + https://fileforums.com/showpost.php?...21&postcount=5
__________________
Haters gonna hate
Last edited by KaktoR; 13-06-2020 at 12:44. |
|
#6
|
|||
|
|||
|
Quote:
![]() If I am incorrect, I will try a different tool. I saw that panker pointed to poodle including an oo2core_4_win64.dll, will this not cause incompatibility with the oo2core_6 used in Sekiro? I read that you recommended oo2reck on another thread: https://www.fileforums.com/showpost....18&postcount=2 As well as another poster: https://www.fileforums.com/showpost....44&postcount=8 |
|
#7
|
||||
|
||||
|
Only because I totally forgot about ztool oodle
![]() I would say just test on a single file and compare
__________________
Haters gonna hate
|
|
#8
|
|||
|
|||
|
Quote:
Edit: ZTool doesn't appear to have a oodle option, perhaps I am missing something? Edit 2: I just figured out Poodle will work with different cores. I think I am sorted. Thank you again sir. Edit 3: poodle has 100% ratio on a 516mb sample. Edit 4: kraken has 100% ratio too. I am slightly clueless. Last edited by Masquerade; 13-06-2020 at 13:32. |
|
#9
|
|||
|
|||
|
Update: I also tried XTool Oodle but still no luck. 100% ratio every time.
|
|
#10
|
||||
|
||||
|
XTool oodle is broken (still). Hopefully razor12911 sort this problem somewhere in future
![]() I am download this game right now again and will test something.
__________________
Haters gonna hate
|
|
#11
|
|||
|
|||
|
I can send you sample, save you some time and bandwidth if you wish.
|
|
#12
|
||||
|
||||
|
Already finished
__________________
Haters gonna hate
|
|
#13
|
||||
|
||||
|
Data2.bdt
Code:
Compressed 1 file, 387,579,088 => 717,672,363 bytes. Ratio 185.17% Compression time: cpu 0.36 sec/real 39.50 sec = 1%. Speed 9.81 mB/s All OK Extracted 1 file, 717,672,363 => 387,579,088 bytes. Ratio 185.17% Extraction time: cpu 0.23 sec/real 46.70 sec = 1%. Speed 8.30 mB/s All OK Arc.ini Code:
[External compressor:zOodle,zoodle] header = 0 packcmd = "_Compressors\zoodle\zOodle_x64" e:poodle:t75p:cm0 - - <stdin> <stdout> unpackcmd = "_Compressors\zoodle\zOodle_x64" d:poodle:t75p:cm0 - - <stdin> <stdout>
__________________
Haters gonna hate
|
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Masquerade (13-06-2020) | ||
|
#14
|
|||
|
|||
|
Quote:
Where can I finf a copy of ZTool since my copy doesn't have an Oodle option in the list of codecs? I currently assume UltraArc will have such a copy? |
|
#15
|
||||
|
||||
|
If I remember correctly oodle codec for ztool was standalone (seperated from ztool). I think it was a leaked version. Use the files from previous linked post.
And I don't know why it won't work with the o6 library. Just use the o4 library and all is good
__________________
Haters gonna hate
|
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Masquerade (14-06-2020) | ||
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Test: Universal Oodle stream scanner | Razor12911 | Conversion Tutorials | 23 | 09-11-2018 18:45 |
| Project Cars Digital Edition (3xDVD5) (srep+lzma) | GTX590 | PC Games - CD/DVD Conversions | 10 | 28-08-2017 08:34 |
| Project IGI Anthology 1xCD700 CIUV2 2039 | mausschieber | PC Games - CD/DVD Conversions | 0 | 24-07-2017 15:12 |
| Space Channel 5 Part 2 Translation Project | Christuserloeser | DC Games | 0 | 21-06-2004 18:16 |
| PROJECT I.G.I ????? how to copy PROJECT I.G.I???? | orion | PC Games | 14 | 04-02-2001 15:01 |