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#1
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Also why do you keep putting everything and everyone in quotations? Just speak normally... |
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#2
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I only had a quick glance at this one. As I said I can't be positive but I compared the executable included in "FitGirl"s pack of the title, with 2 sources containing the same executable version (also included packed archives, so I don't think the executable was modified but I may be wrong). I wasn't able to find any discrepancies amongst the 3. Like I said though I'm not completely certain.
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#3
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LEGO Worlds was one of the ones I tried unpacked and I got the same behaviour as the others.
Did you look at the DX9 exes as well as the DX11 ones? Since I only have DX9 exes from a limited source. |
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#4
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This is actually one aspect I do need to look at. I've had a bit of trouble running the titles with their DX9 executables, as such I almost exclusively was looking at just the DX11 executables. I remember reading somewhere (it may have been one of your posts) that the DX11 executables require additional patching to their DX9 counterparts.
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#5
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Just a small update, turns out that early beta builds of "LEGO Worlds" use the "Cinematoc" variant of the TCS engine (which doesn't require patching), however current versions utilise the "TFA" variant of the TCS engine (which require patching), which might explain why I wasn't able to find any differences in the executables.
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