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#482
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xtool:mzstd Compressed game size: 216,90 MB (Ratio 102.52%) very few((
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#483
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You have to use correct zstd library
Use xtool:mzstd:zstd_145
__________________
Haters gonna hate
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#484
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Thanks, it works) Is there a method to understand what the name should be or just test it? |
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#485
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What do you mean by "name"?
__________________
Haters gonna hate
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#486
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Sorry, typo) I wanted to ask how to understand which library is needed, is there some kind of tool or do I need to test one by one
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#487
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https://fileforums.com/showpost.php?...2&postcount=23 (oodle)
https://fileforums.com/showpost.php?...8&postcount=24 (zstd/lz4)
__________________
Haters gonna hate
Last edited by KaktoR; 12-01-2026 at 09:04. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Butza (12-01-2026) | ||
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#488
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Quote:
LOG: ------------------------------------------------------------------------------------------ ------------------------------- CONVERSION DATE 2026/01/16 ------------------------------- ------------------------------------------------------------------------------------------ 03:30:25 - You have chosen the unlimited type for the output size. 03:30:25 - ISO images will not be created when conversion is complete. 03:30:25 - The computer will remain on when the conversion is complete. 03:30:25 - Selected ARC/DS method for Data1.bin was: xt_zlib+srep_new+lzma2:d96m:fb273:lc4:mc1000000 03:30:25 - Selected ARC/DS method for Data2.bin was: xt_zlib+srep_new+lzma2:d96m:fb273:lc4:mc1000000 03:30:25 - Selected ARC/DS method for Data3.bin was: xt_zlib+srep_new+lzma2:d96m:fb273:lc4:mc1000000 ------------------------------------------------------------------------------------------ 03:30:26 - Compression initialized in 16/01/2026 at 03:30:26. 03:30:26 - Starting Data1.bin archive creation. 03:30:26 - Starting Data2.bin archive creation. 03:30:28 - Moving Data2.bin file to media folder. 03:30:28 - Starting Data3.bin archive creation. 03:30:29 - Moving Data3.bin file to media folder. 03:30:29 - Compression finished in 16/01/2026 at 03:30:29. ------------------------------------------------------------------------------------------ 03:30:29 - Getting size of the game: Hollow Knight: Silksong 03:30:29 - » Installation folder size: 5.26 MB 03:30:29 - » Data1.bin file size: 03:30:29 - » Data2.bin file size: 2.63 MB 03:30:29 - » Data3.bin file size: 2.63 MB 03:30:29 - » Compressed game size: 5.26 MB (Ratio 100.02%) ------------------------------------------------------------------------------------------ 03:30:29 - Overall input size: 5.26 MB 03:30:29 - Overall output size: 5.26 MB (Ratio 100.02%) 03:30:29 - Overall conversion time: 00:00:02 03:30:29 - Overall conversion media: 1 custom media ------------------------------------------------------------------------------------------ and here's the summary: ------------------------------------------------------------------------------------------ Creating Data1.bin file, Please Wait... ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ Creating Data2.bin file, Please Wait... ------------------------------------------------------------------------------------------ FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data2.bin Compressing 1 file, 2,755,517 bytes. Processed 0% Compressing 2,755,533 bytes with "OTHERS\SREP\srep.exe" -hash- -m3f -a0/0 InFile OutFile 13%SREP 3.93 beta (September 30, 2014): input size 2 mb, memory used 17 mb, -m3f -l512 -c512 -a0/0 -hash- -b8mb 100%: 2,755,533 -> 2,755,577: 100.00%. Cpu 84 mb/s (0.031 sec), real 115 mb/s (0.023 sec) = 137%. Remains 00:00 Decompression memory is 0 mb. 0 matches = 0 bytes = 0.00% of file Errorlevel=0 Compressed 1 file, 2,755,517 => 2,755,812 bytes. Ratio 100.01% Compression time: cpu 0.00 sec/real 0.85 sec = 0%. Speed 3.23 mB/s All OK ------------------------------------------------------------------------------------------ Creating Data3.bin file, Please Wait... ------------------------------------------------------------------------------------------ FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data3.bin Compressing 4 files, 2,756,240 bytes. Processed 21% Compressing 2,756,256 bytes with "OTHERS\SREP\srep.exe" -hash- -m3f -a0/0 InFile OutFile SREP 3.93 beta (September 30, 2014): input size 2 mb, memory used 17 mb, -m3f -l512 -c512 -a0/0 -hash- -b8mb 100%: 2,756,256 -> 2,756,300: 100.00%. Cpu 168 mb/s (0.016 sec), real 114 mb/s (0.023 sec) = 68%. Remains 00:00 Decompression memory is 0 mb. 0 matches = 0 bytes = 0.00% of file Errorlevel=0 Compressed 4 files, 2,756,240 => 2,756,532 bytes. Ratio 100.01% Compression time: cpu 0.02 sec/real 0.86 sec = 2%. Speed 3.19 mB/s All OK EDITED: I figured it out, making data.bin files must be Ascending order data1.bin (small files) to....... data4.bin (biggest file UPDATE: AFTER 2nd try, it skips the Data1.bin again Data1 - include *exe *.dll Data2 - include *.bundle Data3 - Exclude *.exe *.dll *.bundle 3 data bin has same compression, but it skips data1 again, I tried the reverse it skips again Last edited by ReDsHanks2; 15-01-2026 at 15:00. |
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#489
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hello
Nope it's not diskpangui the issue... You probably have something wrong in your config/setup or rights to write on drive Quote:
I take a fresh new copy of diskpangui. write the same config as you and my log give this : Quote:
Quote:
and tell me if it's ok |
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#490
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Quote:
but thank you for the info! ^_____^ |
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#491
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Quote:
If possible, please send me the test files and the DSG_Settings.ini file from the Resources folder of your test, and also a screenshot of the sizes reported as DiskSize where your test failed. |
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#492
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Hello, could you help me with adding the DiskSpan GUI (nz.exe) compression tool?Hi everyone, I’ve been trying to integrate nz.exe with DiskSpan / DSG tools as an external compressor, but I keep running into problems and I haven’t been able to get it working reliably. I attempted various configurations and tried to follow advice from ChatGPT, but unfortunately I am still facing issues. I have tried different method settings, external compressor definitions, and adjustments in both DSG_Arc.ini and DSG_Methods.ini, but I keep running into compatibility or configuration problems — such as “method not supported”, recursive NZ entries, or the GUI crashing. ChatGPT suggested alternative compressor method approaches that might work with nz.exe, but I’m not sure which one is correct, safe, or recommended in practice. I believe I have explained the situation clearly, but I haven’t been able to resolve the issue myself. I would greatly appreciate it if someone experienced with DiskSpan / External compressors could review this and suggest stable and working method configurations for using nz.exe. If there are any known working examples of nz.exe integration (especially with DiskSpan 2.0.2.4), that would be extremely helpful. Thank you in advance for any guidance. 