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Old 21-06-2025, 16:30
danger9 danger9 is offline
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Question oodle xtool vs dsg

i've recently used dsg to make repacks and i've successfully made a few repacks with good ratio ending with RE4 with a compression ratio of 69%

but recently when i tried to repack Hogwarts legacy & Doom the dark ages, i first analyze pre-compressor using xtools as per KaktoR recommendation, and i've found streams using oodle kraken, i try to compress test files using xtools and i get decent rates like 70% or less, but once i get to DSG and apply same methods, it always gives me 90%+ rates no matter what i do:

- i've manually copied both
Quote:
oo2core_9_win64.dll
oo2core_9_win64_2.dll
from 'xtool_0.7.9_hotfix\_libraries' to
Quote:
DiskSpan_GUI v2.0.2.3\COMPRESSOR\Resources\Win64\PRE\XTool
>>PRE\XTool\oOlde
>>PRE\OodleRec
>>PRE\OodleRec\oo2core
>>PRE\XTool_2020
>>PRE\XTool_2020\Plugins\Libraries
i even reverted to DSG 2.0.2.0 and got the same results, even i used the saved database entries for doom eternal, tried to change 'oodleoo2core_7_win64.dll:core_2.7.1' to respective dlls as i think that v2.9.9 2.8.0, 2.8.14 gave fastest results over other dlls when i compared them in xtools library checker

i'll give further details of a sample file "gameresources_3_2_1.streamdb" @112mb from doom the dark ages:

- using xtool 0.7.9_hotfix
Quote:
method 'kraken:l9:n32:t256' + srep 5 + compression 10 = 70mb


- using xtool 0.8.9, same method, i get 112mb


- using both DSG 2.0.2.0 or 2.0.2.3,
Quote:
mainly with method 'xtool:mkraken:9:dd5:l10' or 'poo2reck:9+4x4:b128mb:lzma:ultra:bt4:fb273:lc8:mc 1000000:128mb' i always get 112mb file


here's a link for the sample file
https://pixeldrain.com/u/ScAreX21

i've no idea what im doing wrong, so please guide me <3 excuse my language
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Old 21-06-2025, 17:39
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Cesar82 Cesar82 is offline
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Quote:
Originally Posted by danger9 View Post
here's a link for the sample file
https://pixeldrain.com/u/ScAreX21

i've no idea what im doing wrong, so please guide me <3 excuse my language
Code:
xtool:c128mb:mkraken:core_2.9.10:lib_2:dd3:l10,d128mb


Code:
xtool:c128mb:mkraken:core_2.9.12:lib_2:dd3:l10,d128mb

Last edited by Cesar82; 21-06-2025 at 17:49.
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Old 22-06-2025, 07:38
demon964 demon964 is offline
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[QUOTE=Cesar82;508058]
Code:
xtool:c128mb:mkraken:core_2.9.10:lib_2:dd3:l10,d128mb



How did you analyze and derive the code `xtool:c128mb:mkraken:core_2.9.10:lib_2:dd3:l10,d1 28mb`? In other words, how can you determine that this is the best compression method for that particular file?
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Old 22-06-2025, 10:14
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Cesar82 Cesar82 is offline
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Quote:
Originally Posted by demon964 View Post
How did you analyze and derive the code `xtool:c128mb:mkraken:core_2.9.10:lib_2:dd3:l10,d1 28mb`? In other words, how can you determine that this is the best compression method for that particular file?
I didn't say it's the best...
I simply showed that it also works with DSG. You just need to provide the correct oodle library.
I'm not the right person to tell you which method or library is the best.
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Old 22-06-2025, 11:49
wareck wareck is offline
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with experience, I recognize certain types of files (.pak .ucas .utoc , bundle ect)
and I know that such and such a file will use such and such an algorithm.

then, by digging into the game's folders, you can find a library that puts you on the right track (liblz4, oodle ect).

and finally various tests...
Personally, I work in a test folder, trying out different combinations, different library versions
when I've found the best compromise, I test in DSG.
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Old 23-06-2025, 21:40
Lucifer Crossman Lucifer Crossman is offline
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Quote:
Originally Posted by Cesar82 View Post
I didn't say it's the best...
I simply showed that it also works with DSG. You just need to provide the correct oodle library.
I'm not the right person to tell you which method or library is the best.
Hello. Can you help me embed DSG in Redshank Installer [21.03]? I'm a beginner. I'm sorry for my English.
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