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Old 26-10-2019, 16:42
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Quote:
Originally Posted by FitGirl View Post
Huh? Why do you try to use Leviathan over ENCRYPTED data, already compressed with Oodle Hydra?
same reason i mess with everything TESTING and at the time i did not know it was compressed with hydra so instead of poking at my posts like you have done in the past please leave me alone
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Last edited by darkwolves; 26-10-2019 at 17:22.
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Old 20-03-2020, 12:44
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Quote:
Originally Posted by FitGirl View Post
Huh? Why do you try to use Leviathan over ENCRYPTED data, already compressed with Oodle Hydra?
I understand that there's no point in compressing the game since the files are encrypted? If the precomp has no overall effect.
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Old 20-03-2020, 14:10
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Correct. Encrypted data can't be preprocessed.
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Old 13-06-2020, 12:34
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Small question

Hello,

I have a small question regarding what to expect from Oodle rec.

I have compressed the main files of Sekiro: Shadows Die Twice using it, many thanks, however I was wondering if the files are meant to be precompressed into much larger sizes, such as how zlib precompression can make files more than 150% their original size!

Here is a snippet from my compression log:

Code:
Compressing 5 files, 12,138,901,881 bytes
  Compressing Data2.bdt
  Compressing Data4.bdt
  Compressing Data3.bdt
  Compressing Data1.bdt
  Compressing Data5.bdt
  
Compressing 12,204,222,513 bytes with srep64
Please note I copied the oo2core_6_win64.dll from the game to my oodle folder in my compressor, and I am using the Kraken version.

My point is, the precompression hasn't seemed to make the files much larger. Does this mean there is an error with the process? I am only asking because previous to today, I have not compressed an Oodle game.

After SREP and LOLZ, the end archive is 9.6GB (from 11.3GB).
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Old 13-06-2020, 12:39
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This game use kraken?

Edit: https://fileforums.com/showpost.php?...23&postcount=7 + https://fileforums.com/showpost.php?...21&postcount=5
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Last edited by KaktoR; 13-06-2020 at 12:44.
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Old 13-06-2020, 13:02
Masquerade Masquerade is offline
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If I am incorrect, I will try a different tool. I saw that panker pointed to poodle including an oo2core_4_win64.dll, will this not cause incompatibility with the oo2core_6 used in Sekiro?

I read that you recommended oo2reck on another thread: https://www.fileforums.com/showpost....18&postcount=2

As well as another poster: https://www.fileforums.com/showpost....44&postcount=8
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Old 13-06-2020, 13:07
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Only because I totally forgot about ztool oodle

I would say just test on a single file and compare
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Old 13-06-2020, 13:13
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Quote:
Originally Posted by KaktoR View Post
Only because I totally forgot about ztool oodle

I would say just test on a single file and compare
Thank you, I will use ZTool. What is the purpose of oo2ext dlls? I hope they aren't required since I do not have one for version 6, only a core.

Edit: ZTool doesn't appear to have a oodle option, perhaps I am missing something?

Edit 2: I just figured out Poodle will work with different cores. I think I am sorted. Thank you again sir.

Edit 3: poodle has 100% ratio on a 516mb sample.

Edit 4: kraken has 100% ratio too.

I am slightly clueless.

Last edited by Masquerade; 13-06-2020 at 13:32.
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Old 13-06-2020, 13:42
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Update: I also tried XTool Oodle but still no luck. 100% ratio every time.
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Old 13-06-2020, 13:46
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XTool oodle is broken (still). Hopefully razor12911 sort this problem somewhere in future

I am download this game right now again and will test something.
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Old 13-06-2020, 13:57
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Quote:
Originally Posted by KaktoR View Post
XTool oodle is broken (still). Hopefully razor12911 sort this problem somewhere in future

I am download this game right now again and will test something.
I can send you sample, save you some time and bandwidth if you wish.
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Old 13-06-2020, 14:26
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Already finished
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Old 13-06-2020, 14:34
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Data2.bdt
Code:
Compressed 1 file, 387,579,088 => 717,672,363 bytes. Ratio 185.17%
Compression time: cpu 0.36 sec/real 39.50 sec = 1%. Speed 9.81 mB/s
All OK

Extracted 1 file, 717,672,363 => 387,579,088 bytes. Ratio 185.17%
Extraction time: cpu 0.23 sec/real 46.70 sec = 1%. Speed 8.30 mB/s
All OK

Arc.ini
Code:
[External compressor:zOodle,zoodle]
header = 0
packcmd   = "_Compressors\zoodle\zOodle_x64" e:poodle:t75p:cm0 - - <stdin> <stdout>
unpackcmd = "_Compressors\zoodle\zOodle_x64" d:poodle:t75p:cm0 - - <stdin> <stdout>
oo2core_4_win64.dll, oo2ext_4_win64.dll
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Old 13-06-2020, 14:39
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Quote:
Originally Posted by KaktoR View Post
Data2.bdt
Code:
Compressed 1 file, 387,579,088 => 717,672,363 bytes. Ratio 185.17%
Compression time: cpu 0.36 sec/real 39.50 sec = 1%. Speed 9.81 mB/s
All OK

Extracted 1 file, 717,672,363 => 387,579,088 bytes. Ratio 185.17%
Extraction time: cpu 0.23 sec/real 46.70 sec = 1%. Speed 8.30 mB/s
All OK

Arc.ini
Code:
[External compressor:zOodle,zoodle]
header = 0
packcmd   = "_Compressors\zoodle\zOodle_x64" e:poodle:t75p:cm0 - - <stdin> <stdout>
unpackcmd = "_Compressors\zoodle\zOodle_x64" d:poodle:t75p:cm0 - - <stdin> <stdout>
oo2core_4_win64.dll, oo2ext_4_win64.dll
Wow! So if it can be precompressed with core 4, why does the game include core 6 (or are they interchangeable)?

Where can I finf a copy of ZTool since my copy doesn't have an Oodle option in the list of codecs? I currently assume UltraArc will have such a copy?
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Old 13-06-2020, 14:43
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If I remember correctly oodle codec for ztool was standalone (seperated from ztool). I think it was a leaked version. Use the files from previous linked post.

And I don't know why it won't work with the o6 library. Just use the o4 library and all is good
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