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#1
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Any precomp switches for this
Recently i downloaded GTA V corepacks
While installation i copied some file like x64a.rpf and more. Pzib file give 148MB in this file (x64a.rpf) Corepack make the Precomp to decompress streams and give the file size as 147. how it is possible.
Last edited by Jiva newstone; 28-06-2017 at 10:58. |
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#2
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Use brute method instead of intense/slow
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#3
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its is file taken from gtav by corepack.
i also tried -brute0 -d0 -t+zgn -zl19 |
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#4
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Are you sure that is created using precomp?
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#5
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If you want to know what method they used to compress the game, you just have to open it with arc.
If the files have pass, you can use WinHEX to know what the pass is. Example: The cod4 mw v2 uses the following pass for its files: data1.cpak corepack.4156 data2.cpak corepack.4156 data 3.cpak m,.wsltr,il....445 ![]()
Last edited by poker2332; 01-06-2017 at 20:33. |
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#6
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Hey Poker2332 i not using winhex but iam using innounpacker and othertool(secreat) to unpack compiledcode.bin and take passwork , so that s not a problem.
I'm just post powerfull precomp switches? and also corepack uses same password for some archeives in various games. Last edited by Jiva newstone; 01-06-2017 at 22:35. |
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#7
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POker are you know cracking pass in RG setup
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#8
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Using the same method that I told you in the previous comment you can see the pass of the files.
You just have to open the setup.exe and perform the normal installation, with WinHEX you can see the pass of the files that the setup is opening. Only search in memory the name of the file and its extension |
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#9
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i don't know about winhex , did you help how to .
because i am currently building this multi color UI changable installer soon i will post 95% completed this the gif of my installer.
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Razor12911 (26-06-2017), unarc 125 (04-06-2017) | ||
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#10
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Quote:
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
Jiva newstone (28-06-2017) | ||
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#11
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JivisPC, I think the file was probably created using reflate.
How? First they extracted raw files using reflate, then used precomp(brute method) and created this file
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#12
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That's what most people did, you get a *bit* better ratio too than using raw2hif.
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#13
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Yup, but takes a hell of time -_-
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#14
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#15
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A bit smaller ratio but very fast
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