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Question about how to edit/view/encode .fmv video file
Hi all,
Recently I was looking through the data files for the title "The LEGO Movie Videogame" and noticed it's video files are stored within .fmv files. The only "FMV" I know of are "full-motion videos". Has anyone attempted to encode this file type before and if so any tips or directions towards software that can handle these would be greatly appreciated. |
Be really careful with LEGO games because the engine is a total mess and I don't know if it will accept recoded videos.
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An update
Just gonna necro this thread real quick as a follow-up for any future researchers/investigators. So far I've made very little headway with TCS Engine 2.0, As the user "Masquerade" commented, all current iterations are very delicate pieces of shit, with "junk" (leftover from console ports & unused) data being able to be ripped from some titles, and not from others.
Regarding exe patching titles using the 2.0+ iteration of the engine, I've been able to find 4 titles, with the same executable version found in "FitGirl"s packs of the titles, to be able to figure out what values are changed. Force Awakens Code:
0x1A1 - 0x1A2 -- https://imgur.com/a/HCve40HCode:
0x1C9 -- https://imgur.com/a/vw3CVUw Code:
0x190 -- https://imgur.com/ORrSExDFor those curious, the examples I found were (translated): F_I_T_G_I_R_L , skcaper lrigtif, FitGirl I didn't document locations since they're meaningless and just watermarks. Only significant notes are they often are in different places, I guess watermarking em is important to em If I (or community members) can supply unpatched executables I'd be happy to update this post with the differences documented. Interestingly "LEGO Worlds" doesn't require any exe patching from what I can tell, however further investigation is required, as some modification is employed outside the executable. The only patterns I've been able to deduce are that the 2nd set of hex entries to patch are the same, with different positions, with there being a regular gap between the 1st and 2nd set of alterations. Right now I believe our only hope is for this user mentioned by "Masquerade" to pull through once the "LEGO Skywalker Saga" is released. ------------------------------------------------------------------------ Regarding the ".FMV" video (and possible audio) containers, I'm yet to discover anything substantial. All I've been able to gleam is that it seems to be a format developed by "RAD Game Tools" aka the Bink & Oodle devs. I've posted around the Xentax and Zenhax forums attempting to source help, and I'm currently considering putting a timed bounty on research for this file type, as its honestly been driving me nuts. The only title so far that deviates from the use of ".FMV" for pre-rendered videos is the "Ninjago" entry, which uses H.264 MPEG4 videos in conjunction with identically named ".FMV" containers. If anyone knows anything about the ".FMV" file-type, please contact me, I'm very interested in learning about this file-type. |
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Also why do you keep putting everything and everyone in quotations? Just speak normally... |
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LEGO Worlds was one of the ones I tried unpacked and I got the same behaviour as the others.
Did you look at the DX9 exes as well as the DX11 ones? Since I only have DX9 exes from a limited source. |
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