Quote:
Originally Posted by KaktoR
Is this even a unreal engine game? I don't have the game that's why i ask. If not, then uelr is useless.
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Yes it is, .xxx, .umap, .upk, .tfc are an easy indicators of Unreal Engine 3 game.
Quote:
Originally Posted by shazzla
its a known bug in bpk.
the dev knows about it ,but too lazy to fix. 
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More like, he doesn't really care. He has other high priority stuffs to do in his life. Also this tool was originally made for BINK 1 so there's more support to BINK 1 videos than BINK 2.
Quote:
Originally Posted by PsYcHo_RaGE
what to do now??? 
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There's nothing you can do, add -i2 switch to the Arc command and see where the compression stops (at which file), once you know it, just remove that file from BPK compression and compress the rest. You have to keep removing the bink videos that throws error until you are left with the ones that BPK can process.