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MK XL update 4 compression method
Hi everyone!
I need your help for detect compression method on Mortal Kombat XL update 4 (november 2020). UELR not detect LZO streams. Sample files https://www118.zippyshare.com/v/MMAHZJJz/file.html Last edited by dixen; 16-11-2020 at 20:48. |
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#2
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its skipping them?
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#3
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test
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#4
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although UELR should work on this game because the game is developed by using unreal engine 3.
i guess the same happens with "Injustice: Gods Among Us" game can it be because the game data is encrypted? i guess so
__________________
“WE ALL GO A LITTLE MAD SOMETIMES” |
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#5
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Data isn't crypted, simply opening in hex editor shows this + files have the normal header for a UE3 TFC:
![]() I'm sure if you used umodel, you could unpack those upk/tfc. As for the xxx - I recall seeing them in Bioshock where it was lzo+zlib compression. But uelr does not like these files... |
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#7
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| The Following User Says Thank You to Edison007 For This Useful Post: | ||
PsYcHo_RaGE (20-11-2020) | ||
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#8
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