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dixen 16-11-2020 14:31

MK XL update 4 compression method
 
Hi everyone!
I need your help for detect compression method on Mortal Kombat XL update 4 (november 2020). UELR not detect LZO streams.
Sample files https://www118.zippyshare.com/v/MMAHZJJz/file.html

PsYcHo_RaGE 16-11-2020 20:14

its skipping them?

dixen 16-11-2020 20:54

Quote:

Originally Posted by PsYcHo_RaGE (Post 489030)
its skipping them?

test

Quote:

WARNING! Stream does not contain LZO-compressed blocks!
Total non-LZO stream size: 829120kb
Total skipped LZO stream size: 0kb
12%
Errorlevel=254

PsYcHo_RaGE 18-11-2020 06:11

although UELR should work on this game because the game is developed by using unreal engine 3.

i guess the same happens with "Injustice: Gods Among Us" game

can it be because the game data is encrypted? i guess so

Masquerade 18-11-2020 10:11

Quote:

Originally Posted by PsYcHo_RaGE (Post 489055)
can it be because the game data is encrypted? i guess so

Data isn't crypted, simply opening in hex editor shows this + files have the normal header for a UE3 TFC:

https://i.imgur.com/rUPMJMt.png

I'm sure if you used umodel, you could unpack those upk/tfc.

As for the xxx - I recall seeing them in Bioshock where it was lzo+zlib compression. But uelr does not like these files...

Carldric Clement 18-11-2020 10:20

Quote:

Originally Posted by dixen (Post 489027)
Hi everyone!
I need your help for detect compression method on Mortal Kombat XL update 4 (november 2020). UELR not detect LZO streams.
Sample files https://www118.zippyshare.com/v/MMAHZJJz/file.html

I don't think uelr can support with that. even the game was made with unreal engine 3 or else. Not sure. :confused:

Edison007 18-11-2020 11:45

https://krinkels.org/threads/uelr.36...e-4#post-34987

dixen 18-11-2020 11:59

Quote:

Originally Posted by Edison007 (Post 489061)

Shit(( I forget it(( Thanks


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