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I tried tarring folder into single file, did not help still get stuck. There was enough free memory so its not memory leaks either. I dont know why it get stuck when same "problematic" individual file pass fine. I dont think it have to do with file itself I think app get into loop stuck.
That said zlib scan works great so its only lzo(and maybe lz4 and/or others), in fact zlib scan is better than ds4zlib including its headerless and force detection option. That one only found few mb's whereas GFS found over gb in latest arma 3. EDIT: OK maybe I found something. In GR W game LZO kept hanging until I increased chunk size sufficiently. Anything below 256mb hanged but at 256 it consistently passed. Also I recommend 1 thread because even though it did not caused hanging, it still screwed calculation at one point - badly(at least for that game). So for LZ4 & LZO I recommend use 1 thread and start with big enough chunk size, then scale down. I will try it more in later days. Hanging looks like giving you a hint to use bigger chunk size for recompressor. Zlib is fine at any setting and never hang but I suspect it *maybe* give false positives sometimes. Either that or recompressors are not as advanced yet. I tested on one .forge file from GR W game, scanner showed possibility of unpack by few hundred mb's(with dynamic streams), but I couldnt get it with anything I tried, at any settings. I tried precomp(+intense), ztool(pzlib:ultra, :m3, :x etc...), pzlib3 but no go I got exact same file size. EDIT2: Also DS4LZ4 give different size for Mirrors Edge Catalyst. GFS find about 7gb(packed) and DS4LZ4 almost 11gb(packed)(and hang at 95%). Both same settings. I dont know which one to believe now. Last edited by elit; 19-09-2017 at 18:08. |
| The Following User Says Thank You to elit For This Useful Post: | ||
COPyCAT (24-01-2018) | ||
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If I may ask you one last thing, I am using GFS together in conjunction with ztool. These 2 tools are just as cool and as important for repacks as srep/freearc by this Bulat Zigurat guy(or whatever was his name, but his tools are truly fantastic as well). So I scan the game folder and then use ztool+srep/freearc. But I noticed that GFS have "dynamic streams" option which can find significantly more data. But is ztool also able to find and process dynamic streams? Because if not there is no point scanning for them and can save time. And if yes do I need specific option?(So far I found that I get almost always same size regardless of whether I use :pzlib:ultra or no option.) Thank you again for these cool tools & best regards. Last edited by Joe Forster/STA; 22-09-2017 at 12:45. Reason: smiley removed |
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(If you write ":p" in your post, it will be displayed as a smiley like this:
. For plain text, enclose it into "noparse" tags instead, like this: "[noparse]:p[/noparse]".)
__________________
Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
| The Following 3 Users Say Thank You to Joe Forster/STA For This Useful Post: | ||
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Ok so gave it some thoughts, and realized... "why not just use ztool for scan directly"?
Because, to me it seems GFS and ztool are about same speed and only difference is disk writing process on the ztool side. And ztool not only never hang, it give you 100% accurate result of what you would actually get during recompression! So, this calls for cmd scripting, I only tried basic one if it work on single file. And it does: calc.png Just download dd for windows and pipe it to ztool. Make sure you /dev/null output. Now, to make it more complex batch script for whole directory.... I guess tarring+pipelining would do(or 7z -m0 "store" + pipe), but for now you get an idea. It doesnt give you all the info, but then again what more you need than seeing size differences + this is 100% accurate to real result - no false positives and no missed streams. |
| The Following User Says Thank You to elit For This Useful Post: | ||
oltjon (23-09-2017) | ||
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Alright so I made the script. Edit it for your game path, change ztool parameters as needed and run it. It need DD command for windows which you can get here:
http://www.chrysocome.net/dd. Next you need 7zip, specifically 7z.exe and 7z.dll only, and ztool. Place everything in one folder, including my attached script scan.zip and you are good to go. This script will show time at the beginning and the end of work(not shown on the pic as I added it later) and it will show original as well as pre-processed size at the end: scrpt.png This script is slower than GFS as I found, probably because inefficient serial piping, but still "ok" and reliable. Unlike GFS, feel free to set up as many threads on ztool as you can to speed it up without reliability cost. I recommend this for plz4 and plzo since they hang, you can keep using pzlib on GFS(with dynamic streams on) to get more or less same accuracy while being quicker. But if you want to have exact size that you would get using ztool, you can still use this for pzlib as well. PS: since this doesnt utilize disk fully(like GFS do), you could have say 3 different batch script versions in the folder, one for pzlib, plz4 and plzo respectively and run all 3 of them at once. |
| The Following 2 Users Say Thank You to elit For This Useful Post: | ||
COPyCAT (24-01-2018), felice2011 (24-09-2017) | ||
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