1️⃣ DSG_Arc.ini (ENGINE – THE ACTUAL WORKING PART) 👉 External Compressor Only [External compressor:nz_ext] header = 0 solid = 0 packcmd = "FINAL\NZ\nz.exe" a -cO -t0 -m512m -nm $$arcpackedfile$$.nz $$arcdatafile$$ unpackcmd = "FINAL\NZ\nz.exe" x $$arcpackedfile$$.nz datafile = $$arcdatafile$$ packedfile = $$arcpackedfile$$.nz ✔ No crashes ✔ No recursive effects ✔ DiskSpan compatible 2️⃣ DSG_Methods.ini (GUI – SADECE ETİKET) 👉 NZ Method NOT AVAILABLE 👉 We are adding a preset under ARC [Method:ARC_NZ] Name=ARC + NZ (Balanced) Type=ARC ExternalCompressor=nz_ext We can create 3 presets if you want 👇 ⚡ FAST [Method:ARC_NZ_FAST] Name=ARC + NZ (Fast) Type=ARC ExternalCompressor=nz_ext Options=-cf -t0 -m256m ⚖ BALANCED [Method:ARC_NZ_BAL] Name=ARC + NZ (Balanced) Type=ARC ExternalCompressor=nz_ext Options=-cO -t0 -m512m 🧱 MAX [Method:ARC_NZ_MAX] Name=ARC + NZ (Max) Type=ARC ExternalCompressor=nz_ext Options=-c> -t8 -m2g 📌 Options→ DiskSpan passes the method name to nz.exe as an additional parameter via ARC. 📌 Since the method name is ARC , which DiskSpan recognizes, it will not give an error. 3️⃣ HOW DOES DiskSpan APPEAR IN THE GUI? Compressors └─ Type ARC ├─ ARC + NZ (Fast) ├─ ARC + NZ (Balanced) └─ ARC + NZ (Max) ✔ No “method not supported” ✔ No NZ → NZ → NZ loop ✔ No access violation Last edited by Snake288; 01-02-2026 at 02:41. |
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#493
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hello
you have to add in ARC_Standard.ini & ARC_Optimal.ini (installer folder) Quote:
Quote:
yes can work on old games, but final ratio are not very impressive.. |
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#494
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wareck: There are cases where NZ (it doesn't matter which version) definitely beats the LOLZ/RZ duo.
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#495
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DiskSpan GUI v2.0.2.4
Updated DiskSpan GUI to v2.0.2.4 in the first post.
Code:
- Changed the key responsible for informalizing the checksum algorithm within "Records.ini" in the sections intended for the hash file. >> Previously the key used was Size=, but from now on there is a new key Algo= for this functionality. - Added new functionality to DiskSpan GUI that allows generating a hash of the "Data#.bin" file for possible integrity checks of binary files before installation. >> The new keys that will store these values in "Records.ini" will be Hash= for the hexadecimal value and Algo= for the algorithm type if it is an algorithm not supported in auto mode. - Added more oodle libraries to oodle libraries collection. - Added compressor descriptions on selection checklist. - Added final compressor BZip3 to final methods group. - Fixed some bugs in DiskSpan GUI database methods. - Fixed user cancellation error displayed in patch creation mode after canceling and restarting patch creation. - Updated key list for Unreal Engine games (with some news keys). - Updated 7-Zip compressor from v24.09 to v26.00 (2026-02-12). - Updated LZMA SDK compressor from v24.09 to v26.00, (2026-02-12). - Updated UnRAR.exe/UnRAR.dll decompressor from v7.11 to v7.20 (DLL 7.20.100.1861) (2026.02.04). >> The UnRAR.exe x86 (32-bit) version has been discontinued by the developer and will remain at v7.01.0. >> The UnRAR.exe x64 (64-bit) version has been updated to v7.20.0. - Updated XTool precompressor from v0.8.9 to v0.9.2 (only x64 version) - Updated oodlle library oo2mtc.dll (oo2core_9_win64_2.dll v2.9.12) on oo2mtc method. - Updated "EA Frostbite Engine" plugin to work "bf6" method (clone of the "nfsub"). - Updated DiskSpan GUI database to version 1.1.0.1 (Thanks to KaktoR) (Don't wait for other database updates). >> Now with 554 game presets and 35 collection presets (64-bits). >> Now with 37 game presets and 8 collection presets (32-bits). |
| The Following 5 Users Say Thank You to Cesar82 For This Useful Post: | ||
JustFun (15-02-2026), Lord.Freddy (16-02-2026), mausschieber (15-02-2026), murphy78 (24-02-2026), Ruman (28-03-2026) | ||
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| Tags |
| cls-diskspan, compressor, diskspan, diskspan_gui |
